mirror of
https://github.com/slackhq/nebula.git
synced 2026-08-15 06:17:03 +02:00
Make Control safe to stop and wait on from any lifecycle state (#1794)
This commit is contained in:
+49
-23
@@ -69,29 +69,29 @@ type ControlHostInfo struct {
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}
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// Start actually runs nebula, this is a nonblocking call.
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// The returned function blocks until nebula has fully stopped and returns the
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// first fatal reader error (if any). A nil error means nebula shut down
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// gracefully; a non-nil error means a reader hit an unexpected failure that
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// triggered the shutdown.
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func (c *Control) Start() (func() error, error) {
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// Use Wait to block until nebula has fully stopped and to learn whether a fatal reader error caused the shutdown.
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func (c *Control) Start() error {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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switch c.state {
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case StateReady:
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//yay!
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case StateStopped, StateStopping:
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return nil, ErrAlreadyStopped
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return ErrAlreadyStopped
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case StateStarted:
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return nil, ErrAlreadyStarted
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return ErrAlreadyStarted
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default:
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return nil, ErrUnknownState
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return ErrUnknownState
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}
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// Activate the interface
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err := c.f.activate()
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if err != nil {
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// Cancel before Close so a caller returning from Wait always observes a dead Context
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c.cancel()
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_ = c.f.Close()
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c.state = StateStopped
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return nil, err
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return err
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}
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// Call all the delayed funcs that waited patiently for the interface to be created.
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@@ -114,13 +114,9 @@ func (c *Control) Start() (func() error, error) {
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c.f.triggerShutdown = c.Stop
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// Start reading packets.
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out, err := c.f.run()
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if err != nil {
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c.state = StateStopped
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return nil, err
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}
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c.f.run()
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c.state = StateStarted
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return out, nil
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return nil
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}
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func (c *Control) State() RunState {
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@@ -133,10 +129,26 @@ func (c *Control) Context() context.Context {
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return c.ctx
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}
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// Stop is a non-blocking call that signals nebula to close all tunnels and shut down
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// Stop tears nebula down, closing all tunnels and releasing everything it holds.
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// Use Wait to block until the shutdown has completed.
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// A Control that has been stopped cannot be started again, Start will return ErrAlreadyStopped.
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func (c *Control) Stop() {
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c.stateLock.Lock()
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if c.state != StateStarted {
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switch c.state {
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case StateStarted:
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// Fall through to the full teardown below
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case StateReady:
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// Never started
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c.cancel()
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c.state = StateStopped
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if err := c.f.Close(); err != nil {
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c.l.Error("Close interface failed", "error", err)
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}
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c.stateLock.Unlock()
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return
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default:
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c.stateLock.Unlock()
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// We are stopping or stopped already
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return
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@@ -145,19 +157,26 @@ func (c *Control) Stop() {
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c.state = StateStopping
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c.stateLock.Unlock()
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// Stop the handshakeManager (and other services), to prevent new tunnels from
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// being created while we're shutting them all down.
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// Closing tunnels can be slow with a large hostmap, don't hold the lock for it
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c.cancel()
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c.CloseAllTunnels(false)
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c.stateLock.Lock()
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c.state = StateStopped
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if err := c.f.Close(); err != nil {
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c.l.Error("Close interface failed", "error", err)
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}
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c.stateLock.Lock()
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c.state = StateStopped
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c.stateLock.Unlock()
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}
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// Wait blocks until nebula has fully stopped, either via Stop or an internal fatal error,
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// and returns the first fatal packet reader error if there was one.
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// It is safe to call from multiple goroutines and at any point in the lifecycle,
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// but a Wait on a Control that is never started and never stopped will block forever.
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func (c *Control) Wait() error {
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return c.f.wait()
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}
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// ShutdownBlock will listen for and block on term and interrupt signals, calling Control.Stop() once signalled
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func (c *Control) ShutdownBlock() {
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sigChan := make(chan os.Signal, 1)
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@@ -170,8 +189,15 @@ func (c *Control) ShutdownBlock() {
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c.Stop()
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}
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// RebindUDPServer asks the UDP listener to rebind it's listener. Mainly used on mobile clients when interfaces change
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// RebindUDPServer asks the UDP listener to rebind it's listener. Mainly used on mobile clients when interfaces change.
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func (c *Control) RebindUDPServer() {
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c.stateLock.Lock()
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defer c.stateLock.Unlock()
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if c.state != StateStarted {
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return
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}
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_ = c.f.outside.Rebind()
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// Trigger a lighthouse update, useful for mobile clients that should have an update interval of 0
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