Make Control safe to stop and wait on from any lifecycle state (#1794)

This commit is contained in:
Nate Brown
2026-07-10 10:35:17 -05:00
committed by GitHub
parent 5ecdd4eaa9
commit ab736e4c6b
10 changed files with 441 additions and 58 deletions
+49 -23
View File
@@ -69,29 +69,29 @@ type ControlHostInfo struct {
}
// Start actually runs nebula, this is a nonblocking call.
// The returned function blocks until nebula has fully stopped and returns the
// first fatal reader error (if any). A nil error means nebula shut down
// gracefully; a non-nil error means a reader hit an unexpected failure that
// triggered the shutdown.
func (c *Control) Start() (func() error, error) {
// Use Wait to block until nebula has fully stopped and to learn whether a fatal reader error caused the shutdown.
func (c *Control) Start() error {
c.stateLock.Lock()
defer c.stateLock.Unlock()
switch c.state {
case StateReady:
//yay!
case StateStopped, StateStopping:
return nil, ErrAlreadyStopped
return ErrAlreadyStopped
case StateStarted:
return nil, ErrAlreadyStarted
return ErrAlreadyStarted
default:
return nil, ErrUnknownState
return ErrUnknownState
}
// Activate the interface
err := c.f.activate()
if err != nil {
// Cancel before Close so a caller returning from Wait always observes a dead Context
c.cancel()
_ = c.f.Close()
c.state = StateStopped
return nil, err
return err
}
// Call all the delayed funcs that waited patiently for the interface to be created.
@@ -114,13 +114,9 @@ func (c *Control) Start() (func() error, error) {
c.f.triggerShutdown = c.Stop
// Start reading packets.
out, err := c.f.run()
if err != nil {
c.state = StateStopped
return nil, err
}
c.f.run()
c.state = StateStarted
return out, nil
return nil
}
func (c *Control) State() RunState {
@@ -133,10 +129,26 @@ func (c *Control) Context() context.Context {
return c.ctx
}
// Stop is a non-blocking call that signals nebula to close all tunnels and shut down
// Stop tears nebula down, closing all tunnels and releasing everything it holds.
// Use Wait to block until the shutdown has completed.
// A Control that has been stopped cannot be started again, Start will return ErrAlreadyStopped.
func (c *Control) Stop() {
c.stateLock.Lock()
if c.state != StateStarted {
switch c.state {
case StateStarted:
// Fall through to the full teardown below
case StateReady:
// Never started
c.cancel()
c.state = StateStopped
if err := c.f.Close(); err != nil {
c.l.Error("Close interface failed", "error", err)
}
c.stateLock.Unlock()
return
default:
c.stateLock.Unlock()
// We are stopping or stopped already
return
@@ -145,19 +157,26 @@ func (c *Control) Stop() {
c.state = StateStopping
c.stateLock.Unlock()
// Stop the handshakeManager (and other services), to prevent new tunnels from
// being created while we're shutting them all down.
// Closing tunnels can be slow with a large hostmap, don't hold the lock for it
c.cancel()
c.CloseAllTunnels(false)
c.stateLock.Lock()
c.state = StateStopped
if err := c.f.Close(); err != nil {
c.l.Error("Close interface failed", "error", err)
}
c.stateLock.Lock()
c.state = StateStopped
c.stateLock.Unlock()
}
// Wait blocks until nebula has fully stopped, either via Stop or an internal fatal error,
// and returns the first fatal packet reader error if there was one.
// It is safe to call from multiple goroutines and at any point in the lifecycle,
// but a Wait on a Control that is never started and never stopped will block forever.
func (c *Control) Wait() error {
return c.f.wait()
}
// ShutdownBlock will listen for and block on term and interrupt signals, calling Control.Stop() once signalled
func (c *Control) ShutdownBlock() {
sigChan := make(chan os.Signal, 1)
@@ -170,8 +189,15 @@ func (c *Control) ShutdownBlock() {
c.Stop()
}
// RebindUDPServer asks the UDP listener to rebind it's listener. Mainly used on mobile clients when interfaces change
// RebindUDPServer asks the UDP listener to rebind it's listener. Mainly used on mobile clients when interfaces change.
func (c *Control) RebindUDPServer() {
c.stateLock.Lock()
defer c.stateLock.Unlock()
if c.state != StateStarted {
return
}
_ = c.f.outside.Rebind()
// Trigger a lighthouse update, useful for mobile clients that should have an update interval of 0