From c309395b1d3030abd1d2cd6997476540fd3f4cbf Mon Sep 17 00:00:00 2001 From: FabriLluvia Date: Sun, 16 Feb 2025 17:57:56 -0500 Subject: [PATCH] Adding "2D Physics Engine in C++" and organizing alphabetically. --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 4f1ba9a..49e447e 100644 --- a/README.md +++ b/README.md @@ -287,8 +287,9 @@ _For more general information, see OSDev.org and OSDev.wiki_ #### Build your own `Physics Engine` * [**C**: _Video Game Physics Tutorial_](https://www.toptal.com/game/video-game-physics-part-i-an-introduction-to-rigid-body-dynamics) -* [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/) +* [**C++**: _Create a 2D Physics Engine_](https://thevoxium.github.io/posts/stellar-engine/) * [**C++**: _How to Create a Custom Physics Engine_](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715) +* [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/) * [**C++**: _3D Physics Engine Tutorial_](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0) [video] * [**JavaScript**: _How Physics Engines Work_](http://buildnewgames.com/gamephysics/) * [**JavaScript**: _Broad Phase Collision Detection Using Spatial Partitioning_](http://buildnewgames.com/broad-phase-collision-detection/)