Merge remote-tracking branch 'origin/master'
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commit
c066763f97
@ -345,22 +345,22 @@ public class Client {
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}
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}
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break;
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break;
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case GuiParameters.listOfLobbies:
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case GuiParameters.listOfLobbies:
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updateListOfLobbies(data);
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//updateListOfLobbies(data); (commented out due to compiling error)
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//TODO
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//TODO
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break;
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break;
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case GuiParameters.listOfPLayers:
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case GuiParameters.listOfPLayers:
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updateListOfClients(data);
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updateListOfClients(data);
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//TODO
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//TODO
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break;
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break;
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case GuiParameters.viewChangeToGame:
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//case GuiParameters.viewChangeToGame: (commented out due to compiling error)
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//TODO
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//TODO
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break;
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//break; (commented out due to compiling error)
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case GuiParameters.viewChangeToStart:
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//case GuiParameters.viewChangeToStart: (commented out due to compiling error)
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//TODO
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//TODO
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break;
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//break; (commented out due to compiling error)
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case GuiParameters.viewChangeToLobby:
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//case GuiParameters.viewChangeToLobby: (commented out due to compiling error)
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//TODO
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//TODO
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break;
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//break; (commented out due to compiling error)
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default:
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default:
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notificationTextDisplay(data);
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notificationTextDisplay(data);
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//TODO(Sebi,Seraina): should the gameController be in the Application just like the ChatController?
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//TODO(Sebi,Seraina): should the gameController be in the Application just like the ChatController?
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@ -65,7 +65,7 @@ public class LoungeSceneViewController implements Initializable {
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}
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}
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public void addLobby(LobbyListItem lobby) {
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public void addLobby(LobbyListItem lobby) {
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LobbyTreeView.
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//TODO fix/complete following code: LobbyTreeView. (commented out due to compiling error)
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}
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}
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public void addClientToList(ClientListItem player) {
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public void addClientToList(ClientListItem player) {
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@ -100,7 +100,7 @@ public class JServerProtocolParser {
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break;
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break;
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case Protocol.leaveLobby:
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case Protocol.leaveLobby:
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h.leaveLobby();
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h.leaveLobby();
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h.sendMsgToClient(Protocol.printToGUI + "$" + GuiParameters.viewChangeToStart + "$");
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//h.sendMsgToClient(Protocol.printToGUI + "$" + GuiParameters.viewChangeToStart + "$"); (commented out due to compiling error)
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break;
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break;
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case Protocol.votedFor:
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case Protocol.votedFor:
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LOGGER.debug("Made it here");
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LOGGER.debug("Made it here");
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@ -109,7 +109,7 @@ public class JServerProtocolParser {
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break;
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break;
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case Protocol.startANewGame:
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case Protocol.startANewGame:
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h.startNewGame();
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h.startNewGame();
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h.sendMsgToClientsInLobby(Protocol.printToGUI + "$" + GuiParameters.viewChangeToGame + "$");
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//h.sendMsgToClientsInLobby(Protocol.printToGUI + "$" + GuiParameters.viewChangeToGame + "$"); (commented out due to compiling error)
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break;
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break;
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case Protocol.listGames:
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case Protocol.listGames:
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h.listGames();
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h.listGames();
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@ -10,7 +10,7 @@ import static org.junit.jupiter.api.Assertions.*;
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* Tests the noise handling of the game: will the passengers the ghost(s) walk(ed) by while going to
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* Tests the noise handling of the game: will the passengers the ghost(s) walk(ed) by while going to
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* their victim receive the right amount of noise notifications? Since the noises heard by
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* their victim receive the right amount of noise notifications? Since the noises heard by
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* passengers are stored in designated noiseAmount arrays, the following tests check if the content
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* passengers are stored in designated noiseAmount arrays, the following tests check if the content
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* of those arrays match expected values. Different cases are being analyzed: ghost infects victim
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* of those arrays matches expected values. Different cases are being analyzed: ghost infects victim
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* while being on his right / on his left; two ghosts infect a victim while coming from the same
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* while being on his right / on his left; two ghosts infect a victim while coming from the same
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* side / from different sides; four ghosts dispersed all over the train infect a victim.
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* side / from different sides; four ghosts dispersed all over the train infect a victim.
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*/
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*/
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