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Fix relay re-establishment for handshake on Disestablised entry (#1805)
handleOutsideRelayPacket filled ViaSender.remoteIdx with relay.RemoteIndex, an index from the relay peer's index space, but the rescue in sendHandshakeResponse looks that value up in relayForByIdx, which is keyed by local index. The lookup could never hit, so a terminal relay entry left Disestablished by a one-sided teardown stayed Disestablished even after a valid handshake arrived over it. The responder's first transmit then failed to find an Established relay, deleted its only relay entry, and every subsequent send was silently dropped until dead-tunnel detection forced a re-handshake.
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@@ -725,6 +725,70 @@ func TestReestablishRelays(t *testing.T) {
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}
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func TestRelayHandshakeOverDisestablishedEntry(t *testing.T) {
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t.Parallel()
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// If them tears down the tunnel while me keeps Established relay state, me's next
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// handshake flows through the relay with no fresh CreateRelayRequest and lands on
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// them's Disestablished terminal relay entry. them must re-establish that entry, or
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// its first transmit deletes its only relay and the tunnel is born transmit-dead:
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// them can receive but every send is silently dropped.
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ca, _, caKey, _ := cert_test.NewTestCaCert(cert.Version1, cert.Curve_CURVE25519, time.Now(), time.Now().Add(10*time.Minute), nil, nil, []string{})
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myControl, myVpnIpNet, _, _ := newSimpleServer(cert.Version1, ca, caKey, "me ", "10.128.0.1/24", m{"relay": m{"use_relays": true}})
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relayControl, relayVpnIpNet, relayUdpAddr, _ := newSimpleServer(cert.Version1, ca, caKey, "relay ", "10.128.0.128/24", m{"relay": m{"am_relay": true}})
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theirControl, theirVpnIpNet, theirUdpAddr, _ := newSimpleServer(cert.Version1, ca, caKey, "them ", "10.128.0.2/24", m{"relay": m{"use_relays": true}})
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// Teach my how to get to the relay and that their can be reached via the relay
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myControl.InjectLightHouseAddr(relayVpnIpNet[0].Addr(), relayUdpAddr)
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myControl.InjectRelays(theirVpnIpNet[0].Addr(), []netip.Addr{relayVpnIpNet[0].Addr()})
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relayControl.InjectLightHouseAddr(theirVpnIpNet[0].Addr(), theirUdpAddr)
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// Build a router so we don't have to reason who gets which packet
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r := router.NewR(t, myControl, relayControl, theirControl)
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defer r.RenderFlow()
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// Start the servers
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myControl.Start()
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relayControl.Start()
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theirControl.Start()
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t.Log("Trigger a handshake from me to them via the relay")
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myControl.InjectTunPacket(BuildTunUDPPacket(theirVpnIpNet[0].Addr(), 80, myVpnIpNet[0].Addr(), 80, []byte("Hi from me")))
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p := r.RouteForAllUntilTxTun(theirControl)
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assertUdpPacket(t, []byte("Hi from me"), p, myVpnIpNet[0].Addr(), theirVpnIpNet[0].Addr(), 80, 80)
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oldIdx := myControl.GetHostInfoByVpnAddr(theirVpnIpNet[0].Addr(), false).LocalIndex
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t.Log("Close the tunnel on them only, marking their relay entry Disestablished")
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theirControl.CloseTunnel(myVpnIpNet[0].Addr(), true)
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t.Log("Re-handshake from me, riding the still-Established relay state")
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myControl.ReHandshake(theirVpnIpNet[0].Addr())
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for {
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h := myControl.GetHostInfoByVpnAddr(theirVpnIpNet[0].Addr(), false)
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if h != nil && h.LocalIndex != oldIdx && h.RemoteIndex != 0 {
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break
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}
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r.RouteForAllExitFunc(func(*udp.Packet, *nebula.Control) router.ExitType {
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return router.RouteAndExit
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})
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}
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hAtThem := theirControl.GetHostInfoByVpnAddr(myVpnIpNet[0].Addr(), false)
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require.NotNil(t, hAtThem, "them should have completed the relayed handshake")
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require.Equal(t, []netip.Addr{relayVpnIpNet[0].Addr()}, hAtThem.CurrentRelaysToMe, "them should know a relay for the new tunnel")
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t.Log("Send from them to me; their only relay entry must survive the transmit")
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theirControl.InjectTunPacket(BuildTunUDPPacket(myVpnIpNet[0].Addr(), 80, theirVpnIpNet[0].Addr(), 80, []byte("Hi from them")))
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require.Never(t, func() bool {
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h := theirControl.GetHostInfoByVpnAddr(myVpnIpNet[0].Addr(), false)
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return h == nil || len(h.CurrentRelaysToMe) == 0
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}, time.Second, 10*time.Millisecond, "them deleted its only relay entry; the tunnel is permanently transmit-dead")
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p = r.RouteForAllUntilTxTun(myControl)
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assertUdpPacket(t, []byte("Hi from them"), p, theirVpnIpNet[0].Addr(), myVpnIpNet[0].Addr(), 80, 80)
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r.RenderHostmaps("Final hostmaps", myControl, relayControl, theirControl)
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}
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func TestStage1RaceRelays(t *testing.T) {
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t.Parallel()
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//NOTE: this is a race between me and relay resulting in a full tunnel from me to them via relay
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@@ -1077,7 +1077,7 @@ func (hm *HandshakeManager) sendHandshakeResponse(via ViaSender, msg []byte, hos
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hostinfo.relayState.InsertRelayTo(via.relayHI.vpnAddrs[0])
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// We received a valid handshake on this relay, so make sure the relay
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// state reflects that, in case it had been marked Disestablished.
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via.relayHI.relayState.UpdateRelayForByIdxState(via.remoteIdx, Established)
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via.relayHI.relayState.UpdateRelayForByIdxState(via.relay.LocalIndex, Established)
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f.SendVia(via.relayHI, via.relay, msg, make([]byte, 12), make([]byte, mtu), false)
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f.l.Info("Handshake message sent", append(logFields, "relay", via.relayHI.vpnAddrs[0])...)
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}
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@@ -287,7 +287,6 @@ type HostInfo struct {
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type ViaSender struct {
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UdpAddr netip.AddrPort
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relayHI *HostInfo // relayHI is the host info object of the relay
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remoteIdx uint32 // remoteIdx is the index included in the header of the received packet
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relay *Relay // relay contains the rest of the relay information, including the PeerIP of the host trying to communicate with us.
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IsRelayed bool // IsRelayed is true if the packet was sent through a relay
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}
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@@ -214,7 +214,6 @@ func (f *Interface) handleOutsideRelayPacket(hostinfo *HostInfo, via ViaSender,
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via = ViaSender{
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UdpAddr: via.UdpAddr,
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relayHI: hostinfo,
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remoteIdx: relay.RemoteIndex,
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relay: relay,
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IsRelayed: true,
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}
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