nebula/overlay/tun_wintun_windows.go
Wade Simmons 068a93d1f4
fix makeRouteTree allowMTU (#611)
With the previous implementation, we check if route.MTU is greater than zero,
but it will always be because we set it to the default MTU in
parseUnsafeRoutes. This change leaves it as zero in parseUnsafeRoutes so
it can be examined later.
2021-12-14 11:52:28 -05:00

171 lines
3.7 KiB
Go

package overlay
import (
"crypto"
"fmt"
"io"
"net"
"unsafe"
"github.com/sirupsen/logrus"
"github.com/slackhq/nebula/cidr"
"github.com/slackhq/nebula/iputil"
"github.com/slackhq/nebula/wintun"
"golang.org/x/sys/windows"
"golang.zx2c4.com/wireguard/windows/tunnel/winipcfg"
)
const tunGUIDLabel = "Fixed Nebula Windows GUID v1"
type winTun struct {
Device string
cidr *net.IPNet
MTU int
Routes []Route
routeTree *cidr.Tree4
tun *wintun.NativeTun
}
func generateGUIDByDeviceName(name string) (*windows.GUID, error) {
// GUID is 128 bit
hash := crypto.MD5.New()
_, err := hash.Write([]byte(tunGUIDLabel))
if err != nil {
return nil, err
}
_, err = hash.Write([]byte(name))
if err != nil {
return nil, err
}
sum := hash.Sum(nil)
return (*windows.GUID)(unsafe.Pointer(&sum[0])), nil
}
func newWinTun(l *logrus.Logger, deviceName string, cidr *net.IPNet, defaultMTU int, routes []Route) (*winTun, error) {
guid, err := generateGUIDByDeviceName(deviceName)
if err != nil {
return nil, fmt.Errorf("generate GUID failed: %w", err)
}
tunDevice, err := wintun.CreateTUNWithRequestedGUID(deviceName, guid, defaultMTU)
if err != nil {
return nil, fmt.Errorf("create TUN device failed: %w", err)
}
routeTree, err := makeRouteTree(l, routes, false)
if err != nil {
return nil, err
}
return &winTun{
Device: deviceName,
cidr: cidr,
MTU: defaultMTU,
Routes: routes,
routeTree: routeTree,
tun: tunDevice.(*wintun.NativeTun),
}, nil
}
func (t *winTun) Activate() error {
luid := winipcfg.LUID(t.tun.LUID())
if err := luid.SetIPAddresses([]net.IPNet{*t.cidr}); err != nil {
return fmt.Errorf("failed to set address: %w", err)
}
foundDefault4 := false
routes := make([]*winipcfg.RouteData, 0, len(t.Routes)+1)
for _, r := range t.Routes {
if r.Via == nil {
// We don't allow route MTUs so only install routes with a via
continue
}
if !foundDefault4 {
if ones, bits := r.Cidr.Mask.Size(); ones == 0 && bits != 0 {
foundDefault4 = true
}
}
// Add our unsafe route
routes = append(routes, &winipcfg.RouteData{
Destination: *r.Cidr,
NextHop: r.Via.ToIP(),
Metric: uint32(r.Metric),
})
}
if err := luid.AddRoutes(routes); err != nil {
return fmt.Errorf("failed to add routes: %w", err)
}
ipif, err := luid.IPInterface(windows.AF_INET)
if err != nil {
return fmt.Errorf("failed to get ip interface: %w", err)
}
ipif.NLMTU = uint32(t.MTU)
if foundDefault4 {
ipif.UseAutomaticMetric = false
ipif.Metric = 0
}
if err := ipif.Set(); err != nil {
return fmt.Errorf("failed to set ip interface: %w", err)
}
return nil
}
func (t *winTun) RouteFor(ip iputil.VpnIp) iputil.VpnIp {
r := t.routeTree.MostSpecificContains(ip)
if r != nil {
return r.(iputil.VpnIp)
}
return 0
}
func (t *winTun) Cidr() *net.IPNet {
return t.cidr
}
func (t *winTun) Name() string {
return t.Device
}
func (t *winTun) Read(b []byte) (int, error) {
return t.tun.Read(b, 0)
}
func (t *winTun) Write(b []byte) (int, error) {
return t.tun.Write(b, 0)
}
func (t *winTun) NewMultiQueueReader() (io.ReadWriteCloser, error) {
return nil, fmt.Errorf("TODO: multiqueue not implemented for windows")
}
func (t *winTun) Close() error {
// It seems that the Windows networking stack doesn't like it when we destroy interfaces that have active routes,
// so to be certain, just remove everything before destroying.
luid := winipcfg.LUID(t.tun.LUID())
_ = luid.FlushRoutes(windows.AF_INET)
_ = luid.FlushIPAddresses(windows.AF_INET)
/* We don't support IPV6 yet
_ = luid.FlushRoutes(windows.AF_INET6)
_ = luid.FlushIPAddresses(windows.AF_INET6)
*/
_ = luid.FlushDNS(windows.AF_INET)
return t.tun.Close()
}