Commit Graph
8 Commits
Author SHA1 Message Date
Wade Simmons a304f370f4 multiport: say when lanes are on and what was negotiated
Every multiport log line so far was a reason it turned itself off, so a node
running it looked identical to one that never tried. Add the other half:

- an Info at startup with the lane count and port range
- the negotiated lanes on both "Handshake message received" lines, which
  required allocating the lane set before the log rather than after; it still
  lands before CheckAndComplete/Complete, which was the ordering requirement
- multiport.lanes.up and multiport.lanes.tunnels gauges

The lane field is a slog.Attr so it vanishes on a node without multiport, and
reads zeros when we offered lanes and the peer had none - the case an operator
is actually looking for.

The gauges walk the hostmap instead of keeping a counter at promote/demote: a
tunnel torn down while its lanes are up never demotes them, so a counter would
drift upward forever. Only a multiport node pays for the walk.
2026-09-02 16:38:49 -04:00
Wade Simmons e3efe0c53d multiport: carry a lost install race's counter to the surviving lane window
Two routines can race on a lane's first packet and derive a session each. Only
one gets installed, and the loser was dropped along with the replay-window entry
for the packet it had just accepted, leaving that one counter replayable.

The two sessions hold identical keys, so the winner's window is the same window
in every respect that matters: mark the counter seen on it instead. Closes the
gap without putting a lock on the decrypt path.
2026-09-02 14:48:17 -04:00
Wade Simmons 8c5c740571 multiport: derive lane sessions on demand, install once authenticated
How many lanes a tunnel has is partly the peer's call: it advertises how many it
sends on and we have to be able to receive all of them, up to the header's 256.
Deriving them all when the handshake completes meant a peer advertising a large
count cost us a replay window and two cipher states per lane, per tunnel, for
lanes it may never send on.

Derive each session on the first packet that needs it instead. The TX side asks
through laneSet.session, which installs on the spot — we only ask for lanes we
chose to send on. The RX side can't do that: anyone who can spoof a tunnel's
local index can name any lane, and installing on sight would hand them the same
allocation for free. So laneSession hands back a session without publishing it
and reports that it did; outside.go installs it only once the packet has
decrypted, which is the first moment the lane is known to be real. A spoofer
gets an HKDF per packet and nothing retained.

Only the session table is sized by the peer's advert now. txAddr, demand and
probe are sized by the lanes we will actually send on, so the peer can no longer
size our per-lane tx state either.

Also refuse relayed lane packets before the session lookup rather than after,
so a junk relay packet can't reach the derivation path at all.
2026-09-02 14:48:17 -04:00
Wade Simmons fb20de39b2 multiport: make a lane a session on the tunnel, not a tunnel
Lanes used to be separate HostInfos, each with its own handshake, its own
half-established states, its own lifetime and its own slot bookkeeping. That
bought nothing: a lane is the same tunnel over a different underlay 5-tuple.

Derive lane sessions instead. Noise leaves us with A.eKey == B.dKey, so both
sides HKDF-expand the same two keys with the same per-lane label and land on a
matched pair without exchanging anything. Lanes now cost no handshake, have no
half-established state, and die exactly when their base tunnel does. Which lane
a packet belongs to rides the low byte of the nebula header's Reserved field,
inside the AEAD's associated data.

Receiving on a lane needs no permission, since the session exists the moment the
base handshake completes. Sending on one needs proof the new 5-tuple works, so a
lane stays down until a probe on it is acked and falls back to the base tunnel
the moment it stops being acked. Probing is demand-driven off the connection
manager's per-tunnel traffic tick: a peer we exchange a trickle with never costs
more than its base tunnel, however many lanes are configured. The ack rides the
base session on purpose, so a broken reverse lane can't fail a working one.

Because the data now rides lane counters, the rehandshake, exhaustion and
swap-primary checks take the max counter across the base session and its lanes;
otherwise the base counter would sit near zero while a lane ran its keys past
the nonce ceiling.

Removes OutboundLaneTimer, EnsureLanes, startLaneHandshake, completeLane,
completeLaneResponder, makeLaneTrafficDecision and the lane fields on HostInfo.
Handshake payload field 3 (the per-lane handshake index) is permanently
reserved; peers advertise a TxLanes count instead.
2026-09-02 14:48:17 -04:00
Wade Simmons 11528c6e02 Build multiport lanes lazily, on data-plane demand
Lanes were established for every slot as soon as the base tunnel came up,
so a host with `routines: N` paid N-1 extra Noise handshakes, sessions and
keepalives for every peer it talked to, including peers it exchanges a
trickle with. Only routines that actually carry traffic to a peer need a
lane.

Add a per-slot demand flag to laneState. sendInsideMessage already loads
txLanes[laneSlot] on every direct-path packet; that load missing is now
the signal, and EnsureLanes only starts slots the data plane asked for.
The miss path is unchanged otherwise: the packet rides the base tunnel,
the same fallback used while a lane is down.

noteLaneDemand load-guards its store so repeated misses on a lane-less
slot are plain reads rather than a cache line ping-ponging between the
routines sharing it. The demand check is EnsureLanes' last condition, so
a slot that is pending or inside its backoff keeps the flag for the tick
that can act on it. Consuming the flag also stops a lane whose routine
went quiet from being rebuilt forever after it dies.

The wire format, lane negotiation and port-offset scheme are untouched,
so a lazy node interoperates with an eager one in both directions, and
inbound lane handshakes from a busy peer are still accepted regardless of
our own demand.
2026-09-02 14:48:07 -04:00
JackDoan 192d994273 spread N routines over n lanes
(cherry picked from commit 7043baeb34)
2026-09-02 11:28:32 -04:00
JackDoan 2c9f47c252 port offsets for peer mismatch
(cherry picked from commit 405a78f415)
2026-09-02 11:26:36 -04:00
JackDoan 0ae7ba073c crazy multiport stuff
(cherry picked from commit 0488793a62)
2026-09-02 11:26:30 -04:00