Did some Logger-Experiments so far - TODO: find out how to change rootlogger level

This commit is contained in:
Seraina 2022-03-27 13:48:51 +02:00
parent d1b2474702
commit 0e3e9aaa99
8 changed files with 38 additions and 95 deletions

View File

@ -34,8 +34,8 @@ dependencies {
Since these are `implementation` dependencies, they are packed in the final jar.
Read the documentation at https://docs.gradle.org/current/userguide/declaring_dependencies.html to learn more
*/
//implementation 'org.apache.logging.log4j:log4j-api:2.+'
//implementation 'org.apache.logging.log4j:log4j-core:2.+'
implementation 'org.apache.logging.log4j:log4j-api:2.+'
implementation 'org.apache.logging.log4j:log4j-core:2.+'
/*
This is another example - it imports the javafx-controls dependency

View File

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<Configuration status="WARN">
<Appenders>
<Console name="Console" target="SYSTEM_OUT">
<PatternLayout pattern="%d{HH:mm:ss.SSS} [%t] %-5level %logger{36} - %msg%n"/>
</Console>
</Appenders>
<Loggers>
<Root level="all">
<AppenderRef ref="Console"/>
</Root>
</Loggers>
</Configuration>

View File

@ -1,5 +1,8 @@
package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
import org.apache.logging.log4j.*;
public class Game {
/**
@ -9,8 +12,6 @@ public class Game {
protected int nrOfGhosts; // sets how many Ghosts we start witch
protected int nrOfUsers; // safes how many clients are active in this Game
protected GameFunctions gameFunctions;
/**
* Constructs a Game instance where:
*
@ -28,11 +29,10 @@ public class Game {
public static void main(String[] args) {
try {
Game game1 = new Game(6, 1, 1);
for (int j = 0; j < game1.nrOfPlayers; j++) {
System.out.println(game1.gameFunctions.passengerTrain[j].getPosition());
}
} catch (TrainOverflow e) {
System.out.println(e.getMessage());

View File

@ -0,0 +1,16 @@
package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
public class LoggingExp {
public static final Logger LOGGER = LogManager.getLogger();
public static void main(String[] args) {
LOGGER.debug("Im not printed by default ");
LOGGER.error("An error , printed by default ");
LOGGER.info("We can log variables with string concatenation :" + args);
LOGGER.info("Or like this :{} ", args);
}
}

View File

@ -1,12 +0,0 @@
package ch.unibas.dmi.dbis.cs108.example;
/**
* A simple HelloWorld class.
*/
public class HelloWorld {
public static void main(String[] args) {
System.out.println("Hello World");
}
}

View File

@ -1,32 +0,0 @@
package ch.unibas.dmi.dbis.cs108.example.gui.javafx;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
/**
* This is an example JavaFX-Application.
*/
public class GUI extends Application {
/**
* Launching this method will not work on some platforms.
* What you should do is to create a separate main class and launch the GUI class from there as is done in {@link Main}
*/
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage stage) {
String javaVersion = System.getProperty("java.version");
String javafxVersion = System.getProperty("javafx.version");
Label l = new Label("Hello, JavaFX " + javafxVersion + ", running on Java " + javaVersion + ".");
Scene scene = new Scene(new StackPane(l), 640, 480);
stage.setScene(scene);
stage.show();
}
}

View File

@ -1,14 +0,0 @@
package ch.unibas.dmi.dbis.cs108.example.gui.javafx;
import javafx.application.Application;
public class Main {
/**
* This is simply a wrapper to launch the {@link GUI} class.
* The reason this class exists is documented in {@link GUI#main(String[])}
*/
public static void main(String[] args) {
Application.launch(GUI.class, args);
}
}

View File

@ -1,29 +0,0 @@
package ch.unibas.dmi.dbis.cs108.example.gui.swing;
import javax.swing.JFrame;
import javax.swing.JLabel;
/**
* This is an example Swing Application
*/
public class SwingGUI {
private static void createAndShowGUI() {
// Make sure we have nice window decorations
JFrame.setDefaultLookAndFeelDecorated(true);
// Create and set up the window.
JFrame frame = new JFrame("HelloWorldSwing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // Add the ubiquitous "Hello World" label
JLabel label = new JLabel("Hello World");
frame.getContentPane().add(label);
// Display the window
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
// Schedule a job for the event-dispatching thread: // creating and showing this application's GUI
javax.swing.SwingUtilities.invokeLater(() -> createAndShowGUI());
}
}