increaseed gameStateUpdate intervall

This commit is contained in:
Seraina 2022-04-30 15:32:51 +02:00
parent 227cfdbedd
commit 1246c8e4ea

View File

@ -92,7 +92,7 @@ public class Game implements Runnable {
passenger.send(GuiParameters.updateGameState, getGame()); passenger.send(GuiParameters.updateGameState, getGame());
} }
try { try {
Thread.sleep(1000); //TODO: Is this a good intervall? Thread.sleep(4000); //TODO: Is this a good intervall?
} catch (InterruptedException e) { } catch (InterruptedException e) {
e.printStackTrace(); e.printStackTrace();
} }