Lanes were collapsing onto lane 0 and staying there. Nebula writes a
peer's inbound packets to the tun queue matching the socket they arrived
on, and tun_flow_update teaches the kernel to steer that flow's outbound
packets to the same queue, preferring what it learned over the hash. So
while a tunnel's lanes were still down -- which is every tunnel, for its
first moments -- all traffic arrived on socket 0, pinning every flow to
queue 0 on both hosts for as long as it stayed busy. With the lane
following the routine, that meant lane 0 forever.
Two changes break the loop:
Choose the lane from the packet's own 5-tuple hash, so lane spread no
longer depends on tun steering at all. The hash is symmetric, and the
high-addressed side rotates its choice by the low side's port offset, so
a flow's two directions land on partner lanes with exact reverse
4-tuples and each arrives through the conntrack entry the other's probe
opened.
Seed every lane as demanded at lane-set creation, so the first traffic
tick probes them all at once rather than waiting for a flow to hash onto
each. Lanes have to be up before the flows are, not after.
A routine may now send on any lane, so it holds a SendBatch per lane,
built lazily and all borrowing one shared arena -- the slab is the
expensive part, and a batch per (routine, lane) would otherwise cost
hundreds of megabytes. full() counts across the batches so the total
outstanding stays bounded as before.
That also means several routines can write to one socket, which was
already true for base traffic under multiport: the linux batchWriter's
sendmmsg scratch had no lock. Take a mutex there, once per flush.
remove runtime.LockOSThread() because it makes things worse now
remove the "custom" Write() method from tun_linux.go, the stdlib path via os.File performs better
We should change our guidance around number of routines, ~2 per thread (that you wish to use for Nebula) seems to be about right now
If the host OS is already big endian, we were swapping bytes when we
shouldn't have. Use the Go helper to make sure we do the endianness
correctly
Fixes: #1189
On some systems, IPv6 is disabled (for example, CIS benchmark recommends to disable it when not used), but currently all UDP connections are using AF_INET6 sockets.
When we are binding AF_INET6 socket to an address like ::ffff:1.2.3.4 (IPv4 addresses are parsed by net.ParseIP this way), we can't send or receive IPv6 packets anyway, so this will not break any scenarios.
---------
Co-authored-by: Wade Simmons <wsimmons@slack-corp.com>
* add calculated_remotes
This setting allows us to "guess" what the remote might be for a host
while we wait for the lighthouse response. For networks that hard
designed with in mind, it can help speed up handshake performance, as well as
improve resiliency in the case that all lighthouses are down.
Example:
lighthouse:
# ...
calculated_remotes:
# For any Nebula IPs in 10.0.10.0/24, this will apply the mask and add
# the calculated IP as an initial remote (while we wait for the response
# from the lighthouse). Both CIDRs must have the same mask size.
# For example, Nebula IP 10.0.10.123 will have a calculated remote of
# 192.168.1.123
10.0.10.0/24:
- mask: 192.168.1.0/24
port: 4242
* figure out what is up with this test
* add test
* better logic for sending handshakes
Keep track of the last light of hosts we sent handshakes to. Only log
handshake sent messages if the list has changed.
Remove the test Test_NewHandshakeManagerTrigger because it is faulty and
makes no sense. It relys on the fact that no handshake packets actually
get sent, but with these changes we would send packets now (which it
should!)
* use atomic.Pointer
* cleanup to make it clearer
* fix typo in example