- Don't probe lanes on a tunnel idle in both directions, and don't count lane
probes or their acks as tunnel traffic. A lane's own keepalive was keeping
idle tunnels from ever being dropped by tunnels.drop_inactive.
- Accept a recv_error from an up lane's target. The peer answers lane traffic
from the lane socket it arrived on, and the spoof guard only accepted the
base remote, so recv_errors for lane traffic were ignored.
- Keep the probe generation across a lane reset, so an ack for a probe sent
before a roam can't promote the lane on the new path.
- Bring handshake.proto in line with payload.go: field 3 is reserved and
TxLanes is field 4.
Under multiport each port had exactly one socket, so each port had exactly
one core. That hurt worst on the base port, which carries every handshake,
every lighthouse and punch packet, every peer without multiport, and every
tunnel whose lanes are down or firewalled.
Bind multiport.ports consecutive ports and give each one a full group of
`routines` sockets sharing it through SO_REUSEPORT, so the kernel hashes
each arriving 4-tuple onto one of the group. `routines` is now per port and
the total worker count is routines * multiport.ports, computed for you: with
`routines: 8` and `multiport.ports: 4` you get 8 routines per port, 32
total. A routine still owns exactly one socket, which is what lets the read
path own its state without locking.
Sockets are laid out port-major, writers[s*routinesPerPort+r] being the r'th
socket on port listen.port+s, so socket selection is a pure function of
(queue, lane) with no borrowing: laneSock(q,s) = s*R + q%R, and base traffic
takes laneSock(q,0). Sibling routines land on different sockets of the same
port, so a lane's port is served by its whole group.
multiport.ports is a new key and must be > 1; there is no default, since
under these semantics defaulting it would silently multiply the worker
count. The multiport decision moves above tun creation because tun queues
are sized by the total.
Also drop the base-port fallback for unanswered lane probes. A lane now
aims only at its own paired peer port: sharing the base port's destination
buys the lane a source port of its own but costs the peer the receive
spread lanes exist to create, so a lane that cannot reach its port stays
down and its flows ride the base tunnel.
Lanes were collapsing onto lane 0 and staying there. Nebula writes a
peer's inbound packets to the tun queue matching the socket they arrived
on, and tun_flow_update teaches the kernel to steer that flow's outbound
packets to the same queue, preferring what it learned over the hash. So
while a tunnel's lanes were still down -- which is every tunnel, for its
first moments -- all traffic arrived on socket 0, pinning every flow to
queue 0 on both hosts for as long as it stayed busy. With the lane
following the routine, that meant lane 0 forever.
Two changes break the loop:
Choose the lane from the packet's own 5-tuple hash, so lane spread no
longer depends on tun steering at all. The hash is symmetric, and the
high-addressed side rotates its choice by the low side's port offset, so
a flow's two directions land on partner lanes with exact reverse
4-tuples and each arrives through the conntrack entry the other's probe
opened.
Seed every lane as demanded at lane-set creation, so the first traffic
tick probes them all at once rather than waiting for a flow to hash onto
each. Lanes have to be up before the flows are, not after.
A routine may now send on any lane, so it holds a SendBatch per lane,
built lazily and all borrowing one shared arena -- the slab is the
expensive part, and a batch per (routine, lane) would otherwise cost
hundreds of megabytes. full() counts across the batches so the total
outstanding stays bounded as before.
That also means several routines can write to one socket, which was
already true for base traffic under multiport: the linux batchWriter's
sendmmsg scratch had no lock. Take a mutex there, once per flush.
Lanes used to be separate HostInfos, each with its own handshake, its own
half-established states, its own lifetime and its own slot bookkeeping. That
bought nothing: a lane is the same tunnel over a different underlay 5-tuple.
Derive lane sessions instead. Noise leaves us with A.eKey == B.dKey, so both
sides HKDF-expand the same two keys with the same per-lane label and land on a
matched pair without exchanging anything. Lanes now cost no handshake, have no
half-established state, and die exactly when their base tunnel does. Which lane
a packet belongs to rides the low byte of the nebula header's Reserved field,
inside the AEAD's associated data.
Receiving on a lane needs no permission, since the session exists the moment the
base handshake completes. Sending on one needs proof the new 5-tuple works, so a
lane stays down until a probe on it is acked and falls back to the base tunnel
the moment it stops being acked. Probing is demand-driven off the connection
manager's per-tunnel traffic tick: a peer we exchange a trickle with never costs
more than its base tunnel, however many lanes are configured. The ack rides the
base session on purpose, so a broken reverse lane can't fail a working one.
Because the data now rides lane counters, the rehandshake, exhaustion and
swap-primary checks take the max counter across the base session and its lanes;
otherwise the base counter would sit near zero while a lane ran its keys past
the nonce ceiling.
Removes OutboundLaneTimer, EnsureLanes, startLaneHandshake, completeLane,
completeLaneResponder, makeLaneTrafficDecision and the lane fields on HostInfo.
Handshake payload field 3 (the per-lane handshake index) is permanently
reserved; peers advertise a TxLanes count instead.
Lanes were established for every slot as soon as the base tunnel came up,
so a host with `routines: N` paid N-1 extra Noise handshakes, sessions and
keepalives for every peer it talked to, including peers it exchanges a
trickle with. Only routines that actually carry traffic to a peer need a
lane.
Add a per-slot demand flag to laneState. sendInsideMessage already loads
txLanes[laneSlot] on every direct-path packet; that load missing is now
the signal, and EnsureLanes only starts slots the data plane asked for.
The miss path is unchanged otherwise: the packet rides the base tunnel,
the same fallback used while a lane is down.
noteLaneDemand load-guards its store so repeated misses on a lane-less
slot are plain reads rather than a cache line ping-ponging between the
routines sharing it. The demand check is EnsureLanes' last condition, so
a slot that is pending or inside its backoff keeps the flag for the tick
that can act on it. Consuming the flag also stops a lane whose routine
went quiet from being rebuilt forever after it dies.
The wire format, lane negotiation and port-offset scheme are untouched,
so a lazy node interoperates with an eager one in both directions, and
inbound lane handshakes from a busy peer are still accepted regardless of
our own demand.
* firewall can distinguish if the host connecting has an overlapping network, is a VPN peer without an overlapping network, or is a unsafe network
* Cross stack subnet stuff (#1512)
* experiment with not filtering out non-common addresses in hostinfo.networks
* allow handshakes without overlaps
* unsafe network test
* change HostInfo.buildNetworks argument to reference the cert
* add calculated_remotes
This setting allows us to "guess" what the remote might be for a host
while we wait for the lighthouse response. For networks that hard
designed with in mind, it can help speed up handshake performance, as well as
improve resiliency in the case that all lighthouses are down.
Example:
lighthouse:
# ...
calculated_remotes:
# For any Nebula IPs in 10.0.10.0/24, this will apply the mask and add
# the calculated IP as an initial remote (while we wait for the response
# from the lighthouse). Both CIDRs must have the same mask size.
# For example, Nebula IP 10.0.10.123 will have a calculated remote of
# 192.168.1.123
10.0.10.0/24:
- mask: 192.168.1.0/24
port: 4242
* figure out what is up with this test
* add test
* better logic for sending handshakes
Keep track of the last light of hosts we sent handshakes to. Only log
handshake sent messages if the list has changed.
Remove the test Test_NewHandshakeManagerTrigger because it is faulty and
makes no sense. It relys on the fact that no handshake packets actually
get sent, but with these changes we would send packets now (which it
should!)
* use atomic.Pointer
* cleanup to make it clearer
* fix typo in example
* firewall: add option to send REJECT replies
This change allows you to configure the firewall to send REJECT packets
when a packet is denied.
firewall:
# Action to take when a packet is not allowed by the firewall rules.
# Can be one of:
# `drop` (default): silently drop the packet.
# `reject`: send a reject reply.
# - For TCP, this will be a RST "Connection Reset" packet.
# - For other protocols, this will be an ICMP port unreachable packet.
outbound_action: drop
inbound_action: drop
These packets are only sent to established tunnels, and only on the
overlay network (currently IPv4 only).
$ ping -c1 192.168.100.3
PING 192.168.100.3 (192.168.100.3) 56(84) bytes of data.
From 192.168.100.3 icmp_seq=2 Destination Port Unreachable
--- 192.168.100.3 ping statistics ---
2 packets transmitted, 0 received, +1 errors, 100% packet loss, time 31ms
$ nc -nzv 192.168.100.3 22
(UNKNOWN) [192.168.100.3] 22 (?) : Connection refused
This change also modifies the smoke test to capture tcpdump pcaps from
both the inside and outside to inspect what is going on over the wire.
It also now does TCP and UDP packet tests using the Nmap version of
ncat.
* calculate seq and ack the same was as the kernel
The logic a bit confusing, so we copy it straight from how the kernel
does iptables `--reject-with tcp-reset`:
- https://github.com/torvalds/linux/blob/v5.19/net/ipv4/netfilter/nf_reject_ipv4.c#L193-L221
* cleanup
These new helpers make the code a lot cleaner. I confirmed that the
simple helpers like `atomic.Int64` don't add any extra overhead as they
get inlined by the compiler. `atomic.Pointer` adds an extra method call
as it no longer gets inlined, but we aren't using these on the hot path
so it is probably okay.
We have a few small race conditions with creating the HostInfo.ConnectionState
since we add the host info to the pendingHostMap before we set this
field. We can make everything a lot easier if we just add an "init"
function so that we can set this field in the hostinfo before we add it
to the hostmap.
* Add more metrics
This change adds the following counter metrics:
Metrics to track packets dropped at the firewall:
firewall.dropped.local_ip
firewall.dropped.remote_ip
firewall.dropped.no_rule
Metrics to track handshakes attempts that have been initiated and ones
that have timed out (ones that have completed are tracked by the
existing "handshakes" histogram).
handshake_manager.initiated
handshake_manager.timed_out
Metrics to track when cached_packets are dropped because we run out of
buffer space, and how many are sent once the handshake completes.
hostinfo.cached_packets.dropped
hostinfo.cached_packets.sent
This change also notes how many cached packets we have when we log the
final "Handshake received" message for either stage1 for stage2.
* separate incoming/outgoing metrics
* remove "allowed" firewall metrics
We don't need this on the hotpath, they aren't worh it.
* don't need pointers here