Lobby now have static field to count how many lobbies there are in total which is used to assign a particular lobby and ID, so players can ask to join the lobby.
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@ -9,6 +9,9 @@ import java.util.List;
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*/
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*/
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public class Lobby {
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public class Lobby {
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private static final int MAX_NO_OF_CLIENTS = 6;
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private static int lobbies;
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/**
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/**
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* The Person who created the game and can configure it and decide to start once enough players
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* The Person who created the game and can configure it and decide to start once enough players
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* have entered the lobby.
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* have entered the lobby.
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@ -18,23 +21,29 @@ public class Lobby {
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/**
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/**
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* Everyone who's in the lobby.
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* Everyone who's in the lobby.
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*/
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*/
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private List<ClientHandler> players = new ArrayList<>();
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private List<ClientHandler> players = new ArrayList<>(6);
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private static final int MAX_NO_OF_CLIENTS = 6;
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private int numberOfPlayersInLobby;
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private final int lobbyID = lobbies++;
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static {
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lobbies = 0;
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}
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/**
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/**
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* The admin has to be set in the constructor. The admin is final.
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* Constructor. Sets the admin to who created the lobby. Adds the admin to the list of players.
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* Every Lobby needs and admin, so no other constructors are needed.
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* Increases the number of players from 0 to 1.
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*
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* @param admin the Client who called CRTGM
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* @param admin the Client who called CRTGM
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*/
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*/
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public Lobby(ClientHandler admin) {
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public Lobby(ClientHandler admin) {
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this.admin = admin;
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this.admin = admin;
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this.players.add(admin);
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this.numberOfPlayersInLobby = 1;
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lobbies++;
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}
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}
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/**
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/**
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@ -48,6 +57,7 @@ public class Lobby {
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/**
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/**
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* Adds a player to the lobby.
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* Adds a player to the lobby.
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*
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* @param player who wants to join the lobby.
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* @param player who wants to join the lobby.
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*/
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*/
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public void addPlayer(ClientHandler player) {
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public void addPlayer(ClientHandler player) {
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