increaseed gameStateUpdate intervall
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@ -92,7 +92,7 @@ public class Game implements Runnable {
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passenger.send(GuiParameters.updateGameState, getGame());
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}
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try {
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Thread.sleep(1000); //TODO: Is this a good intervall?
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Thread.sleep(4000); //TODO: Is this a good intervall?
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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