Timers fully implemented.
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81ee9a8841
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@ -65,6 +65,9 @@ public class Game implements Runnable {
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isOngoing = ongoing;
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}
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/**
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* Returns this game's OG ghost as a Passenger object
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*/
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Passenger getOgGhost(){
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int[] order = gameState.getTrain().getOrderOfTrain();
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Passenger[] passengerTrain = gameState.getPassengerTrain();
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@ -1,11 +1,13 @@
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package ch.unibas.dmi.dbis.cs108.gamelogic;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Passenger;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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/**
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* A class that handles all timed events in the game, such as vote times
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* A class that handles all timed events in the game, such as vote times. This class essentially
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* is used to pause the main game thread for a given time / until a given event.
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*/
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public class Timer {
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public static final Logger LOGGER = LogManager.getLogger(Timer.class);
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@ -14,36 +16,68 @@ public class Timer {
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/**
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* The maximum length of the ghost vote in the night, in seconds
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*/
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public static final int ghostVote = 30;
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public static final int ghostVoteTime = 30;
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/**
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* The length of time in seconds after the ghost vote during which the ghosts visually walk to /
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* from their victim and the timespan within which humans will hear a noise. After this, the day starts.
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*/
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public static final int ghostAfterVoteTime = 7;
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/**
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* The maximum length of the human vote in the day, in seconds
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*/
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public static final int humanVote = 60;
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public static final int humanVoteTime = 60;
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/**
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* The checking intervall in seconds
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* The length of time in seconds after the human vote, as the 'winner' of the vote is announced,
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* before the night begins
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*/
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public static final int intervall = 1;
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public static final int humanAfterVoteTime = 5;
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/**
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* The timer for the ghost vote. Checks every {@code intervall} seconds if every ghost has already voted.
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* If all have voted or if the {@code ghostVote} value is reached, the timer ends
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* The checking interval in seconds
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*/
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public static final int interval = 1;
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/**
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* The timer for the ghost vote. Checks every {@code interval} seconds if every ghost has already voted.
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* If all have voted or if the {@code ghostVoteTime} value is reached, the timer ends
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* @param game the game this Timer has been called in
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*/
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public static void ghostVoteTimer(Game game) {
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int counter = 0;
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while(counter < ghostVote) {
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while(counter < ghostVoteTime) {
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if(haveAllGhostsVoted(game)) { //if all ghost have voted
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return;
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}
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try {
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Thread.sleep(intervall*1000);
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Thread.sleep(interval*1000);
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} catch (InterruptedException e) {
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LOGGER.warn("Thread " + Thread.currentThread() + " was interrupted");
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}
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counter = counter + (intervall*1000);
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counter += (interval);
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}
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}
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public static void humanVoteTimer(Game game) {
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int counter = 0;
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while (counter < humanVoteTime) {
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if (haveAllHumansVoted(game)) return;
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try {
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Thread.sleep(interval*1000);
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} catch (InterruptedException e) {
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LOGGER.warn("Thread " + Thread.currentThread() + " was interrupted");
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}
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counter += interval;
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}
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}
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public static void ghostAfterVoteTimer() {
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try {
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Thread.sleep(ghostAfterVoteTime *1000);
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} catch (InterruptedException e) {
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LOGGER.warn("Thread " + Thread.currentThread() + " was interrupted");
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}
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}
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/**
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@ -71,5 +105,18 @@ public class Timer {
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return nrOfGhosts == j;
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}
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/**
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* Checks if all humans have already voted, returns true if so, else returns false
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*/
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public static boolean haveAllHumansVoted(Game game) {
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boolean[] whoHasVoted = game.getGameState().getClientVoteData().getHasVoted();
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Passenger[] passengerArray = game.getGameState().getPassengerTrain();
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for(int i = 0; i < whoHasVoted.length; i++) {
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if(!passengerArray[i].getIsGhost() && !whoHasVoted[i]) {
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return false;
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}
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}
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return true;
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}
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}
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@ -50,42 +50,34 @@ public class VoteHandler {
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}
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}
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//Timer.ghostVoteTimer(game);
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try {
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Thread.sleep(20*1000);
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} catch (InterruptedException e) {
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LOGGER.warn("Thread " + Thread.currentThread() + " was interrupted");
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}
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Timer.ghostVoteTimer(game);
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int currentMax = ghostVoteEvaluation(passengers, votesForPlayers, game.getGameState().getClientVoteData(), game);
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LOGGER.debug("Most votes: " + currentMax + " vote(s)");
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// ghostify the player with most votes
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int ghostPosition = 0;
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int newGhostPosition = 0;
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for (int i = 0; i < votesForPlayers.length; i++) {
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if (votesForPlayers[i] == currentMax) { // if player at position i has most votes
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ghostPosition = i;
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newGhostPosition = i;
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LOGGER.debug("Most votes for Passenger " + i);
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}
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}
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LOGGER.info("Most votes for: " + ghostPosition);
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LOGGER.info("Most votes for: " + newGhostPosition);
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for(Passenger passenger : passengers) {
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if(passenger.getIsGhost() || passenger.getIsSpectator()) {
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passenger.send(passengers[ghostPosition].getName() + ClientGameInfoHandler.gotGhostyfied, game);
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passenger.send(passengers[newGhostPosition].getName() + ClientGameInfoHandler.gotGhostyfied, game);
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}
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}
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Passenger g = GhostifyHandler.ghost(passengers[ghostPosition], game);
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passengers[ghostPosition] = g;
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if (!passengers[ghostPosition].getIsSpectator()) {
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passengers[ghostPosition].send(
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Passenger g = GhostifyHandler.ghost(passengers[newGhostPosition], game);
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passengers[newGhostPosition] = g;
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if (!passengers[newGhostPosition].getIsSpectator()) {
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passengers[newGhostPosition].send(
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ClientGameInfoHandler.youGotGhostyfied, game);
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}
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try {
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Thread.sleep(10);
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} catch (InterruptedException e) {
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LOGGER.warn("Thread " + Thread.currentThread() + " was interrupted");
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passengers[newGhostPosition].send(game.gameState.toString(), game);
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}
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/* notify passengers the ghosts passed by - for each ghost that ghostified a player, an instance of NoiseHandler
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@ -96,7 +88,7 @@ public class VoteHandler {
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int[] noiseAmount = new int[6];
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for (int i = 0; i < passengers.length; i++) {
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if (passengers[i].getIsGhost() && i != ghostPosition) {
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if (passengers[i].getIsGhost() && i != newGhostPosition) {
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NoiseHandler n = new NoiseHandler();
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noiseAmount = n.noiseNotifier(passengers[i], g, noiseAmount);
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}
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@ -107,6 +99,11 @@ public class VoteHandler {
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}
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}
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/* used to wait for some time so the humans have time to hear noises and so the ghosts (& victim)
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can see the infection happen. */
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Timer.ghostAfterVoteTimer();
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// no humans left in the game --> everyone has been ghostified, ghosts win
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int humanCounter = 0;
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for(Passenger passenger : passengers) {
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@ -154,11 +151,7 @@ public class VoteHandler {
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}
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}
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try { // waits 60 seconds before votes get collected
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Thread.sleep(20*1000);
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} catch (InterruptedException e) {
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LOGGER.warn("Thread " + Thread.currentThread() + " was interrupted");
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}
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Timer.humanVoteTimer(game);
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int currentMax = humanVoteEvaluation(passengers, votesForPlayers, game.getGameState().getClientVoteData(), game);
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@ -35,7 +35,9 @@ public class GhostPlayer extends Ghost {
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}
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/**
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* Sends a message to the client handled bye this client handler
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* Sends a message to the client handled by this client handler. By default, it adds the
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* protocol signature to print the given msg as is to the client console. For more detail on
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* how the message gets formatted, look at the ServerGameInfoHandler.format() method.
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* @param msg the message that is sent to this player.
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* @param game the game the GhostPlayer lives on (in game.gameState.passengerTrain)
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*/
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