Merge remote-tracking branch 'origin/master'
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@@ -57,7 +57,6 @@ public class JClientProtocolParser {
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System.out.println("Human Vote:");
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c.positionSetter(msg.substring(6));
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break;
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case Protocol.serverDeliversLobbyList:
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case Protocol.changedUserName:
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c.changeUsername(msg.substring(6));
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break;
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@@ -18,9 +18,10 @@ public class Protocol {
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* Strings listed here). If additional information is necessary, it should be
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* given after a dollar sign, as such: {@code PRTCL$information}.
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* It should be noted that the server simply ignores the 6th character, however
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* for clarity's sake it should always be a $.
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* The client does not need to send who they are, since the server will receive
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* any client message on its dedicated clientHandler thread.
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* for clarity's sake it should always be a $. If more than one piece of information needs to be sent, the separate
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* pieces of information should also be delimited with a dollar sign (see whisper for an example). In that case, it
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* is very important that it is a $ and nothing else. Also, in such cases, we need to make sure the pieces of
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* information between the $ do not contain $ themselves (for example, usernames cannot contain $).
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*/
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@@ -106,7 +107,6 @@ public class Protocol {
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/**
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* Client requests to join the Lobby with the given number, for example,
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* {@code JOINL$2} means the client wants to join lobby 2.
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* todo: document handling when lobby is already full
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*/
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public static final String joinLobby = "JOINL";
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@@ -118,11 +118,11 @@ public class Protocol {
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/**
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* Whisper chat. Syntax: {@code WHISP$recipient's username$message}
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*/
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public static final String whisper ="WHISP";
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public static final String whisper = "WHISP";
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/**
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* A Client decides to start the game. The game is started in the lobby the message came from.
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* A Client (lobby admin) decides to start the game. The game is started in the lobby the message came from.
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* Only one game can be started per lobby at a time.
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*/
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public static final String startANewGame = "STGAM";
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@@ -183,12 +183,7 @@ public class Protocol {
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public static final String serverRequestsHumanVote = "HVOTR";
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/**
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* todo: doc
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*/
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public static final String serverDeliversLobbyList = "LLIST"; //todo: do we need this?
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/**
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* Informs Client, that their username has been changed
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* Informs Client that their username has been changed. Syntax {@code CHNAM$newname}
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*/
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public static final String changedUserName = "CHNAM";
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@@ -1,41 +0,0 @@
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Client to server commands:
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Implemented:
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* LOGON$name Log on, with the name set to whatever follow $.
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* CHATA$message Send chat message to all
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* QUITS request to quit server/ leave server. The server should then remove the
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relevant ClientHandler and close the sockets, but before doing so, it sends
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"QUITC" to the client to confirm the quitting. The client doesn't close any
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sockets until receiving "QUITC"
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* CPING Ping from client to server.
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* PINGB Pingback from client to server.
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* NAMEC$name Change name to whatever is specified
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* CRTGM Create a new game
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*
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Future / planned:
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* CHATW whisper chat
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* CHATG ghost chat
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* LEAVG leave a game
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* JOING join a game
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* VOTEG ghost voting who to infect
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* VOTEH humans voting who is the ghost
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* LISTP list players/clients in session with the Server
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* LISTL list open lobbies
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Server to client Commands:
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Implemented:
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* SPING Ping from server to client
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* PINGB Pingback from client to server.
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* QUITC Confirms to the client that they are being disconnected from the server.
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* LLIST$LobbyIDAndAdmin
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Response to LISTL. Parameter is a string.
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Future / planned:
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* MSGRS "Message received": Paramaters: a string detailing to the client that and what the server received as command.
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* SEROR Server had an error. (used for debugging)
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* NOCMD No command found.
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