Game can now handle a name change and an exit by a client

This commit is contained in:
Seraina 2022-04-14 14:56:25 +02:00
parent a0a82f8f8c
commit 44a534bafa
5 changed files with 84 additions and 8 deletions

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@ -3,6 +3,7 @@ package ch.unibas.dmi.dbis.cs108;
import ch.unibas.dmi.dbis.cs108.multiplayer.client.Client;
import ch.unibas.dmi.dbis.cs108.multiplayer.server.Server;
import java.net.InetAddress;
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.apache.logging.log4j.core.tools.picocli.CommandLine.Help.IParameterRenderer;

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@ -2,9 +2,13 @@ package ch.unibas.dmi.dbis.cs108.gamelogic;
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Ghost;
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.GhostNPC;
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Human;
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.HumanNPC;
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Passenger;
import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
import java.util.Arrays;
import java.util.HashSet;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
@ -72,6 +76,41 @@ public class GameState {
return train;
}
/**
*
*
*/
public void changeUsername(String oldName, String newName){
for (Passenger passenger : passengerTrain) {
String name = passenger.getName();
if (name.equals(oldName)) {
passenger.setName(newName);
}
}
}
/**
*
*/
public void handleClientDisconnect(ClientHandler disconnectedClient) {
for(Passenger passenger : passengerTrain) {
if (passenger.getIsPlayer()) {
if (passenger.getClientHandler().equals(disconnectedClient)) {
String name = passenger.getName() + "-NPC";
if (passenger.getIsGhost()) {
GhostNPC ghostNPC = new GhostNPC(passenger.getPosition(),name, passenger.getIsOG());
addNewPassenger(ghostNPC, passenger.getPosition());
} else { //is a human
HumanNPC humanNPC = new HumanNPC(passenger.getPosition(),name);
addNewPassenger(humanNPC, passenger.getPosition());
}
}
}
}
}
/**
@ -95,19 +134,19 @@ public class GameState {
String[] print = new String[6];
for (int i = 0; i < array.length; i++) {
if (array[i].getKickedOff()) {
print[i] = "-| kicked off: " + array[i].getPosition() + "|-";
print[i] = "| kicked off: " + array[i].getPosition() + " |";
} else {
if (array[i].getIsPlayer()) {
if (array[i].getIsGhost()) {
print[i] = "-| ghostPlayer: " + array[i].getPosition() + "|-";
print[i] = "| ghostPlayer: " + array[i].getPosition() + " |";
} else {
print[i] = "-| humanPlayer: " + array[i].getPosition() + " |";
}
} else {
if (array[i].getIsGhost()) {
print[i] = "-| ghostNPC: " + array[i].getPosition() + "|-";
print[i] = "| ghostNPC: " + array[i].getPosition() + " |";
} else {
print[i] = "-| humanNPC: " + array[i].getPosition() + "|-";
print[i] = "| humanNPC: " + array[i].getPosition() + " |";
}
}
}
@ -130,7 +169,7 @@ public class GameState {
StringBuilder stringBuilder = new StringBuilder();
String[] print = new String[6];
for (int i = 0; i < array.length; i++) {
print[i] = "-| " + array[i].getName() + ": " + array[i].getPosition() + "|-";
print[i] = "| " + array[i].getName() + ": " + array[i].getPosition() + " |";
}
for (int i = 0; i < array.length; i++) {

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@ -200,7 +200,7 @@ public class Client {
}
Socket socket;
try {
socket = new Socket(hostname, 42069);
socket = new Socket(hostname, 1873);
Client client = new Client(socket, null);
client.chatListener();
Thread cP = new Thread(client.clientPinger);

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@ -132,6 +132,11 @@ public class ClientHandler implements Runnable {
String helper = this.getClientUserName();
this.clientUserName = nameDuplicateChecker.checkName(newName);
broadcastAnnouncementToAll(helper + " has changed their nickname to " + clientUserName);
try {
getLobby().getGame().getGameState().changeUsername(helper,newName);
} catch (NullPointerException e) {
LOGGER.warn("No game has been started yet in this lobby");
}
}
/**
@ -186,7 +191,7 @@ public class ClientHandler implements Runnable {
}
/**
* Broadcasts a pseudo chat Message from a NPC to all active clients
* Broadcasts a pseudo chat Message from a NPC to all active clients in the corresponding lobby
*
* @param msg the Message to be broadcast
*/
@ -307,6 +312,7 @@ public class ClientHandler implements Runnable {
try {
Lobby l = getLobby();
Game game = new Game(6,1, l.getLobbyClients().size(), l);
l.setGame(game);
Thread t = new Thread(game);
t.start();
} catch (TrainOverflow e) {
@ -388,6 +394,10 @@ public class ClientHandler implements Runnable {
Lobby l = Lobby.getLobbyFromID(Lobby.clientIsInLobby(this));
if (l != null) {
l.removePlayer(this);
Game game = l.getGame();
if(game != null) {
l.getGame().getGameState().handleClientDisconnect(this);
}
}
}
@ -450,6 +460,11 @@ public class ClientHandler implements Runnable {
* Closes the client's socket, in, and out. and removes from global list of clients.
*/
public void disconnectClient() {
Lobby l = getLobby();
Game g = l.getGame();
if (l != null && g != null) {
l.getGame().getGameState().handleClientDisconnect(this);
}
socket = this.getSocket();
in = this.getIn();
out = this.getOut();

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@ -2,6 +2,7 @@ package ch.unibas.dmi.dbis.cs108.multiplayer.server;
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
import java.util.HashSet;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
@ -16,6 +17,8 @@ public class Lobby {
public static final Logger LOGGER = LogManager.getLogger();
public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
public static HashSet<Lobby> lobbies = new HashSet<>();
public Game game;
public boolean gameIsOngoing; //TODO(Seraina): getter and setter
private static final int MAX_NO_OF_CLIENTS = 6;
@ -93,6 +96,24 @@ public class Lobby {
return null;
}
/**
* Returns the game that the clients in this lobby are in
*
* @return the game associated with this lobby
*/
public Game getGame() {
return game;
}
/**
* Sets the game of this lobby to a certain game
*
* @param game The game to be set as this lobbys game
*/
public void setGame(Game game) {
this.game = game;
}
/**
* Returns the ID of the lobby that the client is in. If the client is not in any
* lobby, it returns -1.