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- Don't probe lanes on a tunnel idle in both directions, and don't count lane probes or their acks as tunnel traffic. A lane's own keepalive was keeping idle tunnels from ever being dropped by tunnels.drop_inactive. - Accept a recv_error from an up lane's target. The peer answers lane traffic from the lane socket it arrived on, and the spoof guard only accepted the base remote, so recv_errors for lane traffic were ignored. - Keep the probe generation across a lane reset, so an ack for a probe sent before a roam can't promote the lane on the new path. - Bring handshake.proto in line with payload.go: field 3 is reserved and TxLanes is field 4.
46 lines
1.6 KiB
Protocol Buffer
46 lines
1.6 KiB
Protocol Buffer
// This file documents the wire format the nebula handshake speaks. It is
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// not run through protoc; the encoder/decoder in payload.go is hand-written
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// against this shape directly to keep the parser narrow and panic-free.
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//
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// Any change to the wire format must be reflected here, and adding a new
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// field requires updating MarshalPayload / unmarshalPayloadDetails together
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// with the field-uniqueness and wire-type checks in those functions.
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syntax = "proto3";
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package nebula.handshake;
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message NebulaHandshake {
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NebulaHandshakeDetails Details = 1;
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bytes Hmac = 2;
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}
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message NebulaHandshakeDetails {
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bytes Cert = 1;
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uint32 InitiatorIndex = 2;
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uint32 ResponderIndex = 3;
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// Cookie was reserved for an anti-DoS mechanism that was never
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// implemented. No released version of nebula has ever populated it; the
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// hand-written parser silently skips it on read.
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uint64 Cookie = 4 [deprecated = true];
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uint64 Time = 5;
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uint32 CertVersion = 8;
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// reserved for WIP multiport
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reserved 6, 7;
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// Multiport lane negotiation. Absent on hosts without multiport enabled;
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// vanilla nebula treats 9 and 10 as unknown fields and skips them.
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LaneDetails InitiatorLanes = 9;
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LaneDetails ResponderLanes = 10;
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}
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// LaneDetails advertises a host's multiport lane capability. PortCount/BasePort
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// describe the sender's consecutively bound UDP ports, and TxLanes is how many
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// lanes the sender may send on, so the peer knows how many lane sessions it must
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// be prepared to receive on.
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message LaneDetails {
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uint32 PortCount = 1;
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uint32 BasePort = 2;
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// was a per-lane handshake index
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reserved 3;
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uint32 TxLanes = 4;
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}
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