Started working on some basic game logic stuff
Added a tool to randomize the order of the train (->Train)
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package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
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import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Passenger;
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import java.lang.reflect.Constructor;
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public class Game {
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/**Can be extended for optional Game-settings**/
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protected int nrOfPlayers; //sets the length of the train
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protected int nrOfGhosts; // sets how many Ghosts we start witch
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protected int nrOfUsers; // safes how many clients are active in this Game
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Train train; // safes who sits where ToDo: Figure out who and where and if this needs to be changed i.e. when a client looses connection. (Schon gelöst mit timer?)
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/**
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* Constructs a Game instance where
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* @param nrOfPlayers is the length of the Train
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* @param nrOfGhosts is the number of OG Ghosts you want to start with and
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* @param nrOfUsers is the number of active users at the time (non NPC's)
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*/
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Game (int nrOfPlayers, int nrOfGhosts, int nrOfUsers) {
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this.nrOfPlayers = nrOfPlayers;
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this.nrOfGhosts = nrOfGhosts;
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this.nrOfUsers = nrOfUsers;
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}
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}
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package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
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public class GameFunctions {
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/**Can be extended for optional Game-settings**/
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int nrOfPlayers; //sets the length of the train
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int nrOfGhosts; // sets how many Ghosts we start witch
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int nrOfUsers; // safes how many clients are active in this Game
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GameFunctions (int nrOfPlayers, int nrOfGhosts, int nrOfUsers) {
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this.nrOfPlayers = nrOfPlayers;
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this.nrOfGhosts = nrOfGhosts;
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this.nrOfUsers = nrOfUsers;
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}
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public int getNrOfGhosts() {
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return nrOfGhosts;
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}
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public int getNrOfPlayers() {
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return nrOfPlayers;
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}
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public int getNrOfUsers() {
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return nrOfUsers;
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}
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}
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package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
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import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Passenger;
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import java.util.Arrays;
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public class Train {
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int[] orderOfTrain; //gives the random order in which the passengers enter the train
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/**
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* Constructs a Train with orderOfTrain of the size nrOfPlayers, filled with a Random order of the numbers 0-5
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* @param nrOfPlayers sets how many Players fit in the Train
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* @param nrOfUsers sets how many of the Players are Users (vs NPC's)
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* @throws TrainOverflow if you want to play with to many users (Train is to small)
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*/
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Train (int nrOfPlayers, int nrOfUsers) throws TrainOverflow {
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if (nrOfPlayers < nrOfUsers) {
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throw new TrainOverflow(); //ToDo: What kind of Exception must be thrown here and who handles it how?
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}
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int[] userTrain = new int[nrOfPlayers];
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int[] check = new int[nrOfPlayers];
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int i = 0;
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int zeroCounter = 0;
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while (i < nrOfPlayers) {
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int randomNr = (int) ((Math.random() * ((nrOfPlayers)) + 0));
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if (randomNr == 0) {
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if (zeroCounter == 0) {
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i++;
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zeroCounter++;
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}
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}
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if (!isInArray(check, randomNr)) {
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userTrain[i] = randomNr;
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check[randomNr] = randomNr;
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i++;
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}
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}
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this.orderOfTrain = userTrain;
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}
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/**
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* Checks if the key is to be found in an array
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* @param array the array to be searched
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* @param key the value searched for
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* @return true if and only if key is found
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*/
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static public boolean isInArray(int[] array, int key) {
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int i = 0;
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while (i < array.length) {
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if (array[i] == key) {
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return true;
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}
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i++;
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}
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return false;
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}
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public static void main(String[] args) {
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int[] a = {1,2,3,4,5};
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System.out.println(isInArray(a,0));
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//Test
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try {
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Train t = new Train(6,1);
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} catch (TrainOverflow e) {
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System.out.println(e.getMessage());
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}
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}
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}
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package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
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public class TrainOverflow extends Exception{
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private static final String message = "Too many users are logged on";
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@Override
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public String getMessage() {
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return message;
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}
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}
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