Merge remote-tracking branch 'origin/SerainaSpiellogik' into SerainaSpiellogik
This commit is contained in:
commit
1db4042bc7
@ -77,28 +77,48 @@ public class Client {
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* Tells user to enter a position to vote for passenger at that position
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*/
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public void voteGetter(String msg) {
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public void voteGetter(final String msg) {
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/*TODO(Jonas): find a way to integrate this with userInput listener, so we can still send the
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* position to the server. This way doesnt work, after a game is finished it thinks you still
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* want to vote when entering /c msg
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*/
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new Thread(new Runnable() {
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@Override
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public void run() {
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int msgIndex = msg.indexOf('$');
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String position = msg.substring(0, msgIndex);;
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msg = msg.substring(msgIndex + 1);
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Scanner userInput = new Scanner(System.in);
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//TODO(Seraina): implement
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System.out.println(msg);
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System.out.println("Please enter your vote");
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int vote;
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String input = "";
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String position = msg.substring(0, msgIndex);
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String justMsg = msg.substring(msgIndex + 1);
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BufferedReader bfr = new BufferedReader(new InputStreamReader(System.in));
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while (socket.isConnected() && !socket.isClosed()) {
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try {
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input = userInput.nextLine();
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vote = Integer.parseInt(input);
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if (bfr.ready()) {
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System.out.println(justMsg);
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System.out.println("Please enter your vote");
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String msgInput = bfr.readLine();
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int vote;
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try {
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vote = Integer.parseInt(msgInput);
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LOGGER.info("input is: " + vote);
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} catch (Exception e) {
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LOGGER.warn(e.getMessage());
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System.out.println("Invalid vote");
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input = String.valueOf(Integer.MAX_VALUE);
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msgInput = String.valueOf(Integer.MAX_VALUE);
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}
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sendMsgToServer(Protocol.votedFor + "$" + position + "$" + input);
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LOGGER.debug("msg to server is: " + Protocol.votedFor + "$" + position + "$" + input);
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sendMsgToServer(Protocol.votedFor + "$" + position + "$" + msgInput);
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LOGGER.debug(
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"msg to server is: " + Protocol.votedFor + "$" + position + "$" + msgInput);
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Thread.sleep(5);
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}
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//LOGGER.debug("just checked next line");
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} catch (IOException | InterruptedException e) {
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e.printStackTrace();
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}
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}
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}
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}).start();
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}
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/**
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@ -98,7 +98,7 @@ public class Protocol {
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public static final String startANewGame = "STGAM";
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/**
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* Client informs server that they have voted and delivers this vote in the form of "CVOTE$position"
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* Client informs server that they have voted and delivers this vote in the form of "CVOTE$position$vote"
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*/
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public static final String votedFor = "CVOTE";
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@ -1,6 +1,9 @@
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package ch.unibas.dmi.dbis.cs108.multiplayer.server;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
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import ch.unibas.dmi.dbis.cs108.gamelogic.TrainOverflow;
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import ch.unibas.dmi.dbis.cs108.gamelogic.VoteHandler;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.Protocol;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.ServerPinger;
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import java.io.*;
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@ -182,6 +185,44 @@ public class ClientHandler implements Runnable {
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}
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}
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/**
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* Takes a msg of the form position$vote and extracts vote and position from it and saves it
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* in VoteHandler.getClientVoteData
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* @param msg the messaged to decode
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*/
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public void decodeVote(String msg){
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int msgIndex = msg.indexOf('$');
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int vote = Integer.MAX_VALUE;
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int position = 0;
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LOGGER.debug("Message is " + msg);
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try {
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position = Integer.parseInt(msg.substring(0,msgIndex));
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vote = Integer.parseInt(msg.substring(msgIndex + 1));
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LOGGER.debug("Vote is:" + vote);
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} catch (Exception e) {
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LOGGER.warn("Invalid vote " + e.getMessage());
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}
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LOGGER.debug("Vote is:" + vote);
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if(vote != Integer.MAX_VALUE) { //gets MAX_VALUE when the vote wasn't valid
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VoteHandler.getClientVoteData().setVote(position,vote);
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LOGGER.debug("Player vote: " + vote);
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VoteHandler.getClientVoteData().setHasVoted(position,true);
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}
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}
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/**
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* Initializes a new Game instance and starts its run method in a new thread
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*/
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public void startNewGame() {
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try {
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Game game = new Game(this,6,1, ClientHandler.getConnectedClients().size());
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Thread t = new Thread(game);
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t.start();
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} catch (TrainOverflow e) {
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LOGGER.warn(e.getMessage());
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}
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}
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/**
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* Removes & disconnects the client. To be used if a severe connection loss is detected (i.e. if trying to
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* send / receive a message throws an exception, not just if ping-pong detects a connection loss).
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@ -78,34 +78,11 @@ public class JServerProtocolParser {
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case Protocol.votedFor:
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LOGGER.debug("Made it here");
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msg = msg.substring(6);
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int msgIndex = msg.indexOf('$');
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int vote = Integer.MAX_VALUE;
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int position = 0;
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LOGGER.debug("Message is " + msg);
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try {
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position = Integer.parseInt(msg.substring(0,msgIndex));
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vote = Integer.parseInt(msg.substring(msgIndex + 1));
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LOGGER.debug("Vote is:" + vote);
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} catch (Exception e) {
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LOGGER.warn("Invalid vote " + e.getMessage());
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}
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LOGGER.debug("Vote is:" + vote);
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if(vote != Integer.MAX_VALUE) { //gets MAX_VALUE when the vote wasn't valid
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VoteHandler.getClientVoteData().setVote(position,vote);
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LOGGER.debug("Player vote: " + vote);
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VoteHandler.getClientVoteData().setHasVoted(position,true);
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}
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h.decodeVote(msg);
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break;
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case Protocol.startANewGame:
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try {
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Game game = new Game(h,6,1, ClientHandler.getConnectedClients().size());
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Thread t = new Thread(game);
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t.start();
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} catch (TrainOverflow e) {
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LOGGER.warn(e.getMessage());
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}
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h.startNewGame();
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break;
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default:
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System.out.println("Received unknown command");
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}
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