Sebastian Lenzlinger
e9cade1528
listAllLobbiesToClient still does not work properly: TODO added.
2022-04-08 19:30:50 +02:00
Sebastian Lenzlinger
da5189311e
Changed functionality of listAllLobbiesToClient():
...
Now it writes to the OutPutStream itself instead of sending a CHATM to client. Hope is that the JClientParser only has to parse once.
2022-04-08 19:28:01 +02:00
Sebastian Lenzlinger
e23a749f55
Changed the way LISTL was implemented since it caused problems for the parser of the client.
2022-04-08 19:12:02 +02:00
Sebastian Lenzlinger
a10ea16d35
Added some Documenting. Added some fields to ClientAttributes.java that might be useful in case we need this class.
2022-04-08 18:55:21 +02:00
Sebastian Lenzlinger
d8692152b4
If a client connection is closed the ClientHandleris now removed from the set of all clients on the server and from any lobby he was in.
2022-04-08 18:38:59 +02:00
Jonas
9583cd56e1
added all necessary documentation to Protocol.java
2022-04-08 18:02:23 +02:00
Sebastian Lenzlinger
b55494c106
Added ClientAttributes.java for possible future use.
2022-04-08 17:58:12 +02:00
Sebastian Lenzlinger
24dceee1d8
Added method to remove disconnected client from central data. client handler uses it.
2022-04-08 17:50:49 +02:00
Sebastian Lenzlinger
709e5323e8
actually call method when LISTL is recieved.
2022-04-08 17:24:20 +02:00
Sebastian Lenzlinger
6297439c3c
finnished listAllLobbiesToClient()
2022-04-08 17:21:13 +02:00
Sebastian Lenzlinger
922561d522
added getIdAndAdminForList() method in Lobby to facilitate sending a list of lobbies to a client
2022-04-08 17:09:17 +02:00
Sebastian Lenzlinger
f910775f96
listAllLobbies() method started
2022-04-08 16:59:48 +02:00
Sebastian Lenzlinger
372a02a093
synchronized addPlayer() in Lobby.addPlayer
2022-04-08 16:54:57 +02:00
Sebastian Lenzlinger
37a8caa64d
Imlemented creating a lobby in the ClientHandler. Added getLobbyID() method to Lobby.java
2022-04-08 16:50:26 +02:00
Sebastian Lenzlinger
8ea39356f2
synchronized adding to shared resources
2022-04-08 16:42:04 +02:00
Sebastian Lenzlinger
b0ebbc9c77
Extending CentralServerData to enable lobby creation and joining
2022-04-08 16:34:25 +02:00
Sebastian Lenzlinger
4557b4801b
Client chatListener now throws an IO exception of the chatMSg from the server is null.
2022-04-08 16:15:04 +02:00
Sebastian Lenzlinger
968cb94f21
Now the client disconnects if:
...
1. no pingback recieved
2. isConnected has already been set to false
In this case it looks to be a case where the client isn't responding correctly and the server may close the connection. Added a debog log statement at the respective place.
2022-04-08 16:12:19 +02:00
Sebastian Lenzlinger
f57889431d
minor change to addPlayer() method
2022-04-08 15:45:35 +02:00
Sebastian Lenzlinger
9e112b493a
Test commit zum schauen ob meine Commits wieder richtig zugeordnet werden.
2022-04-08 15:37:08 +02:00
sebaschi
e86a09e9a8
Completed "else{}" part in addPlayer() method. If the lobby is full a msg is sent to client stating to join a different lobby a creat a new game. Added todo about the servers response.
2022-04-08 15:14:15 +02:00
sebaschi
15730ef39c
Diary update von Sebastian.
2022-04-08 15:03:48 +02:00
sebaschi
15d6474765
""/l" command added to MessageFormatter.java to represent LISTL protocol command.
2022-04-08 14:57:56 +02:00
sebaschi
13ac486624
Added TODO in Protocol.java: Add the servers reaction to LISTL
2022-04-08 14:53:52 +02:00
sebaschi
be2c8d6698
Added LISTL command to Protocol.java and in JServerProtocolParser.java. currently it is only logged THAt it was reached and parsed, but no functionality is attached.
2022-04-08 14:51:31 +02:00
sebaschi
ae61da0607
LISTL command added to Protocol.txt. LISTL shall list all lobbies.
2022-04-08 14:43:45 +02:00
sebaschi
79ddbaf416
Added link referenc in documentation from JServerProtocolParserto Clienthandler. Added LoginClient class for possible implementation of a login sequence.
2022-04-08 14:37:30 +02:00
sebaschi
dd2beb559a
Added CRTGM debug logger to JServerProtocolParser to see if command is reached. added "/g" as terminal command for client to issue CRTGM command. remobed respective todos from Protocol.java.
2022-04-08 14:16:40 +02:00
sebaschi
e2a400d0ca
added CRTGM command to Protocol.java. and respective todos.
2022-04-08 14:03:40 +02:00
sebaschi
0e8750c985
Updated diary.txt for Sebastian 8.4.22. Started to handle case in Lobby if lobby is full.
2022-04-08 13:34:30 +02:00
sebaschi
22d356e361
Merge branch 'master' of ssh://git.scicore.unibas.ch:2222/cs108-fs22/Gruppe-8
2022-04-08 13:05:44 +02:00
Jonas
c3096d7088
Merge remote-tracking branch 'origin/master'
2022-04-08 13:03:41 +02:00
Jonas
e348840169
protocol is now fully in the protocol.java class
2022-04-08 13:03:32 +02:00
Seraina
ea0c0d1b3b
Merge remote-tracking branch 'origin/master'
2022-04-08 13:01:10 +02:00
Seraina
dffd1731e2
Added Doc for print Method
2022-04-08 13:00:47 +02:00
Seraina Schöb
f858c734f7
Update Diary.txt
2022-04-08 10:58:17 +00:00
sebaschi
8f453fb9e8
started adding Debug Logger messages to the Lobby methods.
2022-04-08 12:57:36 +02:00
sebaschi
d0ceb6b6f9
Merge remote-tracking branch 'origin/master'
2022-04-08 12:47:26 +02:00
sebaschi
ac022e1f7c
Changed the list in ServerLobby to static, since they are global per running server.
2022-04-08 12:47:19 +02:00
Seraina
f729a62289
Merge remote-tracking branch 'origin/master'
2022-04-08 12:46:18 +02:00
Seraina
c134de8bba
Removed static from Methods
2022-04-08 12:45:57 +02:00
sebaschi
9cc7a37eb9
ServerLobby now has a list of open lobbies and a list of all clients on the server.
2022-04-08 12:43:36 +02:00
Seraina
33d8f779a2
Merge remote-tracking branch 'origin/master'
2022-04-08 12:42:25 +02:00
Seraina
4337583de6
Fixed some bugs now the VoteHanlder does what it is supposed to
2022-04-08 12:42:02 +02:00
sebaschi
16e6364cc9
Lobby now have static field to count how many lobbies there are in total which is used to assign a particular lobby and ID, so players can ask to join the lobby.
2022-04-08 12:40:11 +02:00
Jonas
1d9ee624fe
Merge remote-tracking branch 'origin/master'
2022-04-08 12:36:41 +02:00
Jonas
b6d2a04e76
Working on putting all protocol messages through Protocol.java.
...
Some small adjustments & bugfixes to how naming is handled.
Added loggedIn boolean for ClientHandler, not meaningfully implemented yet though.
Other minor changes.
2022-04-08 12:36:30 +02:00
sebaschi
052a207822
Added final field MAX_NO_OF_CLIENTS used to not overfill the lobby.
2022-04-08 12:23:51 +02:00
sebaschi
90f844ce6b
Added List of ClientHandlers to represent who is in the lobby, aka the players.
2022-04-08 12:10:49 +02:00
sebaschi
ce5723c3e9
Correcions in CentralServerData: wherever a Client object wasa expected has been changed to expect a ClientHandler object. This is because the server sees clients via ClientHandlers but has no access to Client objects.
...
Lobby: Field "admin" added which is a ClientHandler type object. This represents who started the game and, for the phase before the gameplay starts, controls relevant functions.
2022-04-08 12:08:38 +02:00