diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/Spiellogikentwurf/Game.java b/src/main/java/ch/unibas/dmi/dbis/cs108/Spiellogikentwurf/Game.java new file mode 100644 index 0000000..49ebb8f --- /dev/null +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/Spiellogikentwurf/Game.java @@ -0,0 +1,30 @@ +package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf; + +import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Passenger; + +import java.lang.reflect.Constructor; + +public class Game { + /**Can be extended for optional Game-settings**/ + protected int nrOfPlayers; //sets the length of the train + protected int nrOfGhosts; // sets how many Ghosts we start witch + protected int nrOfUsers; // safes how many clients are active in this Game + Train train; // safes who sits where ToDo: Figure out who and where and if this needs to be changed i.e. when a client looses connection. (Schon gelöst mit timer?) + + /** + * Constructs a Game instance where + * @param nrOfPlayers is the length of the Train + * @param nrOfGhosts is the number of OG Ghosts you want to start with and + * @param nrOfUsers is the number of active users at the time (non NPC's) + */ + Game (int nrOfPlayers, int nrOfGhosts, int nrOfUsers) { + this.nrOfPlayers = nrOfPlayers; + this.nrOfGhosts = nrOfGhosts; + this.nrOfUsers = nrOfUsers; + } + + + + + +} diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/Spiellogikentwurf/GameFunctions.java b/src/main/java/ch/unibas/dmi/dbis/cs108/Spiellogikentwurf/GameFunctions.java new file mode 100644 index 0000000..e70e8ab --- /dev/null +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/Spiellogikentwurf/GameFunctions.java @@ -0,0 +1,28 @@ +package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf; + +public class GameFunctions { + /**Can be extended for optional Game-settings**/ + int nrOfPlayers; //sets the length of the train + int nrOfGhosts; // sets how many Ghosts we start witch + int nrOfUsers; // safes how many clients are active in this Game + + GameFunctions (int nrOfPlayers, int nrOfGhosts, int nrOfUsers) { + this.nrOfPlayers = nrOfPlayers; + this.nrOfGhosts = nrOfGhosts; + this.nrOfUsers = nrOfUsers; + } + + public int getNrOfGhosts() { + return nrOfGhosts; + } + + public int getNrOfPlayers() { + return nrOfPlayers; + } + + public int getNrOfUsers() { + return nrOfUsers; + } + + +} diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/Spiellogikentwurf/Train.java b/src/main/java/ch/unibas/dmi/dbis/cs108/Spiellogikentwurf/Train.java new file mode 100644 index 0000000..0144e28 --- /dev/null +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/Spiellogikentwurf/Train.java @@ -0,0 +1,72 @@ +package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf; + +import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Passenger; + +import java.util.Arrays; + +public class Train { + int[] orderOfTrain; //gives the random order in which the passengers enter the train + + /** + * Constructs a Train with orderOfTrain of the size nrOfPlayers, filled with a Random order of the numbers 0-5 + * @param nrOfPlayers sets how many Players fit in the Train + * @param nrOfUsers sets how many of the Players are Users (vs NPC's) + * @throws TrainOverflow if you want to play with to many users (Train is to small) + */ + Train (int nrOfPlayers, int nrOfUsers) throws TrainOverflow { + + if (nrOfPlayers < nrOfUsers) { + throw new TrainOverflow(); //ToDo: What kind of Exception must be thrown here and who handles it how? + } + + int[] userTrain = new int[nrOfPlayers]; + int[] check = new int[nrOfPlayers]; + int i = 0; + int zeroCounter = 0; + while (i < nrOfPlayers) { + int randomNr = (int) ((Math.random() * ((nrOfPlayers)) + 0)); + if (randomNr == 0) { + if (zeroCounter == 0) { + i++; + zeroCounter++; + } + } + if (!isInArray(check, randomNr)) { + userTrain[i] = randomNr; + check[randomNr] = randomNr; + i++; + } + + } + this.orderOfTrain = userTrain; + } + + /** + * Checks if the key is to be found in an array + * @param array the array to be searched + * @param key the value searched for + * @return true if and only if key is found + */ + static public boolean isInArray(int[] array, int key) { + int i = 0; + while (i < array.length) { + if (array[i] == key) { + return true; + } + i++; + } + return false; + } + + public static void main(String[] args) { + int[] a = {1,2,3,4,5}; + System.out.println(isInArray(a,0)); + //Test + try { + Train t = new Train(6,1); + } catch (TrainOverflow e) { + System.out.println(e.getMessage()); + } + + } +} diff --git a/src/main/java/ch/unibas/dmi/dbis/cs108/Spiellogikentwurf/TrainOverflow.java b/src/main/java/ch/unibas/dmi/dbis/cs108/Spiellogikentwurf/TrainOverflow.java new file mode 100644 index 0000000..7607ba4 --- /dev/null +++ b/src/main/java/ch/unibas/dmi/dbis/cs108/Spiellogikentwurf/TrainOverflow.java @@ -0,0 +1,10 @@ +package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf; + +public class TrainOverflow extends Exception{ + private static final String message = "Too many users are logged on"; + + @Override + public String getMessage() { + return message; + } +}