Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
9bdfa6ad02
@ -5,3 +5,4 @@ Jonas of Istanbul
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serai
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serai
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serai
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serai
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@ -3,6 +3,7 @@ package ch.unibas.dmi.dbis.cs108.multiplayer.client;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.ClientGameInfoHandler;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.ClientModel;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.DayNightChangeListener;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.GUI;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.GameStateModel;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.ChatApp;
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@ -350,24 +351,12 @@ public class Client {
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switch (parameter) {
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case GuiParameters.night: //ClientGameInfoHandler;
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gameStateModel.setDayClone(false);
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LOGGER.debug("----------------Night, Your role is:" + gameStateModel.getYourRole() + gameStateModel);
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Sprites.setNightSprites(gameStateModel.getPassengerTrainClone()[1], GameController.getGameStateModel().getKickedOff());
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chatApp.getGameController().updateGameSprites();
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chatApp.getGameController().setNoiseButtonInvisible();
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chatApp.getGameController().setVoteButtonVisibilityNight(gameStateModel);
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break;
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case GuiParameters.day: //ClientGameInfoHandler
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gameStateModel.setDayClone(true);
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LOGGER.debug("----------------Day, Your role is:" + gameStateModel.getYourRole()+ gameStateModel);
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Sprites.setDaySprites(gameStateModel.getPassengerTrainClone()[1], GameController.getGameStateModel().getKickedOff());
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chatApp.getGameController().updateGameSprites();
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chatApp.getGameController().setNoiseButtonVisible();
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chatApp.getGameController().setVoteButtonVisibilityDay(gameStateModel);
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break;
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case GuiParameters.updateGameState:
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gameStateModel.setGSFromString(data);
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chatApp.getGameController().updateRoomLabels();
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gameStateModel.setRoleFromPosition(position);
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break;
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case GuiParameters.noiseHeardAtPosition:
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try {
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@ -382,6 +371,7 @@ public class Client {
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//TODO
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break;
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case GuiParameters.VoteIsOver:
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chatApp.getGameController().setNoiseButtonInvisible();
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chatApp.getGameController().clearAllNoiseDisplay();
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break;
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case GuiParameters.getMembersInLobby:
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@ -389,13 +379,12 @@ public class Client {
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break;
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case GuiParameters.viewChangeToGame:
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chatApp.getLoungeSceneViewController().addGameView();
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//TODO
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gameStateModel.setGameOver(false);
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new Thread(new DayNightChangeListener(gameStateModel, chatApp, position)).start();
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break;
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/*case GuiParameters.viewChangeToStart:
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//TODO
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break;*/
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case GuiParameters.viewChangeToLobby:
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chatApp.getLoungeSceneViewController().removeGameView();
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gameStateModel.setGameOver(true);
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//TODO
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break;
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case GuiParameters.addNewMemberToLobby:
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@ -50,6 +50,7 @@ public class JClientProtocolParser {
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break;
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case Protocol.serverConfirmQuit:
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c.disconnectFromServer();
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c.getGameStateModel().setGameOver(true);
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break;
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case Protocol.serverRequestsGhostVote:
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LOGGER.debug("Ghost received Vote request");
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@ -157,6 +157,7 @@ public class ChatApp extends Application {
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this.setGameC(gameController);
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gameC.setClient(cModel);
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gameC.setGameStateModel(GameController.getGameStateModel());
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Sprites.setNightSprites(GameController.getGameStateModel().getPassengerTrainClone()[1], GameController.getGameStateModel().getKickedOff());
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Sprites.setDaySprites(GameController.getGameStateModel().getPassengerTrainClone()[1], GameController.getGameStateModel().getKickedOff());
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SpritesDay.setBells();
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SpritesDay.setWheels();
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@ -0,0 +1,63 @@
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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.GameController;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.lounge.LoungeSceneViewController;
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/**
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* This class adds methods to listen if there is a change in the day&night state and calls methods accordingly
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*/
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public class DayNightChangeListener implements Runnable {
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private GameStateModel gameStateModel;
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private ChatApp chatApp;
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private int position;
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public DayNightChangeListener(GameStateModel gameStateModel, ChatApp chatApp, int position) {
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this.gameStateModel = gameStateModel;
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this.chatApp = chatApp;
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this.position = position;
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}
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@Override
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public void run() {
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try{
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while(!gameStateModel.isGameOver()) {
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if(gameStateModel.getDayClone()) { //its Day
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LoungeSceneViewController.getTrainAnimationDayController().dontShowFullWagon();
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Sprites.setDaySprites(gameStateModel.getPassengerTrainClone()[1],
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GameController.getGameStateModel().getKickedOff());
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chatApp.getGameController()
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.updateGameSprites(LoungeSceneViewController.getTrainAnimationDayController());
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chatApp.getGameController().setNoiseButtonVisible();
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chatApp.getGameController().setVoteButtonVisibilityDay(gameStateModel);
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} else { //its night
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try {
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if (gameStateModel.getYourRoleFromPosition(position).equals("")) {
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LoungeSceneViewController.getTrainAnimationDayController().showFullWagon();
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}
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} catch (Exception e) {
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e.getMessage();
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}
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Sprites.setNightSprites(gameStateModel.getPassengerTrainClone()[1],
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GameController.getGameStateModel().getKickedOff());
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chatApp.getGameController()
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.updateGameSprites(LoungeSceneViewController.getTrainAnimationDayController());
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chatApp.getGameController().setNoiseButtonInvisible();
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chatApp.getGameController().setVoteButtonVisibilityNight(gameStateModel);
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}
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chatApp.getGameController().updateGameSprites(LoungeSceneViewController.getTrainAnimationDayController());
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chatApp.getGameController().updateRoomLabels();
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gameStateModel.setRoleFromPosition(position);
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try {
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Thread.sleep(100);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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}
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@ -19,12 +19,19 @@ public class GameStateModel {
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*/
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private boolean isDayClone;
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/**
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* true if the game is over
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*/
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private boolean gameOver = false;
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/**
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* can take the values h/g/s for human/ghost/spectator. Safes the role the client this GamesStateModel
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* lives on currently has
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*/
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private String yourRole; //TODO: Maybe add a GUI field to show this in
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private int yourPosition;
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/**
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* A primitive clone of the passengerTrain in the GameState of the server.
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* in passengerTrainClone[0] the names of the passengers are stored, in passengerTrainClone[1] the roles
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@ -48,6 +55,15 @@ public class GameStateModel {
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isDayClone = false;
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}
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public void setGameOver(boolean gameOver) {
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this.gameOver = gameOver;
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}
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public boolean isGameOver() {
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return gameOver;
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}
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/**
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* Updates the passengerTrainClone
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* @param names an array of the names of the players
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@ -84,6 +100,10 @@ public class GameStateModel {
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return yourRole;
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}
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public String getYourRoleFromPosition(int position) {
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return passengerTrainClone[1][position];
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}
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public int getNrOfPlayers() {
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return nrOfPlayers;
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}
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@ -78,9 +78,7 @@ public class Sprites {
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shadow = SpritesDay.shadow;
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secondWagon = SpritesDay.secondWagon;
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emptyWagon = SpritesDay.emptyWagon;
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for (int i = 0; i < roles.length; i++) {
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rooms[i] = getRoomDay(i, roles[i], kickedOff);
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}
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updateDayRoomSprites(roles,kickedOff);
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emptyWagonWall = SpritesDay.emptyWagonWall;
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fullWagon = SpritesDay.fullWagon;
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loki = SpritesDay.loki;
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@ -92,6 +90,11 @@ public class Sprites {
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e.printStackTrace();
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}
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}
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public static void updateDayRoomSprites(String[] roles, boolean[] kickedOff) {
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for (int i = 0; i < roles.length; i++) {
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rooms[i] = getRoomDay(i, roles[i], kickedOff);
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}
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}
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/**
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* Sets all Images of this class to the Night version, takes into account which room is a ghost
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@ -104,9 +107,7 @@ public class Sprites {
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shadow = SpritesNight.shadow;
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secondWagon = SpritesNight.secondWagon;
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emptyWagon = SpritesNight.emptyWagon;
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for (int i = 0; i < roles.length; i++) {
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rooms[i] = getRoomNight(i, roles[i], kickedOff);
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}
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updateNightRoomSprites(roles,kickedOff);
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emptyWagonWall = SpritesNight.emptyWagonWall;
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fullWagon = SpritesNight.fullWagon;
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loki = SpritesNight.loki;
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@ -115,6 +116,12 @@ public class Sprites {
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fg = SpritesNight.fg;
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}
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public static void updateNightRoomSprites(String[] roles, boolean[] kickedOff) {
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for (int i = 0; i < roles.length; i++) {
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rooms[i] = getRoomNight(i, roles[i], kickedOff);
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}
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}
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/**
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* Returns a room Image from SpritesDay, corresponding to the position and the role of the passenger in that room
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* @param position the position of the room integer 0-5
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@ -49,6 +49,14 @@ public class TrainAnimationDayController implements Initializable {
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LOGGER.debug("Empty TrainAnimationDayController() constructor was called");
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}
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public void updateSprites(){
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shadowTrain.setImage(Sprites.getShadow());
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wagonBGImageView.setImage(Sprites.getSecondWagon());
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wagonFloorImageView.setImage(Sprites.getEmptyWagon());
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wagonFullImageView.setImage(Sprites.getFullWagon());
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lokiImageView.setImage(Sprites.getLoki());
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}
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public ChatApp getChatApp() {
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return chatApp;
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}
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@ -86,6 +94,24 @@ public class TrainAnimationDayController implements Initializable {
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}
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});
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}
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public void showFullWagon() {
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Platform.runLater(new Runnable() {
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@Override
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public void run() {
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wagonFullImageView.setVisible(true);
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}
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});
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}
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public void dontShowFullWagon() {
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Platform.runLater(new Runnable() {
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@Override
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public void run() {
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wagonFullImageView.setVisible(false);
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}
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});
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}
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/**
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* Adds the gameView to the existing LobbyView
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@ -5,6 +5,8 @@ import static javafx.scene.AccessibleRole.PARENT;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.ChatApp;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.GameStateModel;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.Sprites;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.SpritesDay;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.TrainAnimationDayController;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.GuiParameters;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.ClientModel;
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@ -126,17 +128,23 @@ public class GameController implements Initializable {
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@FXML
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private AnchorPane chatAreaGame;
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public void updateGameSprites(){
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public void updateGameSprites(TrainAnimationDayController trainAnimation){
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Platform.runLater(new Runnable() {
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@Override
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public void run() {
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try{
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if(gameStateModel.getDayClone()) {
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Sprites.updateDayRoomSprites(gameStateModel.getPassengerTrainClone()[1], gameStateModel.getKickedOff());
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} else {
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Sprites.updateNightRoomSprites(gameStateModel.getPassengerTrainClone()[1], gameStateModel.getKickedOff());
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}
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room0ImageView.setImage(Sprites.getARoom(0));
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room1ImageView.setImage(Sprites.getARoom(1));
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room2ImageView.setImage(Sprites.getARoom(2));
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room3ImageView.setImage(Sprites.getARoom(3));
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room4ImageView.setImage(Sprites.getARoom(4));
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room5ImageView.setImage(Sprites.getARoom(5));
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trainAnimation.updateSprites();
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} catch (Exception e) {
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LOGGER.info(e.getMessage());
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}
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@ -157,7 +165,7 @@ public class GameController implements Initializable {
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@Override
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public void run() {
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LOGGER.debug(buttonRoom0);
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if (g.getYourRole().equals("h")) {
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if (g.getYourRoleFromPosition(client.getClient().getPosition()).equals("")) { //human
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try {
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buttonRoom0.setVisible(true);
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buttonRoom1.setVisible(true);
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@ -169,7 +177,7 @@ public class GameController implements Initializable {
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e.printStackTrace();
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}
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} else {
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} else { //ghost
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try {
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buttonRoom0.setVisible(false);
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buttonRoom1.setVisible(false);
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@ -190,7 +198,7 @@ public class GameController implements Initializable {
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@Override
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public void run() {
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LOGGER.debug(buttonRoom0);
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if (g.getYourRole().equals("g")) {
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if (g.getYourRoleFromPosition(client.getClient().getPosition()).equals("g")) {//ghost
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try {
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buttonRoom0.setVisible(true);
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buttonRoom1.setVisible(true);
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Reference in New Issue
Block a user