* firewall can distinguish if the host connecting has an overlapping network, is a VPN peer without an overlapping network, or is a unsafe network
* Cross stack subnet stuff (#1512)
* experiment with not filtering out non-common addresses in hostinfo.networks
* allow handshakes without overlaps
* unsafe network test
* change HostInfo.buildNetworks argument to reference the cert
* try to make certificate addition/removal reloadable in some cases
* very spicy change to respond to handshakes with cert versions we cannot match with a cert that we can indeed match
* even spicier change to rehandshake if we detect our cert is lower-version than our peer, and we have a newer-version cert available
* make tryRehandshake easier to understand
A local index collision happens when two tunnels attempt to use the same
random int32 index ID. This is a rare chance, and we have code to deal
with it, but we have a panic because we return the wrong thing in this
case. This change should fix the panic.
We had a rare deadlock in GetOrHandshake because we kept the hostmap
lock when we do the call to StartHandshake. StartHandshake can block
while sending to the lighthouse query worker channel, and that worker
needs to be able to grab the hostmap lock to do its work. Other calls
for StartHandshake don't hold the hostmap lock so we should be able to
drop it here.
This lock was originally added with: https://github.com/slackhq/nebula/pull/954
* avoid deadlock in lighthouse queryWorker
If the lighthouse queryWorker tries to grab to call StartHandshake on
a lighthouse vpnIp, we can deadlock on the handshake_manager lock. This
change drops the handshake_manager lock before we send on the lighthouse
queryChan (which could block), and also avoids sending to the channel if
this is a lighthouse IP itself.
* need to hold lock during cacheCb
* add calculated_remotes
This setting allows us to "guess" what the remote might be for a host
while we wait for the lighthouse response. For networks that hard
designed with in mind, it can help speed up handshake performance, as well as
improve resiliency in the case that all lighthouses are down.
Example:
lighthouse:
# ...
calculated_remotes:
# For any Nebula IPs in 10.0.10.0/24, this will apply the mask and add
# the calculated IP as an initial remote (while we wait for the response
# from the lighthouse). Both CIDRs must have the same mask size.
# For example, Nebula IP 10.0.10.123 will have a calculated remote of
# 192.168.1.123
10.0.10.0/24:
- mask: 192.168.1.0/24
port: 4242
* figure out what is up with this test
* add test
* better logic for sending handshakes
Keep track of the last light of hosts we sent handshakes to. Only log
handshake sent messages if the list has changed.
Remove the test Test_NewHandshakeManagerTrigger because it is faulty and
makes no sense. It relys on the fact that no handshake packets actually
get sent, but with these changes we would send packets now (which it
should!)
* use atomic.Pointer
* cleanup to make it clearer
* fix typo in example
The goal of this work is to send packets between two hosts using more than one
5-tuple. When running on networks like AWS where the underlying network driver
and overlay fabric makes routing, load balancing, and failover decisions based
on the flow hash, this enables more than one flow between pairs of hosts.
Multiport spreads outgoing UDP packets across multiple UDP send ports,
which allows nebula to work around any issues on the underlay network.
Some example issues this could work around:
- UDP rate limits on a per flow basis.
- Partial underlay network failure in which some flows work and some don't
Agreement is done during the handshake to decide if multiport mode will
be used for a given tunnel (one side must have tx_enabled set, the other
side must have rx_enabled set)
NOTE: you cannot use multiport on a host if you are relying on UDP hole
punching to get through a NAT or firewall.
NOTE: Linux only (uses raw sockets to send). Also currently only works
with IPv4 underlay network remotes.
This is implemented by opening a raw socket and sending packets with
a source port that is based on a hash of the overlay source/destiation
port. For ICMP and Nebula metadata packets, we use a random source port.
Example configuration:
multiport:
# This host support sending via multiple UDP ports.
tx_enabled: false
# This host supports receiving packets sent from multiple UDP ports.
rx_enabled: false
# How many UDP ports to use when sending. The lowest source port will be
# listen.port and go up to (but not including) listen.port + tx_ports.
tx_ports: 100
# NOTE: All of your hosts must be running a version of Nebula that supports
# multiport if you want to enable this feature. Older versions of Nebula
# will be confused by these multiport handshakes.
#
# If handshakes are not getting a response, attempt to transmit handshakes
# using random UDP source ports (to get around partial underlay network
# failures).
tx_handshake: false
# How many unresponded handshakes we should send before we attempt to
# send multiport handshakes.
tx_handshake_delay: 2
We have a few small race conditions with creating the HostInfo.ConnectionState
since we add the host info to the pendingHostMap before we set this
field. We can make everything a lot easier if we just add an "init"
function so that we can set this field in the hostinfo before we add it
to the hostmap.