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- the rationale for Wire's first attempt and its reload callback being the same call is one sentence, not five Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
204 lines
7.9 KiB
Go
204 lines
7.9 KiB
Go
package localapi
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import (
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"context"
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"errors"
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"fmt"
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"io"
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"log/slog"
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"net"
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"sync"
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)
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// endpoint is the lifecycle the two local APIs share: one socket at a path, bound and
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// given up under a mutex, moved by binding the new path before the old one is released,
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// and stopped when the context that brought it up ends. What is served on the socket,
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// and by what, is the embedding server's: it hands rebindLocked a serve function and
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// gets back the thing to close.
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type endpoint struct {
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l *slog.Logger
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// name is what the endpoint is called in its own log lines and errors, so the two
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// read apart.
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name string
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mu sync.Mutex
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// closer stops the serving when closed: the listener itself, or the server that owns
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// it. It is nil while the endpoint is stopped, which is what stopped means here.
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closer io.Closer
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path string
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access Access
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unwatch func() bool
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// id identifies the node listen created at path, so a reload can tell whether the
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// socket is still there and Stop whether the node it would unlink is still ours.
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id socketID
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}
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// socketID identifies a socket's node on the filesystem, by device and inode on unix.
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// The zero value is no identity: a platform with no node to identify, or one that could
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// not be read, and removeSocket then unlinks without looking.
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type socketID struct {
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dev, ino uint64
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}
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// Path returns the socket path currently being served, or "" when stopped.
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func (e *endpoint) Path() string {
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e.mu.Lock()
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defer e.mu.Unlock()
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return e.path
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}
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// rebindLocked brings the endpoint up at path with acc, moves it there, or, when it is
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// already there, applies a changed access; with nothing changed it does nothing, which
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// is what lets Wire's first attempt and its reload callback be the same call.
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//
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// The new socket is bound before the old one is given up: a bad path in a reloaded
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// config leaves the operator with the endpoint they already had rather than none. serve
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// is handed the new listener once it is certain to be kept and returns what to close to
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// stop serving it; what becomes of the old socket's connections is that closer's.
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//
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// The caller holds e.mu for the whole operation, bind included. Releasing it around
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// listen would let a Stop land in between, and this would then install a fresh socket on
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// an endpoint that had just shut down, leaving a live socket on disk until the process
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// exits. listen does not take e.mu, so holding it costs the other methods one bind's
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// wait, at most the stale socket probe, once per reload.
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func (e *endpoint) rebindLocked(ctx context.Context, path string, acc Access, serve func(net.Listener) io.Closer) error {
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reopening := false
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if e.closer != nil && e.path == path {
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if cur, ok := identifySocket(path); ok && cur == e.id {
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if e.access == acc {
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return nil
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}
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err := applyAccess(path, acc)
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if err == nil {
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e.access = acc
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e.l.Info("Changed the "+e.name+"'s socket access", "path", path, "access", acc.String())
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return nil
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}
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if !errors.Is(err, errReopenForAccess) {
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return fmt.Errorf("could not change the access of %s: %w", path, err)
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}
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// The platform fixes access when the endpoint is created, so it is created
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// again. The name cannot be held twice, so the old one goes first, and a bind
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// that then fails leaves the endpoint down rather than on the old access the
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// operator asked to change; that is reported below.
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reopening = true
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old := e.closer
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e.forgetLocked()
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_ = old.Close()
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} else {
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// The node at the path is not the one this endpoint bound: something outside
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// nebula removed it, logind clearing /run/user/<uid> on logout or a unit
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// cleaning a RuntimeDirectory= it shares, or replaced it. The listener is still
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// open and nothing can reach it, so it is given up now and the path is bound
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// afresh below; listen's stale check decides whether whatever is there now may
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// be cleared. Given up first, rather than after a successful bind as a move
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// does, so that a bind that fails leaves the endpoint reported as down, which
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// it is, instead of serving a path nothing can reach.
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e.l.Warn("The "+e.name+"'s socket is no longer at its path, binding it again", "path", path)
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old := e.closer
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e.forgetLocked()
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_ = old.Close()
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}
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}
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ln, err := listen(path, acc)
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if err != nil {
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if reopening {
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return fmt.Errorf("the %s was closed to change its access and could not be created again: %w", e.name, err)
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}
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return err
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}
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id, _ := identifySocket(path)
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// A reload that arrives during shutdown must not bring the endpoint back. Stop is
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// not terminal (a Rebind after Stop is allowed, and is how an endpoint whose first
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// bind failed comes up), so whether it is running is no guide; the context is what
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// shutdown cancels, and it is checked here, while nothing else can change the state.
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if err := ctx.Err(); err != nil {
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release(ln, path, id)
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return fmt.Errorf("not starting the %s, nebula is shutting down: %w", e.name, err)
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}
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old, oldPath, oldID := e.closer, e.path, e.id
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e.closer = serve(ln)
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e.path = path
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e.access = acc
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e.id = id
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e.watchLocked(ctx)
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// Stop serving the old socket. When it was on this same path its node is already
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// gone, and the node there now is the new socket's, so only the closer goes.
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if old != nil {
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if oldPath == path {
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_ = old.Close()
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} else {
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release(old, oldPath, oldID)
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}
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}
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return nil
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}
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// watchLocked stops the endpoint when ctx is cancelled. One watcher covers a run of the
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// endpoint, from the first bind that succeeds until Stop: a daemon whose initial listen
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// failed and which later Rebinds onto a good path from a reloaded config still needs its
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// socket removed on shutdown, and a Rebind on a running endpoint must not stack a second
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// watcher on the same ctx. Stop detaches the watcher, so an endpoint started again
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// afterwards is watched on the ctx that started it, and the ctx of an earlier run no
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// longer reaches it whenever that one ends. Callers hold e.mu.
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func (e *endpoint) watchLocked(ctx context.Context) {
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if e.unwatch != nil {
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return
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}
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e.unwatch = context.AfterFunc(ctx, e.Stop)
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}
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// Stop closes the endpoint and removes its socket. Work in flight is the closer's
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// business: a listener leaves the connections it already accepted to finish, a server
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// cuts them off.
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//
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// The whole of it runs under e.mu, closer and socket included, so a Rebind cannot land
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// between the state change and the close and find a path that is still bound by the
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// socket it is replacing.
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func (e *endpoint) Stop() {
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e.mu.Lock()
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defer e.mu.Unlock()
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if e.closer == nil {
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return
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}
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release(e.closer, e.path, e.id)
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e.forgetLocked()
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}
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// forgetLocked drops the state of a run once its socket has been given up, the watcher
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// with it: one watcher covers one run, and a bind that follows starts a new one on the
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// ctx it was given. The watcher is set whenever closer is; when the Stop that got here
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// is the watcher's own, stopping one that has already fired is a no-op.
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func (e *endpoint) forgetLocked() {
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e.closer, e.path, e.access, e.id = nil, "", Access{}, socketID{}
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if e.unwatch != nil {
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e.unwatch()
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e.unwatch = nil
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}
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}
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// release gives up a socket's closer and the node at its path. The node goes first,
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// while the socket is still open: for as long as it is, the node is this endpoint's,
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// since a starting daemon's stale check refuses to remove a socket that answers. The
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// other order opens a window between the close and the unlink in which a new daemon can
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// find the node stale, clear it and bind its own at the same path, which the unlink then
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// takes from under it, leaving that daemon serving a socket nothing can reach. listen
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// turns off the listener's own unlink on close so this is the only unlink. id is the
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// node listen created, and the only node removeSocket will remove: one that replaced it,
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// another daemon's socket bound after ours was taken from under us, is left alone.
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func release(c io.Closer, path string, id socketID) {
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removeSocket(path, id)
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_ = c.Close()
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}
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