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don't send recv errors for packets outside the connection window anymore (#1463)
* don't send recv errors for packets outside the connection window anymore * Pull in fix from #1459, add my opinion on maxRecvError * remove recv_error counter entirely
This commit is contained in:
18
outside.go
18
outside.go
@@ -254,16 +254,18 @@ func (f *Interface) handleHostRoaming(hostinfo *HostInfo, udpAddr netip.AddrPort
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}
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// handleEncrypted returns true if a packet should be processed, false otherwise
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func (f *Interface) handleEncrypted(ci *ConnectionState, addr netip.AddrPort, h *header.H) bool {
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// If connectionstate exists and the replay protector allows, process packet
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// Else, send recv errors for 300 seconds after a restart to allow fast reconnection.
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if ci == nil || !ci.window.Check(f.l, h.MessageCounter) {
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// If connectionstate does not exist, send a recv error, if possible, to encourage a fast reconnect
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if ci == nil {
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if addr.IsValid() {
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f.maybeSendRecvError(addr, h.RemoteIndex)
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return false
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} else {
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return false
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}
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return false
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}
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// If the window check fails, refuse to process the packet, but don't send a recv error
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if !ci.window.Check(f.l, h.MessageCounter) {
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return false
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}
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return true
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@@ -537,10 +539,6 @@ func (f *Interface) handleRecvError(addr netip.AddrPort, h *header.H) {
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return
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}
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if !hostinfo.RecvErrorExceeded() {
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return
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}
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if hostinfo.remote.IsValid() && hostinfo.remote != addr {
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f.l.Infoln("Someone spoofing recv_errors? ", addr, hostinfo.remote)
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return
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