Commits maybe need to be added to merge with GUI_MilestoneIV is possible
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1
OgGhostWinners.txt
Normal file
1
OgGhostWinners.txt
Normal file
@ -0,0 +1 @@
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B
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@ -19,7 +19,7 @@ public class BudaLogConfig {
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LoggerContext ctx = (LoggerContext) LogManager.getContext(false);
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Configuration config = ctx.getConfiguration();
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LoggerConfig loggerConfig = config.getLoggerConfig(LogManager.ROOT_LOGGER_NAME);
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loggerConfig.setLevel(Level.ERROR); // change level here
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loggerConfig.setLevel(Level.INFO); // change level here
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ctx.updateLoggers(); // This causes all Loggers to refetch information from their LoggerConfig.
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}
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@ -8,6 +8,8 @@ import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.HumanNPC;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.HumanPlayer;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Passenger;
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import ch.unibas.dmi.dbis.cs108.highscore.OgGhostHighScore;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.GuiParameters;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.Protocol;
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import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
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import ch.unibas.dmi.dbis.cs108.multiplayer.server.Lobby;
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import java.util.HashSet;
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@ -76,6 +78,29 @@ public class Game implements Runnable {
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return null;
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}
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public Game getGame() {
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return this;
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}
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/**
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* Initializes new thread that constantly sends a gameState update to all clients in this game
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*/
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public void gameStateModelUpdater(){
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new Thread(() -> {
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while (getGame().isOngoing) {
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for (Passenger passenger : getGameState().getPassengerTrain()) {
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passenger.send(GuiParameters.updateGameState, getGame());
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}
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try {
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Thread.sleep(4000); //TODO: Is this a good intervall?
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}).start();
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}
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/**
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* Starts a new game, creates a passenger array and saves it in gameState, sets the OG
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* currently at gameState.train[3] fills the passengerTrain moving from left to rigth in the
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@ -119,23 +144,27 @@ public class Game implements Runnable {
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i++;
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}
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LOGGER.info(gameState.toString());
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gameStateModelUpdater(); //TODO: does that work?
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i = 0;
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while (isOngoing) {//game cycle
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while (isOngoing) {//game cycle TODO: maybe check that more often inside game loop?!
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if (!isDay) {
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LOGGER.info("NIGHT");
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gameOverCheck = voteHandler.ghostVote(gameState.getPassengerTrain(), this);
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setDay(true);
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lobby.getAdmin().sendMsgToClientsInLobby(Protocol.printToGUI + "$" + ClientGameInfoHandler.itsDayTime + "$");
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} else {
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LOGGER.info("DAY");
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gameOverCheck = voteHandler.humanVote(gameState.getPassengerTrain(), this);
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setDay(false);
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lobby.getAdmin().sendMsgToClientsInLobby(Protocol.printToGUI + "$" + ClientGameInfoHandler.itsNightTime + "$");
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}
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if (gameOverCheck.equals(ClientGameInfoHandler.gameOverGhostsWin) || gameOverCheck.equals(
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ClientGameInfoHandler.gameOverHumansWin)) {
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if (gameOverCheck.equals(ClientGameInfoHandler.gameOverGhostsWin) && getOgGhost().getIsPlayer()) {
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OgGhostHighScore.addOgGhostWinner(getOgGhost().getName());
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}
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lobby.getAdmin().sendMsgToClientsInLobby(Protocol.printToGUI + "$" + GuiParameters.viewChangeToLobby + "$");
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lobby.getAdmin().broadcastAnnouncementToLobby(gameOverCheck);
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lobby.removeGameFromRunningGames(this);
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lobby.addGameToFinishedGames(this);
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@ -4,6 +4,7 @@ import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.GhostNPC;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.HumanNPC;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Passenger;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.GuiParameters;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.Protocol;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@ -48,11 +49,10 @@ public class ServerGameInfoHandler {
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* won't get bored Formartiert Nachrichten die für einen Spectator gedacht sind.
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*
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* @param msg the message to be formatted
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* @param passenger the passenger getting the message
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* @param game the game in wich the passenger lives
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* @return a message in a protocol format
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*/
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public static String spectatorFormat(String msg, Passenger passenger, Game game) {
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public static String spectatorFormat(String msg, Game game) {
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switch (msg) {
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case ClientGameInfoHandler.ghostVoteRequest:
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case ClientGameInfoHandler.itsNightTime:
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@ -62,6 +62,9 @@ public class ServerGameInfoHandler {
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case ClientGameInfoHandler.itsDayTime:
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msg = Protocol.printToClientConsole + "$Humans are voting:" + game.gameState.toString();
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break;
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case GuiParameters.updateGameState:
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msg = Protocol.printToGUI + "$" + GuiParameters.updateGameState + game.getGameState().toString();
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break;
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default:
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msg = Protocol.printToClientConsole + "$" + msg;
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}
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@ -110,7 +113,10 @@ public class ServerGameInfoHandler {
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case ClientGameInfoHandler.noiseNotification + 4 + " time(s)":
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case ClientGameInfoHandler.noiseNotification + 5 + " time(s)":
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String outMsg = npc.getName() + ": " + noiseRandomizer();
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//TODO: add likelyhood
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game.getLobby().getAdmin().broadcastNpcChatMessageToLobby(outMsg);
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game.getLobby().getAdmin().sendMsgToClientsInLobby(Protocol.printToGUI + GuiParameters.noiseHeardAtPosition
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+ "$" + npc.getPosition() + "$");
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break;
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case ClientGameInfoHandler.ghostVoteRequest:
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npc.vote(game);
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@ -133,6 +139,8 @@ public class ServerGameInfoHandler {
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case ClientGameInfoHandler.noiseNotification + 5 + " time(s)":
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String outMsg = npc.getName() + ": " + noiseRandomizer();
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game.getLobby().getAdmin().broadcastNpcChatMessageToLobby(outMsg);
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game.getLobby().getAdmin().sendMsgToClientsInLobby(Protocol.printToGUI + GuiParameters.noiseHeardAtPosition
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+ "$" + npc.getPosition() + "$");
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break;
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case ClientGameInfoHandler.humanVoteRequest:
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npc.vote(game);
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@ -4,6 +4,8 @@ import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.ClientVoteData;
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import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
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import ch.unibas.dmi.dbis.cs108.gamelogic.ServerGameInfoHandler;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.GuiParameters;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.Protocol;
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import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@ -41,7 +43,12 @@ public class GhostPlayer extends Ghost {
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*/
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@Override
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public void send(String msg, Game game) {
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String formattedMsg = ServerGameInfoHandler.format(msg, this, game);
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String formattedMsg;
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if (msg.equals(GuiParameters.updateGameState)) {
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formattedMsg = Protocol.printToGUI + "$" + GuiParameters.updateGameState + game.getGameState().toString();
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} else {
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formattedMsg = ServerGameInfoHandler.format(msg, this, game);
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}
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clientHandler.sendMsgToClient(formattedMsg);
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}
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@ -4,6 +4,8 @@ import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.ClientVoteData;
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import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
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import ch.unibas.dmi.dbis.cs108.gamelogic.ServerGameInfoHandler;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.GuiParameters;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.Protocol;
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import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
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import java.util.Arrays;
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import org.apache.logging.log4j.LogManager;
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@ -42,7 +44,12 @@ public class HumanPlayer extends Human {
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*/
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@Override
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public void send(String msg, Game game) {
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String formattedMsg = ServerGameInfoHandler.format(msg,this, game);
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String formattedMsg;
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if (msg.equals(GuiParameters.updateGameState)) {
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formattedMsg = Protocol.printToGUI + "$" + GuiParameters.updateGameState + game.getGameState().humanToString();
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} else {
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formattedMsg = ServerGameInfoHandler.format(msg, this, game);
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}
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clientHandler.sendMsgToClient(formattedMsg);
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}
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@ -29,6 +29,6 @@ public class Spectator extends Passenger{
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*/
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@Override
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public void send(String msg, Game game) {
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clientHandler.sendMsgToClient(ServerGameInfoHandler.spectatorFormat(msg, this, game));
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clientHandler.sendMsgToClient(ServerGameInfoHandler.spectatorFormat(msg, game));
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}
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}
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@ -11,6 +11,7 @@ import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.GameController;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.ClientPinger;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.GuiParameters;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.Protocol;
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import java.net.InetAddress;
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@ -309,35 +310,92 @@ public class Client {
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}
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/**
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* funnels a message to the gui, where depending on the message different functions/controls/methods
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* of the gui are targeted. The message contains information on what to do, which are extracted
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* @param msg a message of the form {@code parameter$msg}
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*
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* funnels a message to the gui, where depending on the parameter different functions/controls/methods
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* of the gui are targeted. The data contains more information the gui needs
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* @param parameter a string according to {@link GuiParameters} and {@link ClientGameInfoHandler} can be empty
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* @param data some information in a string, separators can be $ or :
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*TODO(Seraina&Sebi): evtl. auslagern?
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*/
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public void sendToGUI(String msg) {
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int indexFirstDollar = msg.indexOf('$');
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String header = "";
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public void sendToGUI(String parameter, String data) {
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try {
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header = msg.substring(0,indexFirstDollar);
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} catch (IndexOutOfBoundsException e) {
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LOGGER.info(e.getMessage());
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}
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switch (header) {
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case ClientGameInfoHandler.itsNightTime:
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switch (parameter) {
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case ClientGameInfoHandler.itsNightTime: //ClientGameInfoHandler
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gameStateModel.setDayClone(false);
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break;
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case ClientGameInfoHandler.itsDayTime:
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case ClientGameInfoHandler.itsDayTime: //ClientGameInfoHandler
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gameStateModel.setDayClone(true);
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break;
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case GuiParameters.updateGameState:
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gameStateModel.setGSFromString(data);
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gameController.updateRoomLabels();
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break;
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case GuiParameters.noiseHeardAtPosition:
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try {
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int position = Integer.parseInt(data);
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determineNoiseDisplay(position);
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} catch (Exception e) {
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LOGGER.warn("Not a position given for noise");
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}
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break;
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case GuiParameters.listOfLobbies:
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//TODO
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break;
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case GuiParameters.listOfPLayers:
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//TODO
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break;
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case GuiParameters.viewChangeToGame:
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//TODO
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break;
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case GuiParameters.viewChangeToStart:
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//TODO
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break;
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case GuiParameters.viewChangeToLobby:
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//TODO
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break;
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default:
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gameController.addMessageToNotificationText(msg); //TODO(Sebi,Seraina): should the gameController be in the Application just like the ChatController?
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notificationTextDisplay(data);
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//TODO(Sebi,Seraina): should the gameController be in the Application just like the ChatController?
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}
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} catch (Exception e) {
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LOGGER.warn("Communication with GUI currently not possible: " + e.getMessage());
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}
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}
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/**
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* Starts a new thread, thad adds a message to notificationText in the gameController,
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* waits 3 seconds and deletes it again.
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* @param data the message to be added
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*/
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public void notificationTextDisplay(String data) {
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new Thread(() -> {
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try {
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gameController.addMessageToNotificationText(data);
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Thread.sleep(3000);
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gameController.clearNotificationText();
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} catch (InterruptedException e) {
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LOGGER.warn(e.getMessage());
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}
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}).start();
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}
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public void determineNoiseDisplay(int position) {
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switch (position) {
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case 0:
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gameController.noiseDisplay0();
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case 1:
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gameController.noiseDisplay1();
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case 2:
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gameController.noiseDisplay2();
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case 3:
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gameController.noiseDisplay3();
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case 4:
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gameController.noiseDisplay4();
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case 5:
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gameController.noiseDisplay5();
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}
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}
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@ -49,7 +49,6 @@ public class JClientProtocolParser {
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break;
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case Protocol.serverRequestsGhostVote:
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LOGGER.debug("Ghost received Vote request");
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//c.sendToGUI(ClientGameInfoHandler.ghostVoteRequest);
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c.positionSetter(msg.substring(6));
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break;
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case Protocol.serverRequestsHumanVote:
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@ -61,7 +60,17 @@ public class JClientProtocolParser {
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c.changeUsername(msg.substring(6));
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break;
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case Protocol.printToGUI:
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c.sendToGUI(msg.substring(6));
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String substring = msg.substring(6);
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int index = msg.indexOf("$");
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String parameter = "";
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String data = substring;
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try {
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parameter = msg.substring(0,index);
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data = msg.substring(index+1);
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} catch (Exception e) {
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LOGGER.warn("No parameter in PTGUI");
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}
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c.sendToGUI(parameter,data);
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break;
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default:
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System.out.println("Received unknown command");
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@ -1,5 +1,8 @@
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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.Client;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.GameStateModel;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.GuiParameters;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.GameStateModel;
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import javafx.event.EventHandler;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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@ -23,6 +26,8 @@ import javafx.scene.control.Label;
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import javafx.scene.control.SplitPane;
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import javafx.scene.control.TextArea;
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import javafx.scene.control.TextField;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.Background;
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import javafx.scene.layout.HBox;
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@ -31,13 +36,19 @@ import javafx.scene.layout.VBox;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Text;
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import javafx.scene.text.TextFlow;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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public class GameController {
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public static final Logger LOGGER = LogManager.getLogger(GameController.class);
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public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
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private static ClientModel client;
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private static GameStateModel gameStateModel;
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//TODO(Seraina, Sebi): Same issue as ChatController? do with setters?
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public GameController(ClientModel c, GameStateModel g) {
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client = c;
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@ -76,6 +87,20 @@ public class GameController {
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@FXML
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private TextFlow lableRoom5;
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@FXML
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private HBox notificationHBox;
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@FXML
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private ImageView noiseImage0;
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@FXML
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private ImageView noiseImage1;
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@FXML
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private ImageView noiseImage2;
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@FXML
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private ImageView noiseImage3;
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@FXML
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private ImageView noiseImage4;
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@FXML
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private ImageView noiseImage5;
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@FXML
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private Button noiseButton;
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@FXML
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private TextFlow notificationText;
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@ -132,22 +157,29 @@ public class GameController {
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* Sends a noise message, to the server, should be a gui message?
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*/
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public void noise() {
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client.getClient().sendMsgToServer("noise"); //TODO: Add message
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client.getClient().sendMsgToServer(
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Protocol.sendMessageToAllClients + "$" + Protocol.printToGUI + GuiParameters.noiseHeardAtPosition + "$"
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+ client.getClient().getPosition()); //TODO: Test!!
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}
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/**
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* Takes a given message and displays it in the notificationText Flow in the game Scene
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* @param msg the message to be displayed
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*/
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public void addMessageToNotificationText(String msg) {
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public void addMessageToNotificationText(String msg){
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Text notification = new Text(msg);
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try {
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notificationText.getChildren().clear();
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notificationText.getChildren().add(notification);
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} catch (Exception e) {
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LOGGER.trace("Not yet initialized");
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}
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//TODO: Wait for a certain time, then clear all again
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}
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/**
|
||||
* Updates the labels of the rooms accordingly to the datastructures in GameStateModel
|
||||
* Adds a msg to the room Lable at the specified position
|
||||
* @param names a String array containing all the names
|
||||
*/
|
||||
public void updateRoomLabels() {
|
||||
String[] names = gameStateModel.getPassengerTrainClone()[0];
|
||||
@ -165,6 +197,7 @@ public class GameController {
|
||||
Text role4 = new Text(roles[4]);
|
||||
Text role5 = new Text(roles[5]);
|
||||
|
||||
try {
|
||||
lableRoom0.getChildren().clear();
|
||||
lableRoom0.getChildren().add(name0);
|
||||
lableRoom0.getChildren().add(role0);
|
||||
@ -183,7 +216,83 @@ public class GameController {
|
||||
lableRoom5.getChildren().clear();
|
||||
lableRoom5.getChildren().add(name5);
|
||||
lableRoom5.getChildren().add(role5);
|
||||
} catch (Exception e) {
|
||||
LOGGER.trace("Not yet initialized");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an image of a bell on top of button0
|
||||
*/
|
||||
public void noiseDisplay0(){
|
||||
Image bell = new Image("ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.DayOpen.bell.png");
|
||||
try {
|
||||
noiseImage0.setImage(bell);
|
||||
} catch (Exception e) {
|
||||
LOGGER.trace("Not yet initialized");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an image of a bell on top of button1
|
||||
*/
|
||||
public void noiseDisplay1(){
|
||||
Image bell = new Image("ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.DayOpen.bell.png");
|
||||
try {
|
||||
noiseImage0.setImage(bell);
|
||||
} catch (Exception e) {
|
||||
LOGGER.trace("Not yet initialized");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an image of a bell on top of button2
|
||||
*/
|
||||
public void noiseDisplay2(){
|
||||
Image bell = new Image("ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.DayOpen.bell.png");
|
||||
try {
|
||||
noiseImage0.setImage(bell);
|
||||
} catch (Exception e) {
|
||||
LOGGER.trace("Not yet initialized");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an image of a bell on top of button3
|
||||
*/
|
||||
public void noiseDisplay3(){
|
||||
Image bell = new Image("ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.DayOpen.bell.png");
|
||||
try {
|
||||
noiseImage0.setImage(bell);
|
||||
} catch (Exception e) {
|
||||
LOGGER.trace("Not yet initialized");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an image of a bell on top of button4
|
||||
*/
|
||||
public void noiseDisplay4(){
|
||||
Image bell = new Image("ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.DayOpen.bell.png");
|
||||
try {
|
||||
noiseImage0.setImage(bell);
|
||||
} catch (Exception e) {
|
||||
LOGGER.trace("Not yet initialized");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an image of a bell on top of button5
|
||||
*/
|
||||
public void noiseDisplay5(){
|
||||
Image bell = new Image("ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.DayOpen.bell.png");
|
||||
try {
|
||||
noiseImage0.setImage(bell);
|
||||
} catch (Exception e) {
|
||||
LOGGER.trace("Not yet initialized");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void setGameStateModel(
|
||||
|
||||
@ -0,0 +1,45 @@
|
||||
package ch.unibas.dmi.dbis.cs108.multiplayer.helpers;
|
||||
|
||||
/**
|
||||
* This class contains parameters for the PTGUI protocol message
|
||||
*/
|
||||
public class GuiParameters {
|
||||
|
||||
/**
|
||||
* Tells GUI to update the gameStateModel, in the form {@code UPDATE$name:role:kickedOff$name:role:kickedOff} ... usw.
|
||||
*/
|
||||
public static final String updateGameState = "UPDATE";
|
||||
/**
|
||||
* Tells Gui, that the following statement after $, is a String containing the listOfLobbies
|
||||
*/
|
||||
public static final String listOfLobbies = "LOBBIES";
|
||||
|
||||
/**
|
||||
* Tells Gui, that what follows is a list of players per Lobby
|
||||
*/
|
||||
public static final String listOfPLayers = "PLAYERS";
|
||||
|
||||
/**
|
||||
* Tells Gui, that the passenger at position {@code position} has heard some noise
|
||||
* Form: {@code NOISE$position$}
|
||||
*/
|
||||
public static final String noiseHeardAtPosition = "NOISE";
|
||||
|
||||
/**
|
||||
* Tells Gui, that the start view should be displayed
|
||||
*/
|
||||
public static final String viewChangeToStart = "VCSTART";
|
||||
|
||||
/**
|
||||
* Tells Gui, that the lobby view should be displayed
|
||||
*/
|
||||
public static final String viewChangeToLobby = "VCLOBBY";
|
||||
|
||||
/**
|
||||
* Tells Gui, that the game view should be displayed
|
||||
*/
|
||||
public static final String viewChangeToGame = "VCGAME";
|
||||
|
||||
|
||||
|
||||
}
|
||||
@ -143,6 +143,12 @@ public class Protocol {
|
||||
*/
|
||||
public static final String highScoreList = "HSCOR";
|
||||
|
||||
/**
|
||||
* The client requests that a message in {@code STACL$msg} is sent to all clients but only the message
|
||||
* without a specific Server message to be added.
|
||||
*/
|
||||
public static final String sendMessageToAllClients = "STACL";
|
||||
|
||||
|
||||
|
||||
|
||||
@ -195,10 +201,9 @@ public class Protocol {
|
||||
public static final String changedUserName = "CHNAM";
|
||||
|
||||
/**
|
||||
* Sends a message to a client containing information for the gui. The command is structured {@code PTGUI$parameter$msg}
|
||||
* where the parameter specifies what exactly to do in de gui (i.e. change scene) and the optional
|
||||
* message contains information the gui needs from the server to execute the command specified in the parameter
|
||||
*
|
||||
* Handles all information that the gui of the client needs. The Form is {@code PTGUI$parameters$msg}
|
||||
* where the parameter tells the gui to do different things according to {@link GuiParameters} and the message
|
||||
* contains a certain information i.e. who is where in the train
|
||||
*/
|
||||
public static final String printToGUI = "PTGUI";
|
||||
|
||||
|
||||
@ -238,7 +238,7 @@ public class ClientHandler implements Runnable {
|
||||
* @param msg the Message to be broadcast. Does not have to be protocol-formatted, this method
|
||||
* will take care of that.
|
||||
*/
|
||||
public static void broadcastAnnouncementToAll(String msg) {
|
||||
public static void broadcastAnnouncementToAll(String msg) { //TODO: Adjust to GUI command?
|
||||
System.out.println(msg);
|
||||
for (ClientHandler client : connectedClients) {
|
||||
client.sendMsgToClient(Protocol.printToClientConsole + "$" + msg);
|
||||
@ -254,7 +254,7 @@ public class ClientHandler implements Runnable {
|
||||
* @param msg the Message to be broadcast. Does not have to be protocol-formatted, this method
|
||||
* will take care of that.
|
||||
*/
|
||||
public void broadcastAnnouncementToLobby(String msg) {
|
||||
public void broadcastAnnouncementToLobby(String msg) { //TODO: Adjust to GUI command?
|
||||
Lobby l = getLobby();
|
||||
if (l != null) {
|
||||
//System.out.println(msg); we can-comment this if you want lobby-announcements to print on the server console as well.
|
||||
@ -305,6 +305,35 @@ public class ClientHandler implements Runnable {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a given message to all connected client. The message has to already be protocol-formatted.
|
||||
*
|
||||
* @param msg the given message. Should already be protocol-formatted.
|
||||
*/
|
||||
public void sendMsgToAllClients(String msg) {
|
||||
for (ClientHandler client : connectedClients) {
|
||||
client.sendMsgToClient(msg);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a Message to all clients in the same lobby. The message has to already be protocol-formatted.
|
||||
* @param msg the given message. Should already be protocol-formatted.
|
||||
*/
|
||||
public void sendMsgToClientsInLobby(String msg) {
|
||||
Lobby l = getLobby();
|
||||
if (l != null) {
|
||||
//System.out.println(msg); we can-comment this if you want lobby-announcements to print on the server console as well.
|
||||
for (ClientHandler client : l.getLobbyClients()) {
|
||||
client.sendMsgToClient(msg);
|
||||
}
|
||||
} else {
|
||||
LOGGER.debug("Could not send announcements; probably client isn't in a lobby."
|
||||
+ "Will send across all lobbies now.");
|
||||
sendMsgToAllClients(msg);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Decode a whisper message
|
||||
*
|
||||
|
||||
@ -2,6 +2,7 @@ package ch.unibas.dmi.dbis.cs108.multiplayer.server;
|
||||
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
|
||||
import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.GuiParameters;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.Protocol;
|
||||
@ -81,6 +82,7 @@ public class JServerProtocolParser {
|
||||
try {
|
||||
int i = Integer.parseInt(msg.substring(6, 7));
|
||||
h.joinLobby(i);
|
||||
h.sendMsgToClient(Protocol.printToGUI + "$" + GuiParameters.viewChangeToLobby + "$");
|
||||
} catch (Exception e) {
|
||||
h.sendMsgToClient(Protocol.printToClientConsole
|
||||
+ "$Invalid input. Please use JOINL$1 to join Lobby 1, for example.");
|
||||
@ -88,6 +90,7 @@ public class JServerProtocolParser {
|
||||
break;
|
||||
case Protocol.createNewLobby:
|
||||
h.createNewLobby();
|
||||
h.sendMsgToClient(Protocol.printToGUI + "$" + GuiParameters.viewChangeToLobby+ "$");
|
||||
break;
|
||||
case Protocol.listLobbies:
|
||||
h.listLobbies();
|
||||
@ -97,6 +100,7 @@ public class JServerProtocolParser {
|
||||
break;
|
||||
case Protocol.leaveLobby:
|
||||
h.leaveLobby();
|
||||
h.sendMsgToClient(Protocol.printToGUI + "$" + GuiParameters.viewChangeToStart + "$");
|
||||
break;
|
||||
case Protocol.votedFor:
|
||||
LOGGER.debug("Made it here");
|
||||
@ -105,6 +109,7 @@ public class JServerProtocolParser {
|
||||
break;
|
||||
case Protocol.startANewGame:
|
||||
h.startNewGame();
|
||||
h.sendMsgToClientsInLobby(Protocol.printToGUI + "$" + GuiParameters.viewChangeToGame + "$");
|
||||
break;
|
||||
case Protocol.listGames:
|
||||
h.listGames();
|
||||
@ -112,6 +117,9 @@ public class JServerProtocolParser {
|
||||
case Protocol.highScoreList:
|
||||
h.sendHighScoreList();
|
||||
break;
|
||||
case Protocol.sendMessageToAllClients:
|
||||
msg = msg.substring(6);
|
||||
h.sendMsgToClient(msg);
|
||||
default:
|
||||
System.out.println("Received unknown command");
|
||||
}
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
@ -13,6 +13,16 @@
|
||||
<children>
|
||||
<Group fx:id="roomButtonGroupDay" layoutX="230.5" layoutY="220.0">
|
||||
<children>
|
||||
<HBox fx:id="notificationHBox" layoutX="50.0" layoutY="-74.0" rotate="12.4">
|
||||
<children>
|
||||
<ImageView fx:id="noiseImage0" fitHeight="150.0" fitWidth="125.0" pickOnBounds="true" preserveRatio="true" />
|
||||
<ImageView fx:id="noiseImage1" fitHeight="150.0" fitWidth="125.0" pickOnBounds="true" preserveRatio="true" />
|
||||
<ImageView fx:id="noiseImage2" fitHeight="150.0" fitWidth="125.0" pickOnBounds="true" preserveRatio="true" />
|
||||
<ImageView fx:id="noiseImage3" fitHeight="150.0" fitWidth="125.0" pickOnBounds="true" preserveRatio="true" />
|
||||
<ImageView fx:id="noiseImage4" fitHeight="150.0" fitWidth="125.0" pickOnBounds="true" preserveRatio="true" />
|
||||
<ImageView fx:id="noiseImage5" fitHeight="150.0" fitWidth="125.0" pickOnBounds="true" preserveRatio="true" />
|
||||
</children>
|
||||
</HBox>
|
||||
<Button id="room1" fx:id="buttonRoom0" accessibleRole="RADIO_BUTTON" alignment="TOP_CENTER" contentDisplay="GRAPHIC_ONLY" layoutX="21.5" minWidth="-Infinity" mnemonicParsing="false" onAction="#sendVote0" prefHeight="110.0" prefWidth="90.0" text="room0">
|
||||
<font>
|
||||
<Font size="25.0" />
|
||||
|
||||
Reference in New Issue
Block a user