Co-authored-by: Nate Brown <nbrown.us@gmail.com>
Co-authored-by: Jack Doan <jackdoan@rivian.com>
Co-authored-by: brad-defined <77982333+brad-defined@users.noreply.github.com>
Co-authored-by: Jack Doan <me@jackdoan.com>
* add calculated_remotes
This setting allows us to "guess" what the remote might be for a host
while we wait for the lighthouse response. For networks that hard
designed with in mind, it can help speed up handshake performance, as well as
improve resiliency in the case that all lighthouses are down.
Example:
lighthouse:
# ...
calculated_remotes:
# For any Nebula IPs in 10.0.10.0/24, this will apply the mask and add
# the calculated IP as an initial remote (while we wait for the response
# from the lighthouse). Both CIDRs must have the same mask size.
# For example, Nebula IP 10.0.10.123 will have a calculated remote of
# 192.168.1.123
10.0.10.0/24:
- mask: 192.168.1.0/24
port: 4242
* figure out what is up with this test
* add test
* better logic for sending handshakes
Keep track of the last light of hosts we sent handshakes to. Only log
handshake sent messages if the list has changed.
Remove the test Test_NewHandshakeManagerTrigger because it is faulty and
makes no sense. It relys on the fact that no handshake packets actually
get sent, but with these changes we would send packets now (which it
should!)
* use atomic.Pointer
* cleanup to make it clearer
* fix typo in example
* firewall: add option to send REJECT replies
This change allows you to configure the firewall to send REJECT packets
when a packet is denied.
firewall:
# Action to take when a packet is not allowed by the firewall rules.
# Can be one of:
# `drop` (default): silently drop the packet.
# `reject`: send a reject reply.
# - For TCP, this will be a RST "Connection Reset" packet.
# - For other protocols, this will be an ICMP port unreachable packet.
outbound_action: drop
inbound_action: drop
These packets are only sent to established tunnels, and only on the
overlay network (currently IPv4 only).
$ ping -c1 192.168.100.3
PING 192.168.100.3 (192.168.100.3) 56(84) bytes of data.
From 192.168.100.3 icmp_seq=2 Destination Port Unreachable
--- 192.168.100.3 ping statistics ---
2 packets transmitted, 0 received, +1 errors, 100% packet loss, time 31ms
$ nc -nzv 192.168.100.3 22
(UNKNOWN) [192.168.100.3] 22 (?) : Connection refused
This change also modifies the smoke test to capture tcpdump pcaps from
both the inside and outside to inspect what is going on over the wire.
It also now does TCP and UDP packet tests using the Nmap version of
ncat.
* calculate seq and ack the same was as the kernel
The logic a bit confusing, so we copy it straight from how the kernel
does iptables `--reject-with tcp-reset`:
- https://github.com/torvalds/linux/blob/v5.19/net/ipv4/netfilter/nf_reject_ipv4.c#L193-L221
* cleanup
These new helpers make the code a lot cleaner. I confirmed that the
simple helpers like `atomic.Int64` don't add any extra overhead as they
get inlined by the compiler. `atomic.Pointer` adds an extra method call
as it no longer gets inlined, but we aren't using these on the hot path
so it is probably okay.
The goal of this work is to send packets between two hosts using more than one
5-tuple. When running on networks like AWS where the underlying network driver
and overlay fabric makes routing, load balancing, and failover decisions based
on the flow hash, this enables more than one flow between pairs of hosts.
Multiport spreads outgoing UDP packets across multiple UDP send ports,
which allows nebula to work around any issues on the underlay network.
Some example issues this could work around:
- UDP rate limits on a per flow basis.
- Partial underlay network failure in which some flows work and some don't
Agreement is done during the handshake to decide if multiport mode will
be used for a given tunnel (one side must have tx_enabled set, the other
side must have rx_enabled set)
NOTE: you cannot use multiport on a host if you are relying on UDP hole
punching to get through a NAT or firewall.
NOTE: Linux only (uses raw sockets to send). Also currently only works
with IPv4 underlay network remotes.
This is implemented by opening a raw socket and sending packets with
a source port that is based on a hash of the overlay source/destiation
port. For ICMP and Nebula metadata packets, we use a random source port.
Example configuration:
multiport:
# This host support sending via multiple UDP ports.
tx_enabled: false
# This host supports receiving packets sent from multiple UDP ports.
rx_enabled: false
# How many UDP ports to use when sending. The lowest source port will be
# listen.port and go up to (but not including) listen.port + tx_ports.
tx_ports: 100
# NOTE: All of your hosts must be running a version of Nebula that supports
# multiport if you want to enable this feature. Older versions of Nebula
# will be confused by these multiport handshakes.
#
# If handshakes are not getting a response, attempt to transmit handshakes
# using random UDP source ports (to get around partial underlay network
# failures).
tx_handshake: false
# How many unresponded handshakes we should send before we attempt to
# send multiport handshakes.
tx_handshake_delay: 2
We have a few small race conditions with creating the HostInfo.ConnectionState
since we add the host info to the pendingHostMap before we set this
field. We can make everything a lot easier if we just add an "init"
function so that we can set this field in the hostinfo before we add it
to the hostmap.
* Add more metrics
This change adds the following counter metrics:
Metrics to track packets dropped at the firewall:
firewall.dropped.local_ip
firewall.dropped.remote_ip
firewall.dropped.no_rule
Metrics to track handshakes attempts that have been initiated and ones
that have timed out (ones that have completed are tracked by the
existing "handshakes" histogram).
handshake_manager.initiated
handshake_manager.timed_out
Metrics to track when cached_packets are dropped because we run out of
buffer space, and how many are sent once the handshake completes.
hostinfo.cached_packets.dropped
hostinfo.cached_packets.sent
This change also notes how many cached packets we have when we log the
final "Handshake received" message for either stage1 for stage2.
* separate incoming/outgoing metrics
* remove "allowed" firewall metrics
We don't need this on the hotpath, they aren't worh it.
* don't need pointers here
We missed this race with #396 (and I think this is also the crash in
issue #226). We need to lock a little higher in the getOrHandshake
method, before we reset hostinfo.ConnectionInfo. Previously, two
routines could enter this section and confuse the handshake process.
This could result in the other side sending a recv_error that also has
a race with setting hostinfo.ConnectionInfo back to nil. So we make sure
to grab the lock in handleRecvError as well.
Neither of these code paths are in the hot path (handling packets
between two hosts over an active tunnel) so there should be no
performance concerns.
This change fixes all of the known data races that `make smoke-docker-race` finds, except for one.
Most of these races are around the handshake phase for a hostinfo, so we add a RWLock to the hostinfo and Lock during each of the handshake stages.
Some of the other races are around consistently using `atomic` around the `messageCounter` field. To make this harder to mess up, I have renamed the field to `atomicMessageCounter` (I also removed the unnecessary extra pointer deference as we can just point directly to the struct field).
The last remaining data race is around reading `ConnectionInfo.ready`, which is a boolean that is only written to once when the handshake has finished. Due to it being in the hot path for packets and the rare case that this could actually be an issue, holding off on fixing that one for now.
here is the results of `make smoke-docker-race`:
before:
lighthouse1: Found 2 data race(s)
host2: Found 36 data race(s)
host3: Found 17 data race(s)
host4: Found 31 data race(s)
after:
host2: Found 1 data race(s)
host4: Found 1 data race(s)
Fixes: #147Fixes: #226Fixes: #283Fixes: #316
Previously, every packet we see gets a lock on the conntrack table and updates it. When running with multiple routines, this can cause heavy lock contention and limit our ability for the threads to run independently. This change caches reads from the conntrack table for a very short period of time to reduce this lock contention. This cache will currently default to disabled unless you are running with multiple routines, in which case the default cache delay will be 1 second. This means that entries in the conntrack table may be up to 1 second out of date and remain in a routine local cache for up to 1 second longer than the global table.
Instead of calling time.Now() for every packet, this cache system relies on a tick thread that updates the current cache "version" each tick. Every packet we check if the cache version is out of date, and reset the cache if so.
This change is for Linux only.
Previously, when running with multiple tun.routines, we would only have one file descriptor. This change instead sets IFF_MULTI_QUEUE and opens a file descriptor for each routine. This allows us to process with multiple threads while preventing out of order packet reception issues.
To attempt to distribute the flows across the queues, we try to write to the tun/UDP queue that corresponds with the one we read from. So if we read a packet from tun queue "2", we will write the outgoing encrypted packet to UDP queue "2". Because of the nature of how multi queue works with flows, a given host tunnel will be sticky to a given routine (so if you try to performance benchmark by only using one tunnel between two hosts, you are only going to be using a max of one thread for each direction).
Because this system works much better when we can correlate flows between the tun and udp routines, we are deprecating the undocumented "tun.routines" and "listen.routines" parameters and introducing a new "routines" parameter that sets the value for both. If you use the old undocumented parameters, the max of the values will be used and a warning logged.
Co-authored-by: Nate Brown <nbrown.us@gmail.com>