Reformatted my Code and cleaned it up a little
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@ -5,7 +5,7 @@ int spielerzahl = 6; //Default setting
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Fill train -> Randomize
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/**
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Creats an array of random numbers 1 - spielerzahl
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Creates an array of random numbers 1 - spielerzahl
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**/
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int[] fillTrain(int spielerzahl) //... arbitrary amount of users, gives Array I think^^
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if spielerzahl < #users
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@ -1,46 +1,44 @@
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package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
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import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Passenger;
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import java.lang.reflect.Constructor;
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public class Game {
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/**Can be extended for optional Game-settings**/
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protected int nrOfPlayers; //sets the length of the train
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protected int nrOfGhosts; // sets how many Ghosts we start witch
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protected int nrOfUsers; // safes how many clients are active in this Game
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protected GameFunctions gameFunctions;
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/**
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* Can be extended for optional Game-settings
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**/
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protected int nrOfPlayers; //sets the length of the train
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protected int nrOfGhosts; // sets how many Ghosts we start witch
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protected int nrOfUsers; // safes how many clients are active in this Game
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protected GameFunctions gameFunctions;
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/**
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* Constructs a Game instance where:
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* @param nrOfPlayers is the length of the Train
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* @param nrOfGhosts is the number of OG Ghosts you want to start with and
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* @param nrOfUsers is the number of active users at the time (non NPC's)
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*/
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Game (int nrOfPlayers, int nrOfGhosts, int nrOfUsers) throws TrainOverflow { //ToDo: Who handles Exception how and where
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this.nrOfPlayers = nrOfPlayers;
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this.nrOfGhosts = nrOfGhosts;
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this.nrOfUsers = nrOfUsers;
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this.gameFunctions = new GameFunctions(nrOfPlayers,nrOfGhosts,nrOfUsers);
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}
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/**
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* Constructs a Game instance where:
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*
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* @param nrOfPlayers is the length of the Train
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* @param nrOfGhosts is the number of OG Ghosts you want to start with and
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* @param nrOfUsers is the number of active users at the time (non NPCs)
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*/
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Game(int nrOfPlayers, int nrOfGhosts, int nrOfUsers)
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throws TrainOverflow { //ToDo: Who handles Exception how and where
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this.nrOfPlayers = nrOfPlayers;
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this.nrOfGhosts = nrOfGhosts;
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this.nrOfUsers = nrOfUsers;
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this.gameFunctions = new GameFunctions(nrOfPlayers, nrOfGhosts, nrOfUsers);
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}
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public static void main(String[] args) {
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try{
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Game game1 = new Game(6,1,1);
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for(int j = 0; j< game1.nrOfPlayers; j++) {
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System.out.println(game1.gameFunctions.passengerTrain[j].getPosition());
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}
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} catch (TrainOverflow e) {
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System.out.println(e.getMessage());
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}
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public static void main(String[] args) {
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try {
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Game game1 = new Game(6, 1, 1);
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for (int j = 0; j < game1.nrOfPlayers; j++) {
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System.out.println(game1.gameFunctions.passengerTrain[j].getPosition());
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}
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} catch (TrainOverflow e) {
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System.out.println(e.getMessage());
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}
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}
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}
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@ -1,59 +1,61 @@
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package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
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import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Ghost;
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import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Human;
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import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Passenger;
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public class GameFunctions {
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/**Can be extended for optional Game-settings**/
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int nrOfPlayers; //sets the length of the train
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int nrOfGhosts; // sets how many Ghosts we start witch
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int nrOfUsers; // safes how many clients are active in this Game
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Train train; // safes who sits where
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Passenger[] passengerTrain;
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/**
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* Constructs a GameFunctions instance where nrOfPlayers >= nrOfUsers. Fills passengerTrain with only humans
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* @param nrOfPlayers is the length of the Train
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* @param nrOfGhosts is the number of OG Ghosts you want to start with and
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* @param nrOfUsers is the number of active users at the time (non NPC's)
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* @throws TrainOverflow if nrOfPlayers < nrOfUsers
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*/
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GameFunctions (int nrOfPlayers, int nrOfGhosts, int nrOfUsers) throws TrainOverflow { //ToDo: where will Exception be handeled?
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this.nrOfPlayers = nrOfPlayers;
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this.nrOfGhosts = nrOfGhosts;
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this.nrOfUsers = nrOfUsers;
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this.train = new Train(nrOfPlayers,nrOfUsers);
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Passenger[] passengerTrain = new Passenger[nrOfPlayers]; //Creates an array with Passengers with correlation positions (Train)
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for(int i = 0; i < nrOfPlayers;i++) {
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Human h = new Human();
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h.setPosition(train.orderOfTrain[i]);
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passengerTrain[i] = h;
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}
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/**
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* Can be extended for optional Game-settings
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**/
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int nrOfPlayers; //sets the length of the train
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int nrOfGhosts; // sets how many Ghosts we start witch
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int nrOfUsers; // safes how many clients are active in this Game
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Train train; // safes who sits where
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Passenger[] passengerTrain;
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/**
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* Constructs a GameFunctions instance where nrOfPlayers >= nrOfUsers. Fills passengerTrain with
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* only humans
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*
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* @param nrOfPlayers is the length of the Train
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* @param nrOfGhosts is the number of OG Ghosts you want to start with and
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* @param nrOfUsers is the number of active users at the time (non NPCs)
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* @throws TrainOverflow if nrOfPlayers < nrOfUsers
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*/
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GameFunctions(int nrOfPlayers, int nrOfGhosts, int nrOfUsers)
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throws TrainOverflow { //ToDo: where will Exception be handled?
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this.nrOfPlayers = nrOfPlayers;
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this.nrOfGhosts = nrOfGhosts;
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this.nrOfUsers = nrOfUsers;
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this.train = new Train(nrOfPlayers, nrOfUsers);
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Passenger[] passengerTrain = new Passenger[nrOfPlayers]; //Creates an array with Passengers with correlation positions (Train)
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for (int i = 0; i < nrOfPlayers; i++) {
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Human h = new Human();
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h.setPosition(train.orderOfTrain[i]);
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passengerTrain[i] = h;
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}
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}
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public int getNrOfGhosts() {
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return nrOfGhosts;
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}
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public int getNrOfGhosts() {
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return nrOfGhosts;
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}
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public int getNrOfPlayers() {
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return nrOfPlayers;
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}
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public int getNrOfPlayers() {
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return nrOfPlayers;
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}
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public int getNrOfUsers() {
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return nrOfUsers;
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}
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public void ghostyfy(int position) {
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}
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public Passenger voteEval(){
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return new Passenger();
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}
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public int getNrOfUsers() {
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return nrOfUsers;
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}
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public void ghostyfy(int position) {
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}
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public Passenger voteEval() {
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return new Passenger();
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}
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}
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@ -1,80 +1,79 @@
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package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
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import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Passenger;
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import java.util.Arrays;
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public class Train {
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int[] orderOfTrain; //gives the random order in which the passengers enter the train
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int positionOfGhost;
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/**
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* Constructs a Train with orderOfTrain of the size nrOfPlayers, filled with a Random order of the numbers 0-5.
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* Puts the ghost approx in the middle of this order.
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* @param nrOfPlayers sets how many Players fit in the Train
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* @param nrOfUsers sets how many of the Players are Users (vs NPC's)
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* @throws TrainOverflow if you want to play with to many users (Train is to small)
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*/
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Train (int nrOfPlayers, int nrOfUsers) throws TrainOverflow {
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int[] orderOfTrain; //gives the random order in which the passengers enter the train
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int positionOfGhost;
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if (nrOfPlayers < nrOfUsers) {
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throw new TrainOverflow(); //ToDo: What kind of Exception must be thrown here and who handles it how?
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}
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/**
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* Constructs a Train with orderOfTrain of the size nrOfPlayers, filled with a Random order of the
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* numbers 0-5. Puts the ghost approx in the middle of this order.
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*
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* @param nrOfPlayers sets how many Players fit in the Train
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* @param nrOfUsers sets how many of the Players are Users (vs NPCs)
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* @throws TrainOverflow if you want to play with to many users (Train is to small)
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*/
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Train(int nrOfPlayers, int nrOfUsers) throws TrainOverflow {
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int[] userTrain = new int[nrOfPlayers];
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int[] check = new int[nrOfPlayers];
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int i = 0;
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int zeroCounter = 0;
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while (i < nrOfPlayers) {
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int randomNr = (int) ((Math.random() * ((nrOfPlayers)) + 0));
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if (randomNr == 0) {
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if (zeroCounter == 0) {
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i++;
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zeroCounter++;
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}
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}
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if (!isInArray(check, randomNr)) {
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userTrain[i] = randomNr;
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check[randomNr] = randomNr;
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i++;
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}
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}
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this.orderOfTrain = userTrain;
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this.positionOfGhost = (int) (nrOfPlayers/2);
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if (nrOfPlayers < nrOfUsers) {
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throw new TrainOverflow(); //ToDo: What kind of Exception must be thrown here and who handles it how?
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}
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/**
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* Checks if the key is to be found in an array
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* @param array the array to be searched
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* @param key the value searched for
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* @return true if and only if key is found
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*/
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static public boolean isInArray(int[] array, int key) {
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int i = 0;
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while (i < array.length) {
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if (array[i] == key) {
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return true;
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}
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i++;
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}
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return false;
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}
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public static void main(String[] args) {
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int[] a = {1,2,3,4,5};
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System.out.println(isInArray(a,0));
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//Test
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try {
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Train t = new Train(6,1);
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for(int i = 0; i < 6; i++) {
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System.out.print("|" + t.orderOfTrain[i] + "|");
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}
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System.out.println(" Ghost:" + t.positionOfGhost);
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} catch (TrainOverflow e) {
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System.out.println(e.getMessage());
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int[] userTrain = new int[nrOfPlayers];
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int[] check = new int[nrOfPlayers];
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int i = 0;
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int zeroCounter = 0;
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while (i < nrOfPlayers) {
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int randomNr = (int) ((Math.random() * ((nrOfPlayers)) + 0));
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if (randomNr == 0) {
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if (zeroCounter == 0) {
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i++;
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zeroCounter++;
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}
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}
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if (!isInArray(check, randomNr)) {
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userTrain[i] = randomNr;
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check[randomNr] = randomNr;
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i++;
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}
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}
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this.orderOfTrain = userTrain;
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this.positionOfGhost = nrOfPlayers / 2;
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}
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/**
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* Checks if the key is to be found in an array
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*
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* @param array the array to be searched
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* @param key the value searched for
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* @return true if and only if key is found
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*/
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static public boolean isInArray(int[] array, int key) {
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int i = 0;
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while (i < array.length) {
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if (array[i] == key) {
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return true;
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}
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i++;
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}
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return false;
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}
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public static void main(String[] args) {
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int[] a = {1, 2, 3, 4, 5};
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System.out.println(isInArray(a, 0));
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//Test
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try {
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Train t = new Train(6, 1);
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for (int i = 0; i < 6; i++) {
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System.out.print("|" + t.orderOfTrain[i] + "|");
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}
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System.out.println(" Ghost:" + t.positionOfGhost);
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} catch (TrainOverflow e) {
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System.out.println(e.getMessage());
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}
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}
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}
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@ -1,10 +1,11 @@
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package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
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public class TrainOverflow extends Exception{
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private static final String message = "Too many users are logged on";
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public class TrainOverflow extends Exception {
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@Override
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public String getMessage() {
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return message;
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}
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private static final String message = "Too many users are logged on";
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@Override
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public String getMessage() {
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return message;
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}
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}
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