diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/Multiplayer/Client/Client.java b/src/main/java/ch/unibas/dmi/dbis/cs108/Multiplayer/Client/Client.java index 307e6d2..60b6f89 100644 --- a/src/main/java/ch/unibas/dmi/dbis/cs108/Multiplayer/Client/Client.java +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/Multiplayer/Client/Client.java @@ -18,6 +18,7 @@ public class Client { this.in = new BufferedReader((new InputStreamReader((socket.getInputStream())))); //TODO add the system based generated username here. + //TODO hide connecting logik(next 4 lines) this.userName = userName; this.out.write(getUsername()); this.out.newLine(); diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/Multiplayer/Server/ClientHandler.java b/src/main/java/ch/unibas/dmi/dbis/cs108/Multiplayer/Server/ClientHandler.java index 2e19796..1e4fd65 100644 --- a/src/main/java/ch/unibas/dmi/dbis/cs108/Multiplayer/Server/ClientHandler.java +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/Multiplayer/Server/ClientHandler.java @@ -15,6 +15,11 @@ public class ClientHandler implements Runnable { public static HashSet inGameClients = new HashSet<>(); public static HashSet ghostClients = new HashSet<>(); + /** + * Implements the connecting logik in client-server + * architecture. + * @param socket + */ public ClientHandler(Socket socket) { try { this.socket = socket;