started adding Debug Logger messages to the Lobby methods.
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@ -1,14 +1,20 @@
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package ch.unibas.dmi.dbis.cs108.sebaschi;
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package ch.unibas.dmi.dbis.cs108.sebaschi;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
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import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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/**
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/**
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* The Lobby one is in after a client sends the CRTGM command. THe Server
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* The Lobby one is in after a client sends the CRTGM command. THe Server
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*/
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*/
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public class Lobby {
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public class Lobby {
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public static final Logger LOGGER = LogManager.getLogger();
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public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
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private static final int MAX_NO_OF_CLIENTS = 6;
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private static final int MAX_NO_OF_CLIENTS = 6;
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private static int lobbies;
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private static int lobbies;
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@ -44,6 +50,8 @@ public class Lobby {
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this.players.add(admin);
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this.players.add(admin);
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this.numberOfPlayersInLobby = 1;
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this.numberOfPlayersInLobby = 1;
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lobbies++;
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lobbies++;
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LOGGER.debug("New Lobby created by " + admin.getClientUserName() + ". This lobby's ID: "
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+ this.lobbyID);
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}
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}
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/**
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/**
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@ -61,7 +69,14 @@ public class Lobby {
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* @param player who wants to join the lobby.
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* @param player who wants to join the lobby.
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*/
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*/
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public void addPlayer(ClientHandler player) {
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public void addPlayer(ClientHandler player) {
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if (players.size() != 6) {
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players.add(player);
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players.add(player);
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numberOfPlayersInLobby++;
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LOGGER.debug(player.getClientUserName() + " has been added to Lobby with ID: " + lobbyID
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+ ". Current number of players in this lobby: " + players.size());
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} else {
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}
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}
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}
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}
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}
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