added all needed subclasses, worked on Ghost classes.

This commit is contained in:
Jonas 2022-03-17 14:27:54 +01:00
parent b053561dfc
commit f2c1cbc17c
7 changed files with 55 additions and 3 deletions

View File

@ -1,4 +1,9 @@
package ch.unibas.dmi.dbis.cs108.Klassenstruktur; package ch.unibas.dmi.dbis.cs108.Klassenstruktur;
public class Ghost extends Passenger { public class Ghost extends Passenger {
protected boolean isOG; //true if the Ghost is the original ghost.
public boolean getIsOG() {
return isOG;
}
} }

View File

@ -2,8 +2,16 @@ package ch.unibas.dmi.dbis.cs108.Klassenstruktur;
public class GhostNPC extends Ghost{ public class GhostNPC extends Ghost{
public GhostNPC(int position, String name) { /**
* Creates a new GhostNPC. Should be used at game start or if a HumanNPC is turned into a ghost.
* @param position position on the train
* @param name player name. if null, then a default name is used.
* @param isOG true if the ghost is the original ghost.
*/
public GhostNPC(int position, String name, boolean isOG) {
this.isOG = isOG;
this.position = position; this.position = position;
this.sock = null;
isGhost = true; isGhost = true;
isPlayerCharacter = false; isPlayerCharacter = false;
kickedOff = false; kickedOff = false;

View File

@ -0,0 +1,25 @@
package ch.unibas.dmi.dbis.cs108.Klassenstruktur;
import java.net.Socket;
public class GhostPlayer extends Ghost{
/**
* Creates a new GhostPlayer. Should be used at game start or if a HumanPlayer is turned into a ghost.
* @param position position on the train
* @param name name. if null, then a default name is used.
* @param sock the socket for the player.
* @param isOG true if the ghost is the original ghost.
*/
public GhostPlayer(int position, String name, Socket sock, boolean isOG) {
this.position = position;
this.sock = sock;
this.isOG = isOG;
isGhost = true;
isPlayerCharacter = true;
kickedOff = false;
if (name == null) {
this.name = "Human Nr. " + position;
} else this.name = name;
}
}

View File

@ -0,0 +1,4 @@
package ch.unibas.dmi.dbis.cs108.Klassenstruktur;
public class Human extends Passenger {
}

View File

@ -0,0 +1,5 @@
package ch.unibas.dmi.dbis.cs108.Klassenstruktur;
public class HumanNPC extends Human {
}

View File

@ -0,0 +1,4 @@
package ch.unibas.dmi.dbis.cs108.Klassenstruktur;
public class HumanPlayer extends Human{
}

View File

@ -1,13 +1,14 @@
package ch.unibas.dmi.dbis.cs108.Klassenstruktur; package ch.unibas.dmi.dbis.cs108.Klassenstruktur;
import java.net.Socket;
public class Passenger { public class Passenger {
protected int position; //the player's Cabin number (1 to 6) protected int position; //the player's Cabin number (1 to 6)
protected String name; //the player's Name protected String name; //the player's Name
protected Boolean isGhost; //boolean regarding if the player is a ghost. Could probably be removed since ghost is a subclass but I'm keeping it in. protected Boolean isGhost; //boolean regarding if the player is a ghost. Could probably be removed since ghost is a subclass but I'm keeping it in.
protected Boolean isPlayerCharacter; //same here protected Boolean isPlayerCharacter; //same here
protected Boolean kickedOff; //true if the player has been voted off. protected Boolean kickedOff; //true if the player has been voted off.
protected Socket sock; //the socket for the client associated with this Passenger, for NPCs, this can be null.
//todo: there needs to be some variable which keeps track of which client socket / clientThread / NPC thread this passenger is connected to?
/** /**