Added some Documenting. Added some fields to ClientAttributes.java that might be useful in case we need this class.
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@ -23,9 +23,10 @@ public class CentralServerData {
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public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
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public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
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//TODO which datastructures should be used here?
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//TODO which datastructures should be used here?
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private Set<ClientHandler> clientsOnServer;
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//TODO Static or non static?
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private List<Lobby> allLobbies;
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private static Set<ClientHandler> clientsOnServer;
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private Map<Integer, Lobby> lobbyIDMap;
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private static List<Lobby> allLobbies;
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private static Map<Integer, Lobby> lobbyIDMap;
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public CentralServerData() {
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public CentralServerData() {
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clientsOnServer = new HashSet<>();
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clientsOnServer = new HashSet<>();
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@ -67,7 +68,7 @@ public class CentralServerData {
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public synchronized void removeClientFromLobby(ClientHandler client) {
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public synchronized void removeClientFromLobby(ClientHandler client) {
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boolean foundAndRemoved = false;
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boolean foundAndRemoved = false;
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for (Lobby l : allLobbies) {
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for (Lobby l : allLobbies) {
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foundAndRemoved = l.getPlayers().remove(client);
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foundAndRemoved = l.removePlayer(client);
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}
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}
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LOGGER.debug("foundAndRemoved value: " + foundAndRemoved);
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LOGGER.debug("foundAndRemoved value: " + foundAndRemoved);
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}
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}
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@ -1,10 +1,18 @@
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package ch.unibas.dmi.dbis.cs108.sebaschi;
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package ch.unibas.dmi.dbis.cs108.sebaschi;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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/**
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/**
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* Attributes of a client visible to server.
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* Attributes of a client visible to server.
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*/
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*/
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public class ClientAttributes {
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public class ClientAttributes {
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String name;
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public static final Logger LOGGER = LogManager.getLogger();
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int id;
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public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
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private String clientUserName;
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private boolean loggedIn;
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private boolean isInALobby;
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private Lobby clientsLobby;
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}
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}
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@ -127,4 +127,22 @@ public class Lobby {
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}
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}
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}
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}
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/**
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* Does what is says on the box. Needs to be called when a client disconnects for some reason and
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* cannot reconnect. I.E. when the server closes the connection to that client, the client should
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* be removed from the list.
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*
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* @param player that is to be removed
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* @return true if a player was found and removed. Used for debugging.
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*/
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public synchronized boolean removePlayer(ClientHandler player) {
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return this.getPlayers().remove(player);
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}
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public void broadcastToLounge(String msg) {
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for (ClientHandler lounger : this.getPlayers()) {
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}
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}
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}
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}
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