Formatted according to google-style and added a ServerLobby class meant to represent the context of the game when not in a lobby or in a running game.
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@ -25,5 +25,5 @@ public class CentralServerData {
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private Map<Client, Socket> clientSocketMap;
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private Map<Socket, Client> socketClientMap;
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private Map<Game,Client> gameClientMap;
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private Map<Game, Client> gameClientMap;
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}
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@ -9,9 +9,8 @@ import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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/**
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* Class that shall contain all non-game logik information
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* relevant to a game session needed for client-server and client-client
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* communication.
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* Class that shall contain all non-game logik information relevant to a game session needed for
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* client-server and client-client communication.
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*/
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public class GameSessionData {
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@ -0,0 +1,10 @@
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package ch.unibas.dmi.dbis.cs108.sebaschi;
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/**
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* This class is just everyone on the server, which games are open to join, who is in session. I.E.
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* the context of the game just after joining the server, before starting a game and entering into a
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* lobby.
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*/
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public class ServerLobby {
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}
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