Adding functionality for removing lobby from view. ClientHandler, GuiParameters Client and LoungeView now atleast have
the correspondingly named functions. No functionality tested yet.
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@ -402,6 +402,9 @@ public class Client {
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chatApp.getLoungeSceneViewController().clearLobbyPrint();
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chatApp.getLoungeSceneViewController().addLobbyPrint(data);
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break;
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case GuiParameters.removeLobby:
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removeLobbyFromGui(data);
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break;
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default:
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notificationTextDisplay(data);
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//TODO(Sebi,Seraina): should the gameController be in the Application just like the ChatController?
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@ -414,6 +417,11 @@ public class Client {
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}
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private void removeLobbyFromGui(String data) {
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loungeSceneViewController.removeLobbyFromView(data);
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LOGGER.debug("Made it into removeLobbyFromGui()");
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}
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private void addNewPlayerToGui(String data) {
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loungeSceneViewController.addClientToList(data);
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LOGGER.debug("addNewPlayerToGui() seems to have finished");
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@ -50,7 +50,6 @@ public class LoungeSceneViewController implements Initializable {
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public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
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@FXML
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private TextFlow highScore;
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@FXML
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@ -312,7 +311,7 @@ public class LoungeSceneViewController implements Initializable {
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LobbyListView.setVisible(true);
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}
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/**
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/**
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* Adds the gameView to the existing LobbyView
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*/
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public void addGameView() {
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@ -365,10 +364,10 @@ public class LoungeSceneViewController implements Initializable {
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}
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/**
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* Adds players to a lobby
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* "NMEMB" {@link ch.unibas.dmi.dbis.cs108.multiplayer.helpers.GuiParameters}
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* Adds players to a lobby "NMEMB" {@link ch.unibas.dmi.dbis.cs108.multiplayer.helpers.GuiParameters}
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*
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* @param lobbyID the Id the Player belongs to
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* @param player the player to be added
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* @param player the player to be added
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*/
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public void addPlayerToLobby(String lobbyID, String player) {
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LOGGER.debug("Lobby ID: " + lobbyID + " player: " + player);
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@ -376,13 +375,13 @@ public class LoungeSceneViewController implements Initializable {
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@Override
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public void run() {
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Iterator<ClientListItem> itr = clients.iterator();
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while(itr.hasNext()){
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ClientListItem cl = itr.next();
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if(cl.getName().equals(player)){
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LobbyListItem li = lobbyIDtoLobbyMop.get(lobbyID);
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li.getClientsInLobby().add(cl);
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}
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}
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while (itr.hasNext()) {
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ClientListItem cl = itr.next();
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if (cl.getName().equals(player)) {
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LobbyListItem li = lobbyIDtoLobbyMop.get(lobbyID);
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li.getClientsInLobby().add(cl);
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}
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}
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}
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});
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@ -392,7 +391,7 @@ public class LoungeSceneViewController implements Initializable {
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* Used when a new lobby shall be added to the view. "NLOBBY" {@link
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* ch.unibas.dmi.dbis.cs108.multiplayer.helpers.GuiParameters}
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*
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* @param lobbyID the ID of the new lobby
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* @param lobbyID the ID of the new lobby
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* @param adminName the name of the Lobby admin
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*/
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public void newLobby(String lobbyID, String adminName) {
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@ -411,7 +410,7 @@ public class LoungeSceneViewController implements Initializable {
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}
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LobbyListItem item = new LobbyListItem(id, admin, new SimpleBooleanProperty(ownedByClient),
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new SimpleBooleanProperty(true), new SimpleIntegerProperty(0));
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lobbyIDtoLobbyMop.put(lobbyID,item);
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lobbyIDtoLobbyMop.put(lobbyID, item);
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LOGGER.debug("In newLobby()2 LobbyListView" + LobbyListView);
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Platform.runLater(new Runnable() {
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@Override
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@ -430,6 +429,7 @@ public class LoungeSceneViewController implements Initializable {
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/**
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* Send the joinLobby Protocol message
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*
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* @param lobbyID the Lobby to be joinded
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*/
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public void joinGame(String lobbyID) {
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@ -480,9 +480,10 @@ public class LoungeSceneViewController implements Initializable {
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/**
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* Sould remove a client of a certain name from the ListView
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*
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* @param name the name of the client to be removed
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*/
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public void removeClientFromList(String name){
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public void removeClientFromList(String name) {
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Iterator<ClientListItem> it = clients.iterator();
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while (it.hasNext()) {
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String uid = it.next().getName();
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@ -490,9 +491,10 @@ public class LoungeSceneViewController implements Initializable {
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it.remove();
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break;
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}
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} }
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}
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}
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public void removeClientFromLobby(String s){
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public void removeClientFromLobby(String s) {
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//todo
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}
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@ -544,6 +546,7 @@ public class LoungeSceneViewController implements Initializable {
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/**
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* Adds a String to the highScore Text Flow
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*
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* @param data the String to be added
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*/
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public void addHighScore(String data) {
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@ -553,7 +556,7 @@ public class LoungeSceneViewController implements Initializable {
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@Override
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public void run() {
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highScore.getChildren().clear();
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for(String argument : arguments) {
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for (String argument : arguments) {
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LOGGER.debug("HighScore " + argument);
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Text text = new Text(argument + System.lineSeparator());
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text.setFill(Color.BLACK);
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@ -565,15 +568,16 @@ public class LoungeSceneViewController implements Initializable {
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/**
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* Adds a String to the lobbyPrint TextFlow
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*
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* @param data the String to be added
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* */
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*/
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public void addLobbyPrint(String data) {
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String[] arguments = data.split("/n");
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LOGGER.debug(arguments.length);
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Platform.runLater(new Runnable() {
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@Override
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public void run() {
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for(String argument : arguments) {
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for (String argument : arguments) {
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LOGGER.debug("HighScore " + argument);
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Text text = new Text(argument + System.lineSeparator());
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text.setFill(Color.BLACK);
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@ -594,5 +598,18 @@ public class LoungeSceneViewController implements Initializable {
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}
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});
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}
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public void removeLobbyFromView(String data) {
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Iterator<LobbyListItem> itr = lobbies.iterator();
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while (itr.hasNext()) {
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LobbyListItem item = itr.next();
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if (item.getLobbyID().equals(data)) {
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itr.remove();
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LOGGER.debug(
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"Made it into removeLobbyFromView if clause for lobby w/ ID: " + item.getLobbyID()
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+ " for data passed: " + data);
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}
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}
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}
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}
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@ -96,4 +96,9 @@ public class GuiParameters {
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* pan out
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*/
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public static final String updatePrintLobby = "PRLOBB";
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/**
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* Tells gui to remove a lobby from view. Form: {@code RMVLBY$<LobbyID>}
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*/
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public static final String removeLobby = "RMVLBY";
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}
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@ -516,6 +516,12 @@ public class ClientHandler implements Runnable {
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if (l != null) {
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l.removePlayer(this);
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Game game = l.getGame();
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if(l.getAdmin().equals(getClientUserName())){
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//Lobby closed because admin left. Lobby must be removed from gui view
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guiUpdateAll(Protocol.printToGUI+"$"+GuiParameters.removeLobby+"$"+l.getLobbyID());
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}else{
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//client just leaves lobby
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}
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if (game != null) {
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l.getGame().getGameState().handleClientDisconnect(this);
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l.removeGameFromRunningGames(game);
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