Reformatted my Code and cleaned it up a little

This commit is contained in:
Seraina 2022-03-25 21:59:09 +01:00
parent 478bd71409
commit 18acef0a2e
5 changed files with 150 additions and 150 deletions

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@ -5,7 +5,7 @@ int spielerzahl = 6; //Default setting
Fill train -> Randomize
/**
Creats an array of random numbers 1 - spielerzahl
Creates an array of random numbers 1 - spielerzahl
**/
int[] fillTrain(int spielerzahl) //... arbitrary amount of users, gives Array I think^^
if spielerzahl < #users

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@ -1,11 +1,10 @@
package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Passenger;
import java.lang.reflect.Constructor;
public class Game {
/**Can be extended for optional Game-settings**/
/**
* Can be extended for optional Game-settings
**/
protected int nrOfPlayers; //sets the length of the train
protected int nrOfGhosts; // sets how many Ghosts we start witch
protected int nrOfUsers; // safes how many clients are active in this Game
@ -14,11 +13,13 @@ public class Game {
/**
* Constructs a Game instance where:
*
* @param nrOfPlayers is the length of the Train
* @param nrOfGhosts is the number of OG Ghosts you want to start with and
* @param nrOfUsers is the number of active users at the time (non NPC's)
* @param nrOfUsers is the number of active users at the time (non NPCs)
*/
Game (int nrOfPlayers, int nrOfGhosts, int nrOfUsers) throws TrainOverflow { //ToDo: Who handles Exception how and where
Game(int nrOfPlayers, int nrOfGhosts, int nrOfUsers)
throws TrainOverflow { //ToDo: Who handles Exception how and where
this.nrOfPlayers = nrOfPlayers;
this.nrOfGhosts = nrOfGhosts;
this.nrOfUsers = nrOfUsers;
@ -40,7 +41,4 @@ public class Game {
}
}

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@ -1,11 +1,13 @@
package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Ghost;
import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Human;
import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Passenger;
public class GameFunctions {
/**Can be extended for optional Game-settings**/
/**
* Can be extended for optional Game-settings
**/
int nrOfPlayers; //sets the length of the train
int nrOfGhosts; // sets how many Ghosts we start witch
int nrOfUsers; // safes how many clients are active in this Game
@ -13,13 +15,16 @@ public class GameFunctions {
Passenger[] passengerTrain;
/**
* Constructs a GameFunctions instance where nrOfPlayers >= nrOfUsers. Fills passengerTrain with only humans
* Constructs a GameFunctions instance where nrOfPlayers >= nrOfUsers. Fills passengerTrain with
* only humans
*
* @param nrOfPlayers is the length of the Train
* @param nrOfGhosts is the number of OG Ghosts you want to start with and
* @param nrOfUsers is the number of active users at the time (non NPC's)
* @param nrOfUsers is the number of active users at the time (non NPCs)
* @throws TrainOverflow if nrOfPlayers < nrOfUsers
*/
GameFunctions (int nrOfPlayers, int nrOfGhosts, int nrOfUsers) throws TrainOverflow { //ToDo: where will Exception be handeled?
GameFunctions(int nrOfPlayers, int nrOfGhosts, int nrOfUsers)
throws TrainOverflow { //ToDo: where will Exception be handled?
this.nrOfPlayers = nrOfPlayers;
this.nrOfGhosts = nrOfGhosts;
this.nrOfUsers = nrOfUsers;
@ -53,7 +58,4 @@ public class GameFunctions {
}
}

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@ -1,18 +1,16 @@
package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Passenger;
import java.util.Arrays;
public class Train {
int[] orderOfTrain; //gives the random order in which the passengers enter the train
int positionOfGhost;
/**
* Constructs a Train with orderOfTrain of the size nrOfPlayers, filled with a Random order of the numbers 0-5.
* Puts the ghost approx in the middle of this order.
* Constructs a Train with orderOfTrain of the size nrOfPlayers, filled with a Random order of the
* numbers 0-5. Puts the ghost approx in the middle of this order.
*
* @param nrOfPlayers sets how many Players fit in the Train
* @param nrOfUsers sets how many of the Players are Users (vs NPC's)
* @param nrOfUsers sets how many of the Players are Users (vs NPCs)
* @throws TrainOverflow if you want to play with to many users (Train is to small)
*/
Train(int nrOfPlayers, int nrOfUsers) throws TrainOverflow {
@ -41,11 +39,12 @@ public class Train {
}
this.orderOfTrain = userTrain;
this.positionOfGhost = (int) (nrOfPlayers/2);
this.positionOfGhost = nrOfPlayers / 2;
}
/**
* Checks if the key is to be found in an array
*
* @param array the array to be searched
* @param key the value searched for
* @return true if and only if key is found

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@ -1,6 +1,7 @@
package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
public class TrainOverflow extends Exception {
private static final String message = "Too many users are logged on";
@Override