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multiport: carry a lost install race's counter to the surviving lane window
Two routines can race on a lane's first packet and derive a session each. Only one gets installed, and the loser was dropped along with the replay-window entry for the packet it had just accepted, leaving that one counter replayable. The two sessions hold identical keys, so the winner's window is the same window in every respect that matters: mark the counter seen on it instead. Closes the gap without putting a lock on the decrypt path.
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@@ -240,8 +240,8 @@ func lanePortOffset(myAddr, peerAddr netip.Addr, peerPortCount uint16) uint16 {
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// deliberately left out of it: anyone who can spoof this tunnel's local index
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// can name any lane, and installing on sight would let them make us hold a
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// replay window and two cipher states per lane without authenticating anything.
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// The caller installs with installSession once the packet decrypts, which is the
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// first moment the lane is known to be real.
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// The caller must install with installSession once the packet decrypts, which is
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// the first moment the lane is known to be real.
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func (i *HostInfo) laneSession(s uint8) (ci *ConnectionState, cached bool, err error) {
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ls := i.lanes
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if ls == nil || s == 0 || int(s) >= len(ls.sessions) {
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@@ -260,15 +260,18 @@ func (i *HostInfo) laneSession(s uint8) (ci *ConnectionState, cached bool, err e
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}
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// installSession publishes a session derived by laneSession, so the next packet
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// on the lane doesn't have to derive it again. cs must have already decrypted a
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// packet from the peer.
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// on the lane doesn't have to derive it again. cs must have already decrypted the
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// packet at messageCounter.
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//
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// A loser of the race keeps the session it decrypted with and drops it after,
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// which loses that one packet's replay-window entry. The alternative is holding
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// a lock across a decrypt to close a window that is one packet wide and only
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// open on the first packet of a lane.
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func (ls *laneSet) installSession(s uint8, cs *ConnectionState) {
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ls.sessions[s].CompareAndSwap(nil, cs)
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// Two routines can race on a lane's first packet and derive a session each. The
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// loser's is dropped, and with it the replay-window entry for the packet it just
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// accepted, so hand that counter to the session that survives — the keys are
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// identical, so it is the same window in every respect that matters.
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func (ls *laneSet) installSession(l *slog.Logger, s uint8, cs *ConnectionState, messageCounter uint64) {
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if ls.sessions[s].CompareAndSwap(nil, cs) {
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return
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}
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ls.sessions[s].Load().noteSeen(l, messageCounter)
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}
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// session returns lane s's session for our own use, deriving and installing it
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