Files
nebula/control.go
Caleb JasikandClaude Opus 5.5 3bb5918e7c udp/darwin: send to busy established peers on connected sockets
On darwin an unconnected sendto runs the address and MAC policy checks
and the EndpointSecurity send check for every datagram, and while
xprotectd throttles it each send takes about 185us, which caps a
tunnel's upload and, through its ACKs, its download. A connected socket
runs those checks once, at connect, and it is the only UDP send that
reports the interface queue's flow control, as ENOBUFS.

Only the current direct remote of an established tunnel is eligible.
udp.EstablishedPeerConn is an optional Conn interface, implemented on
darwin; establishedRemotes refcounts remotes over the main hostmap and
tells each writer on the first and last reference: handshake completion
adds one, deleting or retiring a hostinfo removes it, SetRemote (roaming,
SetRemoteIfPreferred, control, ssh) moves it. Pending and relayed
hostinfos hold none, and a rehandshake's two hostinfos share one.

An eligible peer that Nebula sends NEBULA_CONNSOCK_RUN (64) datagrams to
within NEBULA_CONNSOCK_WINDOW (1s) gets a connected socket: SO_REUSEPORT,
bound to the source address the listener's route to the peer picks on
the listener's port, carrying the listener's IP_BOUND_IF. The peer sees
the same address and port as from the listener, and the socket's reader
delivers through the listener's reader. The listener itself never sets
SO_REUSEPORT (listen routines still do), so no other uid can bind the
port; with a specific listen.host and no routines connected sockets stay
off, since sharing an exact address needs SO_REUSEPORT on both.

All routines listening on one address share one set of connected
sockets: at most NEBULA_CONNSOCKS (8), one per peer, with opens from a
bucket that refills one per NEBULA_CONNSOCK_OPEN_EVERY (1s). A socket
closes when its peer stops being eligible, after NEBULA_CONNSOCK_IDLE
(30s) without traffic, on Rebind (of every routine) and Close, and on an
error that means the connected path is gone. Closing never runs under
the hostmap's or the eligibility lock; the peer can't reopen until the
close finishes. A send that gets ENOBUFS or EAGAIN waits within one
10ms budget shared by every writer since the last send that went
through, then drops; nothing waits in the netpoller without a deadline.
When nothing is eligible or open, a send costs one atomic load before
the listener path.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:28:07 -05:00

423 lines
12 KiB
Go

package nebula
import (
"context"
"errors"
"log/slog"
"net/netip"
"os"
"os/signal"
"sync"
"syscall"
"github.com/slackhq/nebula/cert"
"github.com/slackhq/nebula/header"
"github.com/slackhq/nebula/overlay"
)
type RunState int
const (
StateUnknown RunState = iota
StateReady
StateStarted
StateStopping
StateStopped
)
var ErrAlreadyStarted = errors.New("nebula is already started")
var ErrAlreadyStopped = errors.New("nebula cannot be restarted")
var ErrUnknownState = errors.New("nebula state is invalid")
// Every interaction here needs to take extra care to copy memory and not return or use arguments "as is" when touching
// core. This means copying IP objects, slices, de-referencing pointers and taking the actual value, etc
type controlEach func(h *HostInfo)
type controlHostLister interface {
QueryVpnAddr(vpnAddr netip.Addr) *HostInfo
ForEachIndex(each controlEach)
ForEachVpnAddr(each controlEach)
GetPreferredRanges() []netip.Prefix
}
type Control struct {
stateLock sync.Mutex
state RunState
f *Interface
l *slog.Logger
ctx context.Context
cancel context.CancelFunc
sshStart func()
statsStart func()
dnsStart func()
lighthouseStart func()
networkChangeStart func(rebind func())
connectionManagerStart func(context.Context)
}
type ControlHostInfo struct {
VpnAddrs []netip.Addr `json:"vpnAddrs"`
LocalIndex uint32 `json:"localIndex"`
RemoteIndex uint32 `json:"remoteIndex"`
RemoteAddrs []netip.AddrPort `json:"remoteAddrs"`
Cert cert.Certificate `json:"cert"`
MessageCounter uint64 `json:"messageCounter"`
CurrentRemote netip.AddrPort `json:"currentRemote"`
CurrentRelaysToMe []netip.Addr `json:"currentRelaysToMe"`
CurrentRelaysThroughMe []netip.Addr `json:"currentRelaysThroughMe"`
}
// Start actually runs nebula, this is a nonblocking call.
// Use Wait to block until nebula has fully stopped and to learn whether a fatal reader error caused the shutdown.
func (c *Control) Start() error {
c.stateLock.Lock()
defer c.stateLock.Unlock()
switch c.state {
case StateReady:
//yay!
case StateStopped, StateStopping:
return ErrAlreadyStopped
case StateStarted:
return ErrAlreadyStarted
default:
return ErrUnknownState
}
// Activate the interface
err := c.f.activate()
if err != nil {
// Cancel before Close so a caller returning from Wait always observes a dead Context
c.cancel()
_ = c.f.Close()
c.state = StateStopped
return err
}
// Call all the delayed funcs that waited patiently for the interface to be created.
if c.sshStart != nil {
go c.sshStart()
}
if c.statsStart != nil {
go c.statsStart()
}
if c.dnsStart != nil {
go c.dnsStart()
}
if c.networkChangeStart != nil {
go c.networkChangeStart(c.RebindUDPServer)
}
if c.connectionManagerStart != nil {
go c.connectionManagerStart(c.ctx)
}
if c.lighthouseStart != nil {
c.lighthouseStart()
}
c.f.triggerShutdown = func() { go c.Stop() }
// Start reading packets.
c.f.run()
c.state = StateStarted
return nil
}
func (c *Control) State() RunState {
c.stateLock.Lock()
defer c.stateLock.Unlock()
return c.state
}
func (c *Control) Context() context.Context {
return c.ctx
}
// Stop tears nebula down, closing all tunnels and releasing everything it holds.
// Use Wait to block until the shutdown has completed.
// A Control that has been stopped cannot be started again, Start will return ErrAlreadyStopped.
func (c *Control) Stop() {
c.stateLock.Lock()
switch c.state {
case StateStarted:
// Fall through to the full teardown below
case StateReady:
// Never started
c.cancel()
c.state = StateStopped
if err := c.f.Close(); err != nil {
c.l.Error("Close interface failed", "error", err)
}
c.stateLock.Unlock()
return
default:
c.stateLock.Unlock()
// We are stopping or stopped already
return
}
c.state = StateStopping
c.stateLock.Unlock()
// Closing tunnels can be slow with a large hostmap, don't hold the lock for it
c.cancel()
c.CloseAllTunnels(false)
c.stateLock.Lock()
c.state = StateStopped
if err := c.f.Close(); err != nil {
c.l.Error("Close interface failed", "error", err)
}
c.stateLock.Unlock()
}
// Wait blocks until nebula has fully stopped, either via Stop or an internal fatal error,
// and returns the first fatal packet reader error if there was one.
// It is safe to call from multiple goroutines and at any point in the lifecycle,
// but a Wait on a Control that is never started and never stopped will block forever.
func (c *Control) Wait() error {
return c.f.wait()
}
// ShutdownBlock will listen for and block on term and interrupt signals, calling Control.Stop() once signalled
func (c *Control) ShutdownBlock() {
sigChan := make(chan os.Signal, 1)
signal.Notify(sigChan, syscall.SIGTERM)
signal.Notify(sigChan, syscall.SIGINT)
rawSig := <-sigChan
sig := rawSig.String()
c.l.Info("Caught signal, shutting down", "signal", sig)
c.Stop()
}
// RebindUDPServer asks the UDP listener to rebind it's listener. Mainly used on mobile clients when interfaces change.
func (c *Control) RebindUDPServer() {
c.stateLock.Lock()
defer c.stateLock.Unlock()
if c.state != StateStarted {
return
}
// A failure here means we are likely still pinned to the interface we came up on, so the rest of this is
// unlikely to help. Say so instead of silently carrying on as if we rebound. Only the first writer is rebound;
// darwin's Rebind clears every listen routine's listener.
if err := c.f.outside.Rebind(); err != nil {
c.l.Error("Failed to rebind udp socket", "error", err)
}
// Trigger a lighthouse update, useful for mobile clients that should have an update interval of 0
c.f.lightHouse.SendUpdate()
// Let the main interface know that we rebound so that underlying tunnels know to trigger punches from their remotes
c.f.rebindEpoch.Add(1)
}
// ListHostmapHosts returns details about the actual or pending (handshaking) hostmap by vpn ip
func (c *Control) ListHostmapHosts(pendingMap bool) []ControlHostInfo {
if pendingMap {
return listHostMapHosts(c.f.handshakeManager)
} else {
return listHostMapHosts(c.f.hostMap)
}
}
// ListHostmapIndexes returns details about the actual or pending (handshaking) hostmap by local index id
func (c *Control) ListHostmapIndexes(pendingMap bool) []ControlHostInfo {
if pendingMap {
return listHostMapIndexes(c.f.handshakeManager)
} else {
return listHostMapIndexes(c.f.hostMap)
}
}
// GetCertByVpnIp returns the authenticated certificate of the given vpn IP, or nil if not found
func (c *Control) GetCertByVpnIp(vpnIp netip.Addr) cert.Certificate {
if c.f.myVpnAddrsTable.Contains(vpnIp) {
// Only returning the default certificate since its impossible
// for any other host but ourselves to have more than 1
return c.f.pki.getCertState().GetDefaultCertificate().Copy()
}
hi := c.f.hostMap.QueryVpnAddr(vpnIp)
if hi == nil {
return nil
}
return hi.GetCert().Certificate.Copy()
}
// CreateTunnel creates a new tunnel to the given vpn ip.
func (c *Control) CreateTunnel(vpnIp netip.Addr) {
c.f.handshakeManager.StartHandshake(vpnIp, nil)
}
// PrintTunnel creates a new tunnel to the given vpn ip.
func (c *Control) PrintTunnel(vpnIp netip.Addr) *ControlHostInfo {
hi := c.f.hostMap.QueryVpnAddr(vpnIp)
if hi == nil {
return nil
}
chi := copyHostInfo(hi, c.f.hostMap.GetPreferredRanges())
return &chi
}
// QueryLighthouse queries the lighthouse.
func (c *Control) QueryLighthouse(vpnIp netip.Addr) *CacheMap {
hi := c.f.lightHouse.Query(vpnIp)
if hi == nil {
return nil
}
return hi.CopyCache()
}
// GetHostInfoByVpnAddr returns a single tunnels hostInfo, or nil if not found
// Caller should take care to Unmap() any 4in6 addresses prior to calling.
func (c *Control) GetHostInfoByVpnAddr(vpnAddr netip.Addr, pending bool) *ControlHostInfo {
var hl controlHostLister
if pending {
hl = c.f.handshakeManager
} else {
hl = c.f.hostMap
}
h := hl.QueryVpnAddr(vpnAddr)
if h == nil {
return nil
}
ch := copyHostInfo(h, c.f.hostMap.GetPreferredRanges())
return &ch
}
// SetRemoteForTunnel forces a tunnel to use a specific remote
// Caller should take care to Unmap() any 4in6 addresses prior to calling.
func (c *Control) SetRemoteForTunnel(vpnIp netip.Addr, addr netip.AddrPort) *ControlHostInfo {
hostInfo := c.f.hostMap.QueryVpnAddr(vpnIp)
if hostInfo == nil {
return nil
}
hostInfo.SetRemote(addr)
ch := copyHostInfo(hostInfo, c.f.hostMap.GetPreferredRanges())
return &ch
}
// CloseTunnel closes a fully established tunnel. If localOnly is false it will notify the remote end as well.
// Caller should take care to Unmap() any 4in6 addresses prior to calling.
func (c *Control) CloseTunnel(vpnIp netip.Addr, localOnly bool) bool {
hostInfo := c.f.hostMap.QueryVpnAddr(vpnIp)
if hostInfo == nil {
return false
}
if !localOnly {
c.f.send(
header.CloseTunnel,
0,
hostInfo.ConnectionState,
hostInfo,
[]byte{},
make([]byte, 12, 12),
make([]byte, mtu),
)
}
c.f.closeTunnel(hostInfo)
return true
}
// CloseAllTunnels is just like CloseTunnel except it goes through and shuts them all down, optionally you can avoid shutting down lighthouse tunnels
// the int returned is a count of tunnels closed
func (c *Control) CloseAllTunnels(excludeLighthouses bool) (closed int) {
shutdown := func(h *HostInfo) {
if excludeLighthouses && c.f.lightHouse.IsAnyLighthouseAddr(h.vpnAddrs) {
return
}
c.f.send(header.CloseTunnel, 0, h.ConnectionState, h, []byte{}, make([]byte, 12, 12), make([]byte, mtu))
c.f.closeTunnel(h)
c.l.Debug("Sending close tunnel message",
"vpnAddrs", h.vpnAddrs,
"udpAddr", h.GetRemote(),
)
closed++
}
// Learn which hosts are being used as relays, so we can shut them down last.
relayingHosts := map[netip.Addr]*HostInfo{}
// Grab the hostMap lock to access the Relays map
c.f.hostMap.Lock()
for _, relayingHost := range c.f.hostMap.Relays {
relayingHosts[relayingHost.vpnAddrs[0]] = relayingHost
}
c.f.hostMap.Unlock()
hostInfos := []*HostInfo{}
// Grab the hostMap lock to access the Hosts map
c.f.hostMap.Lock()
for _, relayHost := range c.f.hostMap.Indexes {
if _, ok := relayingHosts[relayHost.vpnAddrs[0]]; !ok {
hostInfos = append(hostInfos, relayHost)
}
}
c.f.hostMap.Unlock()
for _, h := range hostInfos {
shutdown(h)
}
for _, h := range relayingHosts {
shutdown(h)
}
return
}
func (c *Control) Device() overlay.Device {
return c.f.inside
}
func copyHostInfo(h *HostInfo, preferredRanges []netip.Prefix) ControlHostInfo {
chi := ControlHostInfo{
VpnAddrs: make([]netip.Addr, len(h.vpnAddrs)),
LocalIndex: h.localIndexId,
RemoteIndex: h.remoteIndexId,
RemoteAddrs: h.remotes.CopyAddrs(preferredRanges),
CurrentRelaysToMe: h.relayState.CopyRelayIps(),
CurrentRelaysThroughMe: h.relayState.CopyRelayForIps(),
CurrentRemote: h.GetRemote(),
}
for i, a := range h.vpnAddrs {
chi.VpnAddrs[i] = a
}
if h.ConnectionState != nil {
chi.MessageCounter = h.ConnectionState.messageCounter.Load()
}
if c := h.GetCert(); c != nil {
chi.Cert = c.Certificate.Copy()
}
return chi
}
func listHostMapHosts(hl controlHostLister) []ControlHostInfo {
hosts := make([]ControlHostInfo, 0)
pr := hl.GetPreferredRanges()
hl.ForEachVpnAddr(func(hostinfo *HostInfo) {
hosts = append(hosts, copyHostInfo(hostinfo, pr))
})
return hosts
}
func listHostMapIndexes(hl controlHostLister) []ControlHostInfo {
hosts := make([]ControlHostInfo, 0)
pr := hl.GetPreferredRanges()
hl.ForEachIndex(func(hostinfo *HostInfo) {
hosts = append(hosts, copyHostInfo(hostinfo, pr))
})
return hosts
}