Merge remote-tracking branch 'origin/master'

This commit is contained in:
Seraina 2022-05-16 21:41:31 +02:00
commit e2bae5383b
7 changed files with 82 additions and 72 deletions

View File

@ -172,6 +172,14 @@ public class Game implements Runnable {
if (gameOverCheck.equals(ClientGameInfoHandler.gameOverGhostsWin) && getOgGhost().getIsPlayer()) {
OgGhostHighScore.addOgGhostWinner(getOgGhost().getName());
}
//send command to play game over sound:
if (gameOverCheck.equals(ClientGameInfoHandler.gameOverGhostsWin)) {
lobby.getAdmin().sendMsgToClientsInLobby(Protocol.playSound + "$" + "GW");
} else {
lobby.getAdmin().sendMsgToClientsInLobby(Protocol.playSound + "$" + "HW");
}
lobby.getAdmin().broadcastAnnouncementToLobby(gameOverCheck);
isOngoing = false;
Timer.ghostAfterVoteTimer();

View File

@ -16,13 +16,13 @@ public class Timer {
/**
* The maximum length of the ghost vote in the night, in seconds
*/
public static final int ghostVoteTime = 30;
public static final int ghostVoteTime = 40;
/**
* The length of time in seconds after the ghost vote during which the ghosts visually walk to /
* from their victim and the timespan within which humans will hear a noise. After this, the day starts.
*/
public static final int ghostAfterVoteTime = 6;
public static final int ghostAfterVoteTime = 8;
/**
* The maximum length of the human vote in the day, in seconds
*/
@ -32,7 +32,7 @@ public class Timer {
* The length of time in seconds after the human vote, as the 'winner' of the vote is announced,
* before the night begins
*/
public static final int humanAfterVoteTime = 5;
public static final int humanAfterVoteTime = 8;
/**
* The checking interval in seconds

View File

@ -91,6 +91,23 @@ public class JClientProtocolParser {
case Protocol.noiseNotificationProtocol:
Sound.ghost();
break;
case Protocol.playSound:
switch (msg.substring(6)) {
case "GW":
Sound.gameoverghosts();
break;
case "HW":
Sound.gameoverhumans();
break;
case "GV":
Sound.voteforghost();
break;
case "HV":
Sound.voteforhuman();
break;
default:
LOGGER.warn("Invalid sound request");
}
default:
System.out.println("Received unknown command: " + msg);
}

View File

@ -97,7 +97,14 @@ public class Sound {
public static void gameoverghosts() { gameoverghosts.play(defaultvolume); }
public static void gameoverhumans() { gameoverhumans.play(defaultvolume); }
public static void gameoverhumans() {
stopmusicday();
gameoverhumans.play(defaultvolume);
}
public static void voteforghost() { voteforghost.play(defaultvolume); }
public static void voteforhuman() { voteforhuman.play(defaultvolume); }
public static void musicday() {
musicday.play(defaultvolume);
@ -127,7 +134,7 @@ public class Sound {
ghost = ghost04;
break;
}
ghost.play(defaultvolume - 0.3, 0.0, playbackspeed, 0.0, 5);
ghost.play(0.1, 0.0, playbackspeed, 0.0, 5);
}
}

View File

@ -5,7 +5,7 @@ import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.GameController;
import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.lounge.LoungeSceneViewController;
/**
* This class adds methods to listen if there is a change in the day&night state and calls methods accordingly
* This class adds methods to listen if there is a change in the day and night state and calls methods accordingly
*/
public class DayNightChangeListener implements Runnable {
@ -63,7 +63,7 @@ public class DayNightChangeListener implements Runnable {
chatApp.getGameController().updateRoomLabels();
gameStateModel.setRoleFromPosition(position);
try {
Thread.sleep(100);
Thread.sleep(200);
} catch (InterruptedException e) {
e.printStackTrace();
}

View File

@ -2,6 +2,7 @@ package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game;
import static javafx.scene.AccessibleRole.PARENT;
import ch.unibas.dmi.dbis.cs108.gamelogic.Timer;
import ch.unibas.dmi.dbis.cs108.multiplayer.client.Sound;
import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.ChatApp;
import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.GameStateModel;
@ -39,7 +40,7 @@ public class GameController implements Initializable {
public static final Logger LOGGER = LogManager.getLogger(GameController.class);
public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
static boolean justRangBell = false; //used to track if the bell has been rung recently
static final int minimumBellTime = 1000; //minimal time that has to pass between bells, in ms
static final int minimumBellTime = 100; //minimal time that has to pass between bells, in ms
static boolean playingDayNoises = true; //true if playing day noises, false if playing night noises
private static ClientModel client;
@ -534,17 +535,7 @@ public class GameController implements Initializable {
try {
if(!gameStateModel.getKickedOff()[0]) {
Animation bell = new BellAnimation(noiseImage5, bells);
//wait until it's day:
while (!getGameStateModel().getDayClone()) {
Thread.sleep(100);
}
Thread.sleep(500);
//just so the alarm isn't rung exactly when the day starts, add random delay
Random random = new Random();
Thread.sleep(random.nextInt(1000));
bell.play();
ringBellSound();
waitForDayThenRingBell(bell);
}
} catch (Exception e) {
e.printStackTrace();
@ -565,16 +556,7 @@ public class GameController implements Initializable {
try {
if(!gameStateModel.getKickedOff()[1]) {
Animation bell = new BellAnimation(noiseImage4, bells);
//wait until it's day:
while (!getGameStateModel().getDayClone()) {
Thread.sleep(100);
}
Thread.sleep(500);
//just so the alarm isn't rung exactly when the day starts, add random delay
Random random = new Random();
Thread.sleep(random.nextInt(1000));
bell.play();
ringBellSound();
waitForDayThenRingBell(bell);
}
} catch (Exception e) {
e.printStackTrace();
@ -594,17 +576,7 @@ public class GameController implements Initializable {
try {
if(!gameStateModel.getKickedOff()[2]) {
Animation bell = new BellAnimation(noiseImage3, bells);
//wait until it's day:
while (!getGameStateModel().getDayClone()) {
Thread.sleep(100);
}
Thread.sleep(500);
//just so the alarm isn't rung exactly when the day starts, add random delay
Random random = new Random();
Thread.sleep(random.nextInt(1000));
bell.play();
ringBellSound();
waitForDayThenRingBell(bell);
}
} catch (Exception e) {
e.printStackTrace();
@ -624,17 +596,7 @@ public class GameController implements Initializable {
try {
if(!gameStateModel.getKickedOff()[3]) {
Animation bell = new BellAnimation(noiseImage2, bells);
//wait until it's day:
while (!getGameStateModel().getDayClone()) {
Thread.sleep(100);
}
Thread.sleep(500);
//just so the alarm isn't rung exactly when the day starts, add random delay
Random random = new Random();
Thread.sleep(random.nextInt(1000));
bell.play();
ringBellSound();
waitForDayThenRingBell(bell);
}
} catch (Exception e) {
e.printStackTrace();
@ -654,17 +616,7 @@ public class GameController implements Initializable {
try {
if(!gameStateModel.getKickedOff()[4]) {
Animation bell = new BellAnimation(noiseImage1, bells);
//wait until it's day:
while (!getGameStateModel().getDayClone()) {
Thread.sleep(100);
}
Thread.sleep(500);
//just so the alarm isn't rung exactly when the day starts, add random delay
Random random = new Random();
Thread.sleep(random.nextInt(1000));
bell.play();
ringBellSound();
waitForDayThenRingBell(bell);
}
} catch (Exception e) {
e.printStackTrace();
@ -684,16 +636,7 @@ public class GameController implements Initializable {
try {
if(!gameStateModel.getKickedOff()[5]) {
Animation bell = new BellAnimation(noiseImage0, bells);
//wait until it's day:
while (!getGameStateModel().getDayClone()) {
Thread.sleep(100);
}
Thread.sleep(500);
//just so the alarm isn't rung exactly when the day starts, add random delay
Random random = new Random();
Thread.sleep(random.nextInt(1000));
bell.play();
ringBellSound();
waitForDayThenRingBell(bell);
}
} catch (Exception e) {
e.printStackTrace();
@ -734,6 +677,34 @@ public class GameController implements Initializable {
ChatApp.setGameController(this);
}
public static void waitForDayThenRingBell(Animation bell) {
new Thread(new Runnable() {
@Override
public void run() {
try {
//wait until it's day:
int timeoutCounter = 0; //otherwise this thread can get stuck in a loop if player leaves server
if (!getGameStateModel().getDayClone()) { //used to ring bell immediately if it's already day
while (!getGameStateModel().getDayClone()
&& timeoutCounter < Timer.ghostAfterVoteTime * 15) {
Thread.sleep(100);
timeoutCounter++;
}
//just so the alarm isn't rung exactly when the day starts, also add random delay
Thread.sleep(1000);
Random random = new Random();
Thread.sleep(random.nextInt(1000));
}
} catch (Exception e) {
e.printStackTrace();
}
bell.play();
ringBellSound();
}
}).start();
}
/**
* plays bell sound, but only if it hasn't been played recently, to avoid artefacts due to
* overlapping sounds

View File

@ -212,6 +212,13 @@ public class Protocol {
*/
public static final String noiseNotificationProtocol = "NOISE";
/**
* Used to tell the client to play a sound, namely the sounds for when humans have voted for a human (PLSND$HV),
* when humans have voted for a ghost (PLSND$GV), when humans have won (i.e. have voted for the OG - PLSND$HW)
* or when ghosts have won (PLSND$GW)
*/
public static final String playSound = "PLSND";
/**
* Sends an information to client at which position in the train from the game (0 to 5) they sit, as soon as the game starts
* {@code POSOF$position}