Reduce HandshakeManager complexity a little bit (#1701)
Some checks failed
gofmt / Run gofmt (push) Failing after 3s
smoke-extra / Run extra smoke tests (push) Failing after 3s
smoke / Run multi node smoke test (push) Failing after 2s
Build and test / Build all and test on ubuntu-linux (push) Failing after 3s
Build and test / Build and test on linux with boringcrypto (push) Failing after 2s
Build and test / Build and test on linux with pkcs11 (push) Failing after 2s
Build and test / Build and test on macos-latest (push) Has been cancelled
Build and test / Build and test on windows-latest (push) Has been cancelled

This commit is contained in:
Nate Brown
2026-05-01 13:21:38 -05:00
committed by GitHub
parent f141cebe8d
commit 33c2d7277c
3 changed files with 163 additions and 157 deletions

10
main.go
View File

@@ -184,14 +184,10 @@ func Main(c *config.C, configTest bool, buildVersion string, l *slog.Logger, dev
messageMetrics = newMessageMetricsOnlyRecvError()
}
useRelays := c.GetBool("relay.use_relays", DefaultUseRelays) && !c.GetBool("relay.am_relay", false)
handshakeConfig := HandshakeConfig{
tryInterval: c.GetDuration("handshakes.try_interval", DefaultHandshakeTryInterval),
retries: int64(c.GetInt("handshakes.retries", DefaultHandshakeRetries)),
triggerBuffer: c.GetInt("handshakes.trigger_buffer", DefaultHandshakeTriggerBuffer),
useRelays: useRelays,
tryInterval: c.GetDuration("handshakes.try_interval", DefaultHandshakeTryInterval),
retries: int64(c.GetInt("handshakes.retries", DefaultHandshakeRetries)),
triggerBuffer: c.GetInt("handshakes.trigger_buffer", DefaultHandshakeTriggerBuffer),
messageMetrics: messageMetrics,
}