Demand cookies for post-quantum msg1s while under load, and reload handshakes.pq settings

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JackDoan committed 2026-10-13 22:50:28 -05:00
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@@ -66,12 +66,30 @@ signature, following PQNoise's pqIX, while keeping the classical DH tokens:
- **msg3** (I to R): ciphertext to R's static KEM key, plus first data. R authenticates I
when msg3 decrypts; I authenticates R implicitly when R's first reply decrypts.
msg3 is about 1.6 KB, 2 data and 2 repair fragments, and adds no new message types:
- **Responder.** After sending msg2 the responder keeps a pending Machine, found by its
local index like the initiator's today; this is the multi-message responder support the
manager lacks now. A repeat msg1 maps to it through the answered-msg1 cache and gets msg2
resent with fresh symbols, exactly as in phase 1. Until msg3 verifies, data for that
index is dropped silently: it must not draw a RecvError, which would tear down the
initiator's new tunnel. On completing it sends an empty `Test`/`TestReply` under the
new keys, so the initiator hears back even when there is no traffic.
- **Initiator.** Writing msg3 yields the transport keys, so the hostinfo moves to the main
hostmap and data flows at once, readable only by the real responder. The handshake entry
stays behind in a confirming state: each retry tick resends msg3 with fresh symbols until
any packet from the responder decrypts on the new tunnel, and if that never happens
within the handshake timeout the tunnel is torn down. Losing msg3 costs the data sent
behind it, which the overlay's own transport retransmits.
- msg3's fragments use the responder's index as RemoteIndex and land on the responder's
pending entry, so they never enter the pre-authentication table.
The initiator never caches the responder's certificate, so every handshake has three
messages and carries both full certificates. With ML-DSA-87:
| Message | Size | Data fragments (k) |
|---|---|---|
| msg1 | ~8.2 KB | 7 |
| msg1 | ~8.2 KB | 8 |
| msg2 | ~9.8 KB | 9 |
| msg3 | ~1.6 KB | 2 |
@@ -98,17 +116,29 @@ Every packet of a fragmented handshake subtype is:
```
Nebula header (16) Version | Type=Handshake | Subtype | Reserved=0 | RemoteIndex | Counter
Fragment header (8) FragID u32 | MsgLen u16 | Index u8 | Flags u8
Cookie (16) only when Flags has 0x01
Symbol SymbolSize bytes
```
- `Counter` is the Noise message number (1, 2, 3). `RemoteIndex` is 0 for msg1, as today.
- `FragID` is the sender's local index (random, non-zero).
- `MsgLen` is the length of the whole message. Both ends derive the layout from it:
`K = ceil(MsgLen / 1176)`, `SymbolSize = ceil(MsgLen / K)`. Every symbol has the same
size, so a packet is at most 16 + 8 + 1176 = 1200 bytes.
`K = ceil(MsgLen / 1160)`, `SymbolSize = ceil(MsgLen / K)`. Every symbol has the same
size. Room for a cookie is always reserved, so a packet is at most
16 + 8 + 16 + 1160 = 1200 bytes with or without one.
- `Index < K` is a data symbol (a slice of the message, the last one zero padded);
`Index >= K` is a repair symbol.
- `Flags` is reserved for a cookie extension and must be zero.
- `Flags` bit 0x01 means a cookie follows the fragment header. Other bits must be zero.
A cookie reply, sent by a responder under load, is a bare 32 byte packet:
```
Nebula header (16) Version | Type=Handshake | Subtype | Reserved=0 | RemoteIndex=FragID | Counter=0
Cookie (16)
```
It names the initiator's FragID, so the initiator finds its attempt the same way it finds
msg2.
### Forward error correction
@@ -151,7 +181,7 @@ Implemented in `handshake/fragment` (`Sender`, `Assembly`, and the capped `Table
Nothing is allocated from a claimed size alone (FragmentSmack, game-engine "fragment
bombs").
- `MsgLen` must be identical for every fragment of a `FragID`; a mismatch drops the whole
entry. msg1 is capped at `MsgLen <= 16384` (K <= 14).
entry. msg1 is capped at `MsgLen <= 16384` (K <= 15).
- The decoder keeps at most K distinct symbols, so an entry never exceeds about MsgLen bytes
however many repair symbols arrive.
- When K symbols are present the message is decoded and handed to the handshake `Machine`
@@ -183,12 +213,42 @@ Implemented in `handshake/fragment` (`Sender`, `Assembly`, and the capped `Table
### Denial of service
The responder can no longer complete statelessly on msg1, since msg1 arrives in pieces.
Defenses are the capped table above plus a **cookie under load**: when the table is under
pressure, a fragment from an unvalidated address is answered with a stateless cookie
(a MAC over source address, FragID and a time bucket), and the initiator resends with the
cookie. This costs a round trip only while under attack, in the style of WireGuard's
mac2, QUIC Retry and the SCTP state cookie. A CA-keyed pre-filter MAC was considered and
rejected: networks commonly trust many CAs.
Defenses are the capped table above plus a **cookie under load**, in the style of
WireGuard's mac2, QUIC Retry and the SCTP state cookie:
- Once the msg1 table is at least half full (by bytes or by entries), every msg1 fragment
must carry a valid cookie. One without is answered with a cookie reply and leaves no
state. Fragments that already belong to an entry need one too, so an attacker cannot
hold old entries open.
- A cookie is `HMAC-SHA256(secret, source address and port, relay channel, FragID)`
truncated to 16 bytes. The secret rotates every 2 minutes and the previous one is still
accepted, so a cookie is good for 2 to 4 minutes.
- Replies are never larger than the packet that prompted them (no amplification) and are
rate limited as a whole (a burst of 256, then 1000 per second), so spoofed floods cannot
turn the responder into a reflector.
- The initiator attaches the cookie to its PQ attempt, so every later packet carries it,
and immediately resends fresh symbols to the address the reply came from, at most once
per retry interval. Under load a PQ handshake costs one extra round trip, which in
practice still beats the classical attempt on the next retry tick.
- An attacker on the path can forge a cookie reply; the bogus cookie is simply rejected
and answered with a real one.
A CA-keyed pre-filter MAC was considered and rejected: networks commonly trust many CAs.
#### Injected symbols
The decoder keeps the first K distinct symbols it sees, so one forged symbol in those K
spoils that attempt's decode; Noise rejects the result and the next attempt brings fresh
symbols. Forging one needs the attempt's FragID or index, which are random 32 bit values,
and for msg1 the initiator's exact address and port too, so in practice only an attacker
who sees the traffic can do it. An attacker who can also drop packets gains nothing new.
One who can only inject, and races a forged symbol into every attempt, can stop a PQ
handshake where it could not stop a classical one, since classical msg2s are tried one
packet at a time. Keeping spare symbols to find a consistent subset only raises the number
of forgeries needed per attempt, and authenticating symbols is impossible for msg1, which
travels before any key exists. So the decoder deliberately does neither. A non-sticky
initiator still gets a classical tunnel from its next attempt; a sticky one, by design,
does not downgrade.
## Rollout
@@ -198,6 +258,8 @@ rejected: networks commonly trust many CAs.
- Old nodes silently drop unknown subtypes, so discovery is speculative: an initiator with
`initiate` enabled alternates PQ and classical attempts on successive retries, keeping
both pending, and the first to complete wins.
- All `handshakes.pq` settings reload without a restart. Handshakes in flight carry on;
the new settings apply to the next attempt and the next packet.
- `handshakes.pq.sticky` (default off): once a peer has completed a PQ handshake, never fall
back to classical for it again during this process lifetime. This resists active
downgrade after first contact.
@@ -257,18 +319,18 @@ in every scenario above, and within three at least 99.99%.
amplification budget.
- **Relays** carry fragments unchanged; repair fragments trail via a timer.
- The pre-authentication table is capped at 4 MiB, 1024 entries, 4 per source (IPv4 /32,
IPv6 /64, or relay channel), 16 KiB messages and a 3 s idle timeout.
IPv6 /64, or relay channel), 16 KiB messages and a 3 s idle timeout. Cookies are
demanded from half full.
- Tests: Noise-level KEM tests, codec and fragment tests and fuzzers, manager unit tests
for the response budget and rate limit, and e2e tests for a clean handshake, loss of
data fragments in both directions, fallback to a peer that does not accept PQ, a lost
msg2 recovered by fresh symbols, sticky mode under an attacker dropping PQ packets,
relays, and index cleanup on completion, fallback and timeout. ML-KEM and HKDF also
relays, index cleanup on completion, fallback and timeout, and a responder flooded from
spoofed sources demanding and accepting a cookie. Unit tests cover cookie binding and
rotation, the never-amplify rule, the initiator's rate limited resend, and reload. ML-KEM and HKDF also
pass under `GOEXPERIMENT=boringcrypto` and `GODEBUG=fips140=on`.
## Open items
1. Cookie wire format and the load threshold that triggers it.
2. Whether the decoder keeps spare symbols to identify injected symbols.
3. msg3 confirmation message format (phase 2).
4. Configuration reload: the `handshakes.pq` settings are read at startup only, like the
rest of the `handshakes` section.
None for phase 1. Phase 2 needs certificate v3, the KEM-aware Noise symmetric state, and
the msg3 design above.