Implemented a run method in game, that goes through a game until it ends
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@ -2,6 +2,7 @@ package ch.unibas.dmi.dbis.cs108.gamelogic;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
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import org.apache.logging.log4j.*;
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public class Game {
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@ -15,6 +16,8 @@ public class Game {
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protected int nrOfGhosts; // sets how many Ghosts we start witch
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protected int nrOfUsers; // safes how many clients are active in this Game
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protected GameFunctions gameFunctions;
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protected boolean isDay; //false means it is night, it is night by default
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protected VoteHandler voteHandler;
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//TODO: Figure out where Day/Night game state is saved maybe think about a game state class or smt.
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/**
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* Constructs a Game instance where:
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@ -47,12 +50,35 @@ public class Game {
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return nrOfUsers;
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}
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public void setDay(boolean day) {
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isDay = day;
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}
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public void run(ClientHandler clientHandler) {
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int i = 0;
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String gameOverCheck = "";
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while (true) { //ToDo: was ist die Abbruchbedingung? VoteHandler muss das schicken.
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if (!isDay) {
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voteHandler.ghostVote(gameFunctions.getPassengerTrain(), this);
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setDay(true);
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} else {
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gameOverCheck = voteHandler.humanVote(gameFunctions.getPassengerTrain(), this);
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}
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if (gameOverCheck.equals("Game over: ghosts win!") || gameOverCheck.equals("Game over: humans win!")){
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clientHandler.broadcastAnnouncement(gameOverCheck);
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return;
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}
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}
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}
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public static void main(String[] args) {
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try {
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Game game1 = new Game(6, 1, 1);
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} catch (TrainOverflow e) {
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System.out.println(e.getMessage());
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}
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@ -1,6 +1,7 @@
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package ch.unibas.dmi.dbis.cs108.gamelogic;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Ghost;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Human;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Passenger;
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import org.apache.logging.log4j.LogManager;
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@ -13,11 +14,11 @@ public class GameFunctions {
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/**
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* Can be extended for optional Game-settings
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**/
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int nrOfPlayers; //sets the length of the train
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int nrOfGhosts; // sets how many Ghosts we start witch
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int nrOfUsers; // safes how many clients are active in this Game
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Train train; // safes who sits where
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public Passenger[] passengerTrain;
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protected int nrOfPlayers; //sets the length of the train
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protected int nrOfGhosts; // sets how many Ghosts we start witch
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protected int nrOfUsers; // safes how many clients are active in this Game
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protected Train train; // safes who sits where
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protected Passenger[] passengerTrain;
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protected Game game;
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/**
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@ -37,10 +38,18 @@ public class GameFunctions {
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this.train = new Train(nrOfPlayers, nrOfUsers);
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Passenger[] passengerTrain = new Passenger[nrOfPlayers]; //Creates an array with Passengers with correlation positions (Train)
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for (int i = 0; i < nrOfPlayers; i++) {
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Human h = new Human(game);
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h.setPosition(train.orderOfTrain[i]);
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passengerTrain[train.orderOfTrain[i]] = h;
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if (i == 3) {
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Ghost g = new Ghost(game);
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g.setPosition(train.orderOfTrain[i]);
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g.setIsOG(true);
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passengerTrain[train.orderOfTrain[i]] = g;
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} else {
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Human h = new Human(game);
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h.setPosition(train.orderOfTrain[i]);
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passengerTrain[train.orderOfTrain[i]] = h;
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}
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}
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this.passengerTrain = passengerTrain;
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}
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@ -56,6 +65,7 @@ public class GameFunctions {
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return nrOfUsers;
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}
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public Passenger[] getPassengerTrain() {
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return passengerTrain;
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}
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}
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@ -1,6 +1,9 @@
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package ch.unibas.dmi.dbis.cs108.gamelogic;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Ghost;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.GhostNPC;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.HumanNPC;
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import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Passenger;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.Protocol;
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import org.apache.logging.log4j.LogManager;
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@ -37,26 +40,31 @@ public class ServerGameInfoHandler {
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return msg;
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}
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/**
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* TODO(Seraina): Handle NPC's Maybe do that in Passenger send methode!
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* Send a message "GVOTR" to a passenger urging them to vote for a human to infect
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* Currently only handles only Players, so send a message to corresponding client
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* @param passenger the passenger the message is meant to, should be a Ghost
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*/
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public void sendVoteRequestGhosts(Passenger passenger){
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passenger.getClientHandler().sendMsgToClient("GVOTR");
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public static void ghostNpcParser(GhostNPC npc, String msg, Game game) {
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switch (msg) {
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case "noise":
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npc.noise();
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break;
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case "Vote on who to ghostify!":
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npc.vote(game);
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}
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}
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public static void humanNpcParser(HumanNPC npc, String msg, Game game) {
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switch (msg) {
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case "noise":
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npc.noise();
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break;
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case "Vote for a ghost to kick off!":
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npc.vote();
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}
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}
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/**
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* TODO(Seraina): Handle NPC's
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* Send a message "HVOTR" to a passenger urging them to vote for sm to kick off the train.
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* Currently only handles only Players, so send a message to corresponding client
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* @param passenger the passenger the message is meant to, can be either human or ghost
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*/
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public void sendVoteRequestHumans(Passenger passenger){
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passenger.getClientHandler().sendMsgToClient("HVOTR");
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}
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public static void main(String[] args) {
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ServerGameInfoHandler s = new ServerGameInfoHandler();
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@ -2,6 +2,7 @@ package ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
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import ch.unibas.dmi.dbis.cs108.gamelogic.ServerGameInfoHandler;
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import ch.unibas.dmi.dbis.cs108.gamelogic.TrainOverflow;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@ -32,13 +33,18 @@ public class GhostNPC extends Ghost {
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}
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}
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@Override
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public void send(String msg) {
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ServerGameInfoHandler.ghostNpcParser(this, msg, game);
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}
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/**
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* Sets vote of this Ghost position on a number between 0 and 5,
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* but only for positions where there aren't any ghosts and sets hasVoted to true
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*/
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public void vote(Game game){
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int ghostCounter = 0;
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Passenger[] train = game.getGameFunctions().passengerTrain;
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Passenger[] train = game.getGameFunctions().getPassengerTrain();
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for(Passenger passenger : train) {
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if(passenger.isGhost) {
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ghostCounter++;
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@ -2,6 +2,7 @@ package ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
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import ch.unibas.dmi.dbis.cs108.gamelogic.ServerGameInfoHandler;
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import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@ -34,7 +35,10 @@ public class GhostPlayer extends Ghost {
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}
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@Override
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public void send(String msg) {
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//todo(Jonas): pass message along to client.
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String formattedMsg = ServerGameInfoHandler.format(msg);
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clientHandler.sendMsgToClient(formattedMsg);
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}
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}
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@ -2,6 +2,7 @@ package ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
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import ch.unibas.dmi.dbis.cs108.gamelogic.ServerGameInfoHandler;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@ -29,6 +30,11 @@ public class HumanNPC extends Human {
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}
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}
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@Override
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public void send(String msg) {
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ServerGameInfoHandler.humanNpcParser(this, msg, game);
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}
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/**
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* Currently returns a random integer for voting
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* @return integer between 0 and 5
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@ -36,4 +42,8 @@ public class HumanNPC extends Human {
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public int vote(){
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return (int) (Math.random()*6);
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}
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public void noise() {
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clientHandler.broadcastChatMessage("I heard some noise tonight");
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}
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}
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@ -2,6 +2,7 @@ package ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
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import ch.unibas.dmi.dbis.cs108.gamelogic.ServerGameInfoHandler;
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import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@ -31,5 +32,9 @@ public class HumanPlayer extends Human {
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}
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}
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@Override
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public void send(String msg) {
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String formattedMsg = ServerGameInfoHandler.format(msg);
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clientHandler.sendMsgToClient(formattedMsg);
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}
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}
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@ -32,33 +32,11 @@ public class Passenger {
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* @param msg the message that is sent to this player.
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**/
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public void send(String msg) {
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/*sendcounter++;
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if (msg.equals("Vote on who to ghostify!")) {
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vote = 1*sendcounter;
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hasVoted = true; // for testing, when is it set to false again?
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LOGGER.info("Voted for Position " + vote);
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} else if(msg.equals("Vote for a ghost to kick off!")) {
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vote = (int) (0.5*sendcounter);
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hasVoted = true; // for testing, when is it set to false again?
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LOGGER.info("Voted for Position " + vote);
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} else {
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LOGGER.debug(msg);
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}*/
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if (isPlayer) {
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String formattedMsg = ServerGameInfoHandler.format(msg);
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clientHandler.sendMsgToClient(formattedMsg);
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} else { //is a NPC
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if(isGhost) {
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} else { //is a human
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}
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//TODO: call a method that identifies message for NPC and calls respective methode NPCParser
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}
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LOGGER.warn("This object should not just be a passenger");
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}
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/**
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