Check staged receive replays on the listener

This commit is contained in:
JackDoan committed 2026-10-15 17:13:30 -05:00
1 parent 06035252b2
commit 5bba4de3c6
2 files changed
+32 -21

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+4 -9
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@@ -97,21 +97,16 @@ func (cs *ConnectionState) Curve() cert.Curve {
}
func (cs *ConnectionState) Decrypt(l *slog.Logger, messageCounter uint64, packet []byte, nb []byte) ([]byte, error) {
if !cs.checkReplay(l, messageCounter) {
cs.decryptLock.Lock()
result := cs.window.Check(l, messageCounter)
cs.decryptLock.Unlock()
if !result {
return nil, ErrAlreadySeen
}
out, err := cs.decryptPacket(messageCounter, packet, nb)
return cs.acceptDecrypted(l, messageCounter, out, err)
}
// checkReplay reports whether the replay window would still accept messageCounter, without recording it.
func (cs *ConnectionState) checkReplay(l *slog.Logger, messageCounter uint64) bool {
cs.decryptLock.Lock()
result := cs.window.Check(l, messageCounter)
cs.decryptLock.Unlock()
return result
}
// decryptPacket authenticates and decrypts packet in place, leaving the replay window to the caller.
func (cs *ConnectionState) decryptPacket(messageCounter uint64, packet, nb []byte) ([]byte, error) {
return cs.dKey.DecryptDanger(packet[header.Len:header.Len], packet[:header.Len], packet[header.Len:], messageCounter, nb)