small adjustments & comments to passenger & subclasses
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@ -13,7 +13,7 @@ public class GhostNPC extends Ghost{
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this.position = position;
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this.position = position;
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this.sock = null;
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this.sock = null;
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isGhost = true;
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isGhost = true;
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isPlayerCharacter = false;
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isPlayer = false;
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kickedOff = false;
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kickedOff = false;
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if (name == null) {
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if (name == null) {
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this.name = "Robot Nr. " + position;
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this.name = "Robot Nr. " + position;
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@ -16,10 +16,14 @@ public class GhostPlayer extends Ghost{
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this.sock = sock;
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this.sock = sock;
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this.isOG = isOG;
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this.isOG = isOG;
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isGhost = true;
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isGhost = true;
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isPlayerCharacter = true;
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isPlayer = true;
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kickedOff = false;
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kickedOff = false;
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if (name == null) {
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if (name == null) {
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this.name = "Human Nr. " + position;
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this.name = "Human Nr. " + position;
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} else this.name = name;
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} else this.name = name;
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}
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}
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public void send(String msg) {
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//todo: pass message along to client.
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}
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}
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}
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@ -6,9 +6,10 @@ public class Passenger {
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protected int position; //the player's Cabin number (1 to 6)
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protected int position; //the player's Cabin number (1 to 6)
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protected String name; //the player's Name
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protected String name; //the player's Name
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protected Boolean isGhost; //boolean regarding if the player is a ghost. Could probably be removed since ghost is a subclass but I'm keeping it in.
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protected Boolean isGhost; //boolean regarding if the player is a ghost. Could probably be removed since ghost is a subclass but I'm keeping it in.
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protected Boolean isPlayerCharacter; //same here
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protected Boolean isPlayer; //same here
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protected Boolean kickedOff; //true if the player has been voted off.
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protected Boolean kickedOff; //true if the player has been voted off.
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protected Socket sock; //the socket for the client associated with this Passenger, for NPCs, this can be null.
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protected Socket sock; //the socket for the client associated with this Passenger, for NPCs, this can be null.
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//todo: maybe this should be a thread or some class instead of a socket? depends on client-server structure...
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/**
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/**
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@ -16,7 +17,7 @@ public class Passenger {
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* @param msg the message that is sent to this player.
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* @param msg the message that is sent to this player.
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**/
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**/
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public void send(String msg) {
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public void send(String msg) {
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//todo: send protocol message to the respective client
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//todo: send protocol message to the respective client OR process messages for NPCS
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}
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}
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/**
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/**
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@ -51,7 +52,7 @@ public class Passenger {
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return kickedOff;
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return kickedOff;
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}
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}
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public Boolean getPlayerCharacter() {
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public Boolean getIsPlayer() {
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return isPlayerCharacter;
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return isPlayer;
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}
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}
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}
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}
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