closing lobby during game adds game to finished games list.
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parent
15d342f14b
commit
1247bc2035
@ -19,7 +19,7 @@ public class BudaLogConfig {
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LoggerContext ctx = (LoggerContext) LogManager.getContext(false);
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Configuration config = ctx.getConfiguration();
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LoggerConfig loggerConfig = config.getLoggerConfig(LogManager.ROOT_LOGGER_NAME);
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loggerConfig.setLevel(Level.INFO); // change level here
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loggerConfig.setLevel(Level.ERROR); // change level here
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ctx.updateLoggers(); // This causes all Loggers to refetch information from their LoggerConfig.
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}
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@ -109,7 +109,7 @@ public class Game implements Runnable {
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LOGGER.info(gameState.toString());
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i = 0;
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while (isOngoing == true) {
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while (isOngoing) {
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if (!isDay) {
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LOGGER.info("NIGHT");
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gameOverCheck = voteHandler.ghostVote(gameState.getPassengerTrain(), this);
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@ -83,7 +83,7 @@ public class ChatApp extends Application {
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Objects.requireNonNull(ChatApp.class.getResource(
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"splitPaneChatView.fxml")));
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LOGGER.info("2");
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// TODO bin chatController.getChatPaneRoot() border to root border for rezising
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// TODO bin chatController.getChatPaneRoot() border to root border for resizing
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Scene scene = new Scene(root);
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LOGGER.info("3");
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scene.setRoot(root);
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@ -217,9 +217,13 @@ public class ClientHandler implements Runnable {
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*/
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public void broadcastChatMessageToAll(String msg) {
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for (ClientHandler client : connectedClients) {
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// we can un-comment this if we want broadcast to only send to everyone else, excluding the person who sent it.
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/*
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if (client.getClientUserName().equals(this.getClientUserName())) {
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continue;
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}
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*/
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client.sendMsgToClient(Protocol.printToClientChat + "$" + clientUserName + ": " + msg);
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}
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}
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@ -459,6 +463,8 @@ public class ClientHandler implements Runnable {
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Game game = l.getGame();
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if (game != null) {
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l.getGame().getGameState().handleClientDisconnect(this);
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l.removeGameFromRunningGames(game);
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l.addGameToFinishedGames(game);
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}
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}
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}
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@ -523,13 +529,19 @@ public class ClientHandler implements Runnable {
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}
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/**
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* Lists all Games currenty running and already finished and displays it to the client handled by
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* Lists all Games currently running and already finished and displays it to the client handled by
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* this
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*/
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public void listGames() {
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if (Lobby.runningGames.isEmpty() && Lobby.finishedGames.isEmpty()) {
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if (Lobby.runningGames.isEmpty() && Lobby.finishedGames.isEmpty() && Lobby.lobbies.isEmpty()) {
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sendAnnouncementToClient("No Games");
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} else {
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sendAnnouncementToClient("Open Games (i.e. open Lobbies):");
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for (Lobby l : Lobby.lobbies) {
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if (l.getLobbyIsOpen()) {
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sendAnnouncementToClient(" - Lobby Nr. " + l.getLobbyID());
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}
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}
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sendAnnouncementToClient("Running Games:");
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try {
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for (Game runningGame : Lobby.runningGames) {
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@ -31,7 +31,7 @@ public class JServerProtocolParser {
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try {
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header = msg.substring(0, 5);
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if (!header.equals(Protocol.pingBack) && !header.equals(
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Protocol.pingFromClient)) { //for debuging without constant pings
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Protocol.pingFromClient)) { //for debugging without constant pings
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LOGGER.debug("got message: " + msg + ".");
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}
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} catch (IndexOutOfBoundsException e) {
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