formatting & lower case folders
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@ -5,18 +5,20 @@ import java.io.IOException;
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import java.net.Socket;
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/**
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* Sends a ping to the server ("CPING") every 2 seconds and checks if it has gotten a pingback.
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* The actual logging of the pingback (via the gotPingBack boolean) has to be done elsewhere,
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* depends on how the client receives and parses messages.
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* Sends a ping to the server ("CPING") every 2 seconds and checks if it has gotten a pingback. The
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* actual logging of the pingback (via the gotPingBack boolean) has to be done elsewhere, depends on
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* how the client receives and parses messages.
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*/
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public class ClientPinger implements Runnable {
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private boolean gotPingBack; //should be set to true (via setGotPingBack) as soon as the client gets a pingback.
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private boolean gotPingBack; //should be set to true when client gets a pingback.
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private boolean isConnected; //set to true unless the ClientPinger detects a connection loss.
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BufferedWriter out; //the output of this client through which the pings are sent
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private Socket socket;
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/**
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* @param socket the socket the Client is connected to which is used to end the thread if the connection is lost.
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* @param socket the socket the Client is connected to which is used to end the thread if the
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* connection is lost.
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* @param out the output through which the pings are sent.
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*/
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public ClientPinger(BufferedWriter out, Socket socket) {
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@ -5,18 +5,20 @@ import java.io.IOException;
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import java.net.Socket;
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/**
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* Sends a ping to the client ("SPING") every 2 seconds and checks if it has gotten a pingback.
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* The actual logging of the pingback (via the gotPingBack boolean) has to be done elsewhere,
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* depends on how the server receives and parses messages.
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* Sends a ping to the client ("SPING") every 2 seconds and checks if it has gotten a pingback. The
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* actual logging of the pingback (via the gotPingBack boolean) has to be done elsewhere, depends on
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* how the server receives and parses messages.
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*/
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public class ServerPinger implements Runnable {
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private boolean gotPingBack; //should be set to true (via setGotPingBack) as soon as the server gets a pingback.
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private boolean isConnected; //set to true unless the ServerPinger detects a connection loss.
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BufferedWriter out; //the output of this client through which the pings are sent
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private Socket socket;
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/**
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* @param socket the socket the ClientHandler is connected to; used to end the thread if the connection is lost.
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* @param socket the socket the ClientHandler is connected to; used to end the thread if the
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* connection is lost.
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* @param out the output through which the pings are sent.
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*/
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public ServerPinger(BufferedWriter out, Socket socket) {
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