Files
nebula/overlay/tun_windows.go
Nate Brown 696903d6d9
Some checks failed
gofmt / Run gofmt (push) Failing after 2s
smoke-extra / freebsd-amd64 (push) Failing after 2s
smoke-extra / linux-amd64-ipv6disable (push) Failing after 3s
smoke-extra / netbsd-amd64 (push) Failing after 3s
smoke-extra / openbsd-amd64 (push) Failing after 3s
smoke-extra / linux-386 (push) Failing after 3s
smoke / Run multi node smoke test (push) Failing after 2s
Build and test / Build all and test on ubuntu-linux (push) Failing after 3s
Build and test / Build and test on linux with boringcrypto (push) Failing after 2s
Build and test / Build and test on linux with pkcs11 (push) Failing after 2s
smoke-extra / Run windows smoke test (push) Has been cancelled
Build and test / Build and test on macos-latest (push) Has been cancelled
Build and test / Build and test on windows-latest (push) Has been cancelled
Add a way to set the network type on windows + tests (#1710)
2026-05-07 20:17:38 -05:00

337 lines
7.7 KiB
Go

//go:build !e2e_testing
// +build !e2e_testing
package overlay
import (
"crypto"
"fmt"
"io"
"log/slog"
"net/netip"
"os"
"path/filepath"
"runtime"
"sync/atomic"
"syscall"
"unsafe"
"github.com/gaissmai/bart"
"github.com/slackhq/nebula/config"
"github.com/slackhq/nebula/routing"
"github.com/slackhq/nebula/util"
"github.com/slackhq/nebula/wintun"
"golang.org/x/sys/windows"
"golang.zx2c4.com/wireguard/windows/tunnel/winipcfg"
)
type closer interface {
Close()
}
const tunGUIDLabel = "Fixed Nebula Windows GUID v1"
type winTun struct {
Device string
vpnNetworks []netip.Prefix
MTU int
Routes atomic.Pointer[[]Route]
routeTree atomic.Pointer[bart.Table[routing.Gateways]]
guid windows.GUID
networkCategory networkCategory
setCategory bool
bypassWDF bool
wdfBypass closer
l *slog.Logger
tun *wintun.NativeTun
}
func newTunFromFd(_ *config.C, _ *slog.Logger, _ int, _ []netip.Prefix) (Device, error) {
return nil, fmt.Errorf("newTunFromFd not supported in Windows")
}
func newTun(c *config.C, l *slog.Logger, vpnNetworks []netip.Prefix, _ bool) (*winTun, error) {
err := checkWinTunExists()
if err != nil {
return nil, fmt.Errorf("can not load the wintun driver: %w", err)
}
deviceName := c.GetString("tun.dev", "")
guid, err := generateGUIDByDeviceName(deviceName)
if err != nil {
return nil, fmt.Errorf("generate GUID failed: %w", err)
}
cat, setCat, err := parseNetworkCategory(c.GetString("tun.network_category", "private"))
if err != nil {
return nil, err
}
t := &winTun{
Device: deviceName,
vpnNetworks: vpnNetworks,
MTU: c.GetInt("tun.mtu", DefaultMTU),
guid: *guid,
networkCategory: cat,
setCategory: setCat,
bypassWDF: c.GetBool("tun.windows_bypass_wdf", true),
l: l,
}
err = t.reload(c, true)
if err != nil {
return nil, err
}
var tunDevice wintun.Device
tunDevice, err = wintun.CreateTUNWithRequestedGUID(deviceName, guid, t.MTU)
if err != nil {
// Windows 10 has an issue with unclean shutdowns not fully cleaning up the wintun device.
// Trying a second time resolves the issue.
l.Debug("Failed to create wintun device, retrying", "error", err)
tunDevice, err = wintun.CreateTUNWithRequestedGUID(deviceName, guid, t.MTU)
if err != nil {
return nil, &NameError{
Name: deviceName,
Underlying: fmt.Errorf("create TUN device failed: %w", err),
}
}
}
t.tun = tunDevice.(*wintun.NativeTun)
c.RegisterReloadCallback(func(c *config.C) {
err := t.reload(c, false)
if err != nil {
util.LogWithContextIfNeeded("failed to reload tun device", err, t.l)
}
})
return t, nil
}
func (t *winTun) reload(c *config.C, initial bool) error {
change, routes, err := getAllRoutesFromConfig(c, t.vpnNetworks, initial)
if err != nil {
return err
}
if !initial && !change {
return nil
}
routeTree, err := makeRouteTree(t.l, routes, false)
if err != nil {
return err
}
// Teach nebula how to handle the routes before establishing them in the system table
oldRoutes := t.Routes.Swap(&routes)
t.routeTree.Store(routeTree)
if !initial {
// Remove first, if the system removes a wanted route hopefully it will be re-added next
err := t.removeRoutes(findRemovedRoutes(routes, *oldRoutes))
if err != nil {
util.LogWithContextIfNeeded("Failed to remove routes", err, t.l)
}
// Ensure any routes we actually want are installed
err = t.addRoutes(true)
if err != nil {
// Catch any stray logs
util.LogWithContextIfNeeded("Failed to add routes", err, t.l)
}
}
return nil
}
func (t *winTun) Activate() error {
luid := winipcfg.LUID(t.tun.LUID())
err := luid.SetIPAddresses(t.vpnNetworks)
if err != nil {
return fmt.Errorf("failed to set address: %w", err)
}
err = t.addRoutes(false)
if err != nil {
return err
}
if t.setCategory {
// The wintun adapter takes a moment to register with the Network List
// Manager, so we apply the category in the background and retry until
// it shows up.
go applyNetworkCategory(t.l, t.guid, t.networkCategory)
}
if t.bypassWDF {
t.wdfBypass = installInterfaceBypass(t.l, uint64(t.tun.LUID()))
}
return nil
}
func (t *winTun) addRoutes(logErrors bool) error {
luid := winipcfg.LUID(t.tun.LUID())
routes := *t.Routes.Load()
foundDefault4 := false
for _, r := range routes {
if len(r.Via) == 0 || !r.Install {
// We don't allow route MTUs so only install routes with a via
continue
}
// Add our unsafe route as an on-link route to the nebula tun device.
err := luid.AddRoute(r.Cidr, unspecifiedNextHop(r.Cidr), uint32(r.Metric))
if err != nil {
retErr := util.NewContextualError("Failed to add route", map[string]any{"route": r}, err)
if logErrors {
retErr.Log(t.l)
continue
} else {
return retErr
}
} else {
t.l.Info("Added route", "route", r)
}
if !foundDefault4 {
if r.Cidr.Bits() == 0 && r.Cidr.Addr().BitLen() == 32 {
foundDefault4 = true
}
}
}
ipif, err := luid.IPInterface(windows.AF_INET)
if err != nil {
return fmt.Errorf("failed to get ip interface: %w", err)
}
ipif.NLMTU = uint32(t.MTU)
if foundDefault4 {
ipif.UseAutomaticMetric = false
ipif.Metric = 0
}
if err := ipif.Set(); err != nil {
return fmt.Errorf("failed to set ip interface: %w", err)
}
return nil
}
func (t *winTun) removeRoutes(routes []Route) error {
luid := winipcfg.LUID(t.tun.LUID())
for _, r := range routes {
if !r.Install {
continue
}
// See comment on luid.AddRoute
err := luid.DeleteRoute(r.Cidr, unspecifiedNextHop(r.Cidr))
if err != nil {
t.l.Error("Failed to remove route", "error", err, "route", r)
} else {
t.l.Info("Removed route", "route", r)
}
}
return nil
}
func (t *winTun) RoutesFor(ip netip.Addr) routing.Gateways {
r, _ := t.routeTree.Load().Lookup(ip)
return r
}
func (t *winTun) Networks() []netip.Prefix {
return t.vpnNetworks
}
func (t *winTun) Name() string {
return t.Device
}
func (t *winTun) Read(b []byte) (int, error) {
return t.tun.Read(b, 0)
}
func (t *winTun) Write(b []byte) (int, error) {
return t.tun.Write(b, 0)
}
func (t *winTun) SupportsMultiqueue() bool {
return false
}
func (t *winTun) NewMultiQueueReader() (io.ReadWriteCloser, error) {
return nil, fmt.Errorf("TODO: multiqueue not implemented for windows")
}
func (t *winTun) Close() error {
// It seems that the Windows networking stack doesn't like it when we destroy interfaces that have active routes,
// so to be certain, just remove everything before destroying.
luid := winipcfg.LUID(t.tun.LUID())
_ = luid.FlushRoutes(windows.AF_INET)
_ = luid.FlushIPAddresses(windows.AF_INET)
_ = luid.FlushRoutes(windows.AF_INET6)
_ = luid.FlushIPAddresses(windows.AF_INET6)
_ = luid.FlushDNS(windows.AF_INET)
_ = luid.FlushDNS(windows.AF_INET6)
if t.wdfBypass != nil {
t.wdfBypass.Close()
t.wdfBypass = nil
}
return t.tun.Close()
}
func unspecifiedNextHop(p netip.Prefix) netip.Addr {
if p.Addr().Is4() {
return netip.IPv4Unspecified()
}
return netip.IPv6Unspecified()
}
func generateGUIDByDeviceName(name string) (*windows.GUID, error) {
// GUID is 128 bit
hash := crypto.MD5.New()
_, err := hash.Write([]byte(tunGUIDLabel))
if err != nil {
return nil, err
}
_, err = hash.Write([]byte(name))
if err != nil {
return nil, err
}
sum := hash.Sum(nil)
return (*windows.GUID)(unsafe.Pointer(&sum[0])), nil
}
func checkWinTunExists() error {
myPath, err := os.Executable()
if err != nil {
return err
}
arch := runtime.GOARCH
switch arch {
case "386":
//NOTE: wintun bundles 386 as x86
arch = "x86"
}
_, err = syscall.LoadDLL(filepath.Join(filepath.Dir(myPath), "dist", "windows", "wintun", "bin", arch, "wintun.dll"))
return err
}