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correctly record window counters for relayed packets in a tunnel (#1751)
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This commit is contained in:
@@ -15,6 +15,7 @@ import (
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"github.com/slackhq/nebula/header"
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"github.com/slackhq/nebula/header"
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"github.com/slackhq/nebula/udp"
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"github.com/slackhq/nebula/udp"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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"gopkg.in/yaml.v3"
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"gopkg.in/yaml.v3"
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)
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)
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@@ -373,6 +374,100 @@ func TestCrossStackRelaysWork(t *testing.T) {
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//relayControl.Stop()
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//relayControl.Stop()
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}
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}
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// TestRelayReplayProtection asserts that a relay (forwarding-type) node rejects
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// replayed relay frames. A captured relay frame, re-injected with the same
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// message counter, must be dropped by the replay window rather than re-forwarded
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// to the relay target. Before the fix, handleOutsideRelayPacket authenticated the
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// frame but never advanced the replay window, so every replay was re-forwarded.
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func TestRelayReplayProtection(t *testing.T) {
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t.Parallel()
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ca, _, caKey, _ := cert_test.NewTestCaCert(cert.Version2, cert.Curve_CURVE25519, time.Now(), time.Now().Add(10*time.Minute), nil, nil, []string{})
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myControl, myVpnIpNet, _, _ := newSimpleServer(cert.Version2, ca, caKey, "me ", "10.128.0.1/24,fc00::1/64", m{"relay": m{"use_relays": true}})
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relayControl, relayVpnIpNet, relayUdpAddr, _ := newSimpleServer(cert.Version2, ca, caKey, "relay ", "10.128.0.128/24,fc00::128/64", m{"relay": m{"am_relay": true}})
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theirUdp := netip.MustParseAddrPort("10.0.0.2:4242")
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theirControl, theirVpnIpNet, theirUdpAddr, _ := newSimpleServerWithUdp(cert.Version2, ca, caKey, "them ", "fc00::2/64", theirUdp, m{"relay": m{"use_relays": true}})
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myVpnV6 := myVpnIpNet[1]
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relayVpnV4 := relayVpnIpNet[0]
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relayVpnV6 := relayVpnIpNet[1]
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theirVpnV6 := theirVpnIpNet[0]
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// Teach me how to reach the relay and that them is reachable via the relay
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myControl.InjectLightHouseAddr(relayVpnV4.Addr(), relayUdpAddr)
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myControl.InjectLightHouseAddr(relayVpnV6.Addr(), relayUdpAddr)
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myControl.InjectRelays(theirVpnV6.Addr(), []netip.Addr{relayVpnV6.Addr()})
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relayControl.InjectLightHouseAddr(theirVpnV6.Addr(), theirUdpAddr)
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r := router.NewR(t, myControl, relayControl, theirControl)
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defer r.RenderFlow()
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myControl.Start()
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relayControl.Start()
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theirControl.Start()
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// Establish the relayed tunnel in both directions so all handshakes complete.
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t.Log("Establish the relayed tunnel")
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myControl.InjectTunPacket(BuildTunUDPPacket(theirVpnV6.Addr(), 80, myVpnV6.Addr(), 80, []byte("Hi from me")))
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p := r.RouteForAllUntilTxTun(theirControl)
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assertUdpPacket(t, []byte("Hi from me"), p, myVpnV6.Addr(), theirVpnV6.Addr(), 80, 80)
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theirControl.InjectTunPacket(BuildTunUDPPacket(myVpnV6.Addr(), 80, theirVpnV6.Addr(), 80, []byte("Hi from them")))
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p = r.RouteForAllUntilTxTun(myControl)
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assertUdpPacket(t, []byte("Hi from them"), p, theirVpnV6.Addr(), myVpnV6.Addr(), 80, 80)
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// Drain anything still queued on me's UDP tx so the next packet we pull is the
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// relay frame we are about to generate.
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for myControl.GetFromUDP(false) != nil {
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}
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// Capture a single legitimate relay frame that me transmits toward the relay.
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t.Log("Capture a relay frame from me -> relay")
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myControl.InjectTunPacket(BuildTunUDPPacket(theirVpnV6.Addr(), 80, myVpnV6.Addr(), 80, []byte("replay me")))
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relayFrame := myControl.GetFromUDP(true)
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require.Equal(t, relayUdpAddr, relayFrame.To, "captured frame should be addressed to the relay")
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var fh header.H
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require.NoError(t, fh.Parse(relayFrame.Data))
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require.Equal(t, header.Message, fh.Type)
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require.Equal(t, header.MessageRelay, fh.Subtype)
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// drainForwards counts relay frames the relay forwards toward them within the
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// settle window. We match on destination + (Message, MessageRelay) so the
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// relay's own direct traffic to them can't be miscounted.
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drainForwards := func(settle time.Duration) int {
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ch := relayControl.GetUDPTxChan()
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count := 0
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for {
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select {
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case pkt := <-ch:
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var ph header.H
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if pkt.To == theirUdpAddr && ph.Parse(pkt.Data) == nil &&
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ph.Type == header.Message && ph.Subtype == header.MessageRelay {
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count++
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}
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pkt.Release()
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case <-time.After(settle):
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return count
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}
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}
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}
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// First delivery of the captured frame: the relay should forward it once.
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t.Log("Deliver the captured frame once; relay forwards it to them")
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relayControl.InjectUDPPacket(relayFrame)
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require.Equal(t, 1, drainForwards(200*time.Millisecond), "relay should forward the first, legitimate copy")
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// Replay the exact same frame several times. A correct replay window rejects
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// these duplicates so the relay forwards none of them.
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t.Log("Replay the captured frame; relay must drop the duplicates")
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const replays = 3
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for i := 0; i < replays; i++ {
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relayControl.InjectUDPPacket(relayFrame)
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}
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forwarded := drainForwards(200 * time.Millisecond)
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assert.Equal(t, 0, forwarded, "relay re-forwarded %d/%d replayed relay frames; replay protection is ineffective on relay tunnels", forwarded, replays)
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r.RenderHostmaps("Final hostmaps", myControl, relayControl, theirControl)
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}
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func TestCloseTunnelAuthenticated(t *testing.T) {
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func TestCloseTunnelAuthenticated(t *testing.T) {
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t.Parallel()
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t.Parallel()
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ca, _, caKey, _ := cert_test.NewTestCaCert(cert.Version1, cert.Curve_CURVE25519, time.Now(), time.Now().Add(10*time.Minute), nil, nil, []string{})
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ca, _, caKey, _ := cert_test.NewTestCaCert(cert.Version1, cert.Curve_CURVE25519, time.Now(), time.Now().Add(10*time.Minute), nil, nil, []string{})
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@@ -181,6 +181,13 @@ func (f *Interface) handleOutsideRelayPacket(hostinfo *HostInfo, via ViaSender,
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if err != nil {
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if err != nil {
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return
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return
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}
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}
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// Advance the replay window now that the frame is authenticated
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if !hostinfo.ConnectionState.window.Update(f.l, h.MessageCounter) {
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if f.l.Enabled(context.Background(), slog.LevelDebug) {
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hostinfo.logger(f.l).Debug("dropping out of window relay packet", "header", h)
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}
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return
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}
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// Successfully validated the thing. Get rid of the Relay header.
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// Successfully validated the thing. Get rid of the Relay header.
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signedPayload = signedPayload[header.Len:]
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signedPayload = signedPayload[header.Len:]
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// Pull the Roaming parts up here, and return in all call paths.
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// Pull the Roaming parts up here, and return in all call paths.
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