- Don't probe lanes on a tunnel idle in both directions, and don't count lane
probes or their acks as tunnel traffic. A lane's own keepalive was keeping
idle tunnels from ever being dropped by tunnels.drop_inactive.
- Accept a recv_error from an up lane's target. The peer answers lane traffic
from the lane socket it arrived on, and the spoof guard only accepted the
base remote, so recv_errors for lane traffic were ignored.
- Keep the probe generation across a lane reset, so an ack for a probe sent
before a roam can't promote the lane on the new path.
- Bring handshake.proto in line with payload.go: field 3 is reserved and
TxLanes is field 4.
Under multiport each port had exactly one socket, so each port had exactly
one core. That hurt worst on the base port, which carries every handshake,
every lighthouse and punch packet, every peer without multiport, and every
tunnel whose lanes are down or firewalled.
Bind multiport.ports consecutive ports and give each one a full group of
`routines` sockets sharing it through SO_REUSEPORT, so the kernel hashes
each arriving 4-tuple onto one of the group. `routines` is now per port and
the total worker count is routines * multiport.ports, computed for you: with
`routines: 8` and `multiport.ports: 4` you get 8 routines per port, 32
total. A routine still owns exactly one socket, which is what lets the read
path own its state without locking.
Sockets are laid out port-major, writers[s*routinesPerPort+r] being the r'th
socket on port listen.port+s, so socket selection is a pure function of
(queue, lane) with no borrowing: laneSock(q,s) = s*R + q%R, and base traffic
takes laneSock(q,0). Sibling routines land on different sockets of the same
port, so a lane's port is served by its whole group.
multiport.ports is a new key and must be > 1; there is no default, since
under these semantics defaulting it would silently multiply the worker
count. The multiport decision moves above tun creation because tun queues
are sized by the total.
Also drop the base-port fallback for unanswered lane probes. A lane now
aims only at its own paired peer port: sharing the base port's destination
buys the lane a source port of its own but costs the peer the receive
spread lanes exist to create, so a lane that cannot reach its port stays
down and its flows ride the base tunnel.
Lanes were collapsing onto lane 0 and staying there. Nebula writes a
peer's inbound packets to the tun queue matching the socket they arrived
on, and tun_flow_update teaches the kernel to steer that flow's outbound
packets to the same queue, preferring what it learned over the hash. So
while a tunnel's lanes were still down -- which is every tunnel, for its
first moments -- all traffic arrived on socket 0, pinning every flow to
queue 0 on both hosts for as long as it stayed busy. With the lane
following the routine, that meant lane 0 forever.
Two changes break the loop:
Choose the lane from the packet's own 5-tuple hash, so lane spread no
longer depends on tun steering at all. The hash is symmetric, and the
high-addressed side rotates its choice by the low side's port offset, so
a flow's two directions land on partner lanes with exact reverse
4-tuples and each arrives through the conntrack entry the other's probe
opened.
Seed every lane as demanded at lane-set creation, so the first traffic
tick probes them all at once rather than waiting for a flow to hash onto
each. Lanes have to be up before the flows are, not after.
A routine may now send on any lane, so it holds a SendBatch per lane,
built lazily and all borrowing one shared arena -- the slab is the
expensive part, and a batch per (routine, lane) would otherwise cost
hundreds of megabytes. full() counts across the batches so the total
outstanding stays bounded as before.
That also means several routines can write to one socket, which was
already true for base traffic under multiport: the linux batchWriter's
sendmmsg scratch had no lock. Take a mutex there, once per flush.
Every multiport log line so far was a reason it turned itself off, so a node
running it looked identical to one that never tried. Add the other half:
- an Info at startup with the lane count and port range
- the negotiated lanes on both "Handshake message received" lines, which
required allocating the lane set before the log rather than after; it still
lands before CheckAndComplete/Complete, which was the ordering requirement
- multiport.lanes.up and multiport.lanes.tunnels gauges
The lane field is a slog.Attr so it vanishes on a node without multiport, and
reads zeros when we offered lanes and the peer had none - the case an operator
is actually looking for.
The gauges walk the hostmap instead of keeping a counter at promote/demote: a
tunnel torn down while its lanes are up never demotes them, so a counter would
drift upward forever. Only a multiport node pays for the walk.
Two routines can race on a lane's first packet and derive a session each. Only
one gets installed, and the loser was dropped along with the replay-window entry
for the packet it had just accepted, leaving that one counter replayable.
The two sessions hold identical keys, so the winner's window is the same window
in every respect that matters: mark the counter seen on it instead. Closes the
gap without putting a lock on the decrypt path.
How many lanes a tunnel has is partly the peer's call: it advertises how many it
sends on and we have to be able to receive all of them, up to the header's 256.
Deriving them all when the handshake completes meant a peer advertising a large
count cost us a replay window and two cipher states per lane, per tunnel, for
lanes it may never send on.
Derive each session on the first packet that needs it instead. The TX side asks
through laneSet.session, which installs on the spot — we only ask for lanes we
chose to send on. The RX side can't do that: anyone who can spoof a tunnel's
local index can name any lane, and installing on sight would hand them the same
allocation for free. So laneSession hands back a session without publishing it
and reports that it did; outside.go installs it only once the packet has
decrypted, which is the first moment the lane is known to be real. A spoofer
gets an HKDF per packet and nothing retained.
Only the session table is sized by the peer's advert now. txAddr, demand and
probe are sized by the lanes we will actually send on, so the peer can no longer
size our per-lane tx state either.
Also refuse relayed lane packets before the session lookup rather than after,
so a junk relay packet can't reach the derivation path at all.
Lanes used to be separate HostInfos, each with its own handshake, its own
half-established states, its own lifetime and its own slot bookkeeping. That
bought nothing: a lane is the same tunnel over a different underlay 5-tuple.
Derive lane sessions instead. Noise leaves us with A.eKey == B.dKey, so both
sides HKDF-expand the same two keys with the same per-lane label and land on a
matched pair without exchanging anything. Lanes now cost no handshake, have no
half-established state, and die exactly when their base tunnel does. Which lane
a packet belongs to rides the low byte of the nebula header's Reserved field,
inside the AEAD's associated data.
Receiving on a lane needs no permission, since the session exists the moment the
base handshake completes. Sending on one needs proof the new 5-tuple works, so a
lane stays down until a probe on it is acked and falls back to the base tunnel
the moment it stops being acked. Probing is demand-driven off the connection
manager's per-tunnel traffic tick: a peer we exchange a trickle with never costs
more than its base tunnel, however many lanes are configured. The ack rides the
base session on purpose, so a broken reverse lane can't fail a working one.
Because the data now rides lane counters, the rehandshake, exhaustion and
swap-primary checks take the max counter across the base session and its lanes;
otherwise the base counter would sit near zero while a lane ran its keys past
the nonce ceiling.
Removes OutboundLaneTimer, EnsureLanes, startLaneHandshake, completeLane,
completeLaneResponder, makeLaneTrafficDecision and the lane fields on HostInfo.
Handshake payload field 3 (the per-lane handshake index) is permanently
reserved; peers advertise a TxLanes count instead.
Lanes were established for every slot as soon as the base tunnel came up,
so a host with `routines: N` paid N-1 extra Noise handshakes, sessions and
keepalives for every peer it talked to, including peers it exchanges a
trickle with. Only routines that actually carry traffic to a peer need a
lane.
Add a per-slot demand flag to laneState. sendInsideMessage already loads
txLanes[laneSlot] on every direct-path packet; that load missing is now
the signal, and EnsureLanes only starts slots the data plane asked for.
The miss path is unchanged otherwise: the packet rides the base tunnel,
the same fallback used while a lane is down.
noteLaneDemand load-guards its store so repeated misses on a lane-less
slot are plain reads rather than a cache line ping-ponging between the
routines sharing it. The demand check is EnsureLanes' last condition, so
a slot that is pending or inside its backoff keeps the flag for the tick
that can act on it. Consuming the flag also stops a lane whose routine
went quiet from being rebuilt forever after it dies.
The wire format, lane negotiation and port-offset scheme are untouched,
so a lazy node interoperates with an eager one in both directions, and
inbound lane handshakes from a busy peer are still accepted regardless of
our own demand.