deleted unused classes

This commit is contained in:
Sebastian Lenzlinger 2022-04-16 10:41:41 +02:00
parent 82a4e42b3c
commit 6986a9906f
19 changed files with 0 additions and 652 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.RadioButton?>
<?import javafx.scene.control.ScrollPane?>
<?import javafx.scene.control.SplitPane?>
<?import javafx.scene.control.TextArea?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.VBox?>
<AnchorPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/18" xmlns:fx="http://javafx.com/fxml/1" fx:controller="ChatController">
<children>
<SplitPane dividerPositions="0.5565326633165829" layoutX="220.0" layoutY="53.0" orientation="VERTICAL" prefHeight="400.0" prefWidth="600.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<items>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="100.0" prefWidth="160.0">
<children>
<ScrollPane fx:id="scrollPaneIncomeingChatMsg" layoutX="111.0" layoutY="-2.0" prefHeight="196.0" prefWidth="598.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<content>
<AnchorPane maxHeight="1.7976931348623157E308" maxWidth="-Infinity">
<children>
<VBox fx:id="inChatMsg" layoutY="-130.0" prefHeight="82.0" prefWidth="595.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
</children>
</AnchorPane>
</content>
</ScrollPane>
</children>
</AnchorPane>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="100.0" prefWidth="160.0">
<children>
<AnchorPane layoutX="8.0" prefHeight="179.0" prefWidth="598.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>
<AnchorPane layoutX="6.0" layoutY="14.0" prefHeight="141.0" prefWidth="190.0" AnchorPane.bottomAnchor="27.0" AnchorPane.topAnchor="20.0">
<children>
<AnchorPane layoutX="32.0" layoutY="3.0" AnchorPane.bottomAnchor="130.0" AnchorPane.topAnchor="3.0">
<children>
<Button fx:id="sendButton" mnemonicParsing="false" onAction="#sendButtonPressedEvent" prefHeight="26.0" prefWidth="129.0" text="Send" />
</children>
</AnchorPane>
<AnchorPane layoutX="5.0" layoutY="110.0" AnchorPane.bottomAnchor="20.0" AnchorPane.topAnchor="110.0">
<children>
<TextField fx:id="whisperTarget" onInputMethodTextChanged="#setWhisperTarget" prefHeight="26.0" prefWidth="176.0" promptText="enter who you want to whisper to" text="whisper..." />
</children>
</AnchorPane>
<AnchorPane layoutX="9.0" layoutY="37.0" prefHeight="66.0" prefWidth="176.0" AnchorPane.bottomAnchor="60.0" AnchorPane.leftAnchor="10.0" AnchorPane.rightAnchor="40.0" AnchorPane.topAnchor="35.0">
<children>
<VBox layoutX="10.0" layoutY="10.0" prefHeight="74.0" prefWidth="200.0" spacing="4.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>
<RadioButton fx:id="broadcastToggle" mnemonicParsing="false" onAction="#setChatModeToBroadcast" prefHeight="18.0" prefWidth="140.0" text="Broadcast" />
<RadioButton fx:id="whisperToggle" mnemonicParsing="false" onAction="#setChatModeToWhisper" prefHeight="18.0" prefWidth="151.0" text="Whisper" />
<RadioButton fx:id="ghostToggle" mnemonicParsing="false" onAction="#setChatModeToGhost" prefHeight="18.0" prefWidth="169.0" text="Ghost" />
</children>
</VBox>
</children>
</AnchorPane>
</children>
</AnchorPane>
<TextArea fx:id="outChatMsg" layoutX="223.0" layoutY="18.0" prefHeight="132.0" prefWidth="361.0" AnchorPane.bottomAnchor="27.0" AnchorPane.topAnchor="20.0" />
</children>
</AnchorPane>
</children>
</AnchorPane>
</items>
</SplitPane>
</children>
</AnchorPane>

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.ObjectProperty;
import javafx.collections.ObservableMap;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.Control;
import javafx.scene.control.Label;
import javafx.scene.control.RadioButton;
import javafx.scene.control.Toggle;
import javafx.scene.control.ToggleGroup;
import javafx.scene.layout.Pane;
/**
* Represents toggling to broadcast to everyone
*/
public class BroadcastButton extends Node implements ControlWrapper {
private static RadioButton broadcast = new RadioButton("Broadcast");
@Override
public Control getControl() {
return broadcast;
}
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
import javafx.application.Application;
import javafx.stage.Stage;
public class ChatApp extends Application {
/**
* The main entry point for all JavaFX applications. The start method is called after the init
* method has returned, and after the system is ready for the application to begin running.
*
* <p>
* NOTE: This method is called on the JavaFX Application Thread.
* </p>
*
* @param primaryStage the primary stage for this application, onto which the application scene
* can be set. Applications may create other stages, if needed, but they will
* not be primary stages.
* @throws Exception if something goes wrong
*/
@Override
public void start(Stage primaryStage) throws Exception {
}
public static void main(String[] args){
}
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
public class ChatController {
public void setChatView(){};
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
public interface ChatMsg {
public String display(String msg);
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
public interface ChatObserver {
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.Property;
import javafx.collections.ObservableMap;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.RadioButton;
import javafx.scene.control.Toggle;
import javafx.scene.control.ToggleGroup;
/**
* If this is toggled than the client chat is operating in whisper mode.
*/
public abstract class ChatTargetToggle extends Node implements Toggle{
BooleanProperty isToggled;
ObjectProperty<ToggleGroup> myFriends;
/**
* Returns The {@link ToggleGroup} to which this {@code Toggle} belongs.
*
* @return The {@link ToggleGroup} to which this {@code Toggle} belongs.
*/
@Override
public ToggleGroup getToggleGroup() {
return myFriends.get();
}
/**
* Sets the {@link ToggleGroup} to which this {@code Toggle} belongs.
*
* @param toggleGroup The new {@link ToggleGroup}.
*/
@Override
public void setToggleGroup(ToggleGroup toggleGroup) {
myFriends.bindBidirectional((Property<ToggleGroup>) toggleGroup);
}
/**
* The {@link ToggleGroup} to which this {@code Toggle} belongs.
*
* @return the toggle group property
*/
@Override
public ObjectProperty<ToggleGroup> toggleGroupProperty() {
return myFriends;
}
/**
* Indicates whether this {@code Toggle} is selected.
*
* @return {@code true} if this {@code Toggle} is selected.
*/
@Override
public boolean isSelected() {
return isToggled.get();
}
/**
* Sets this {@code Toggle} as selected or unselected.
*
* @param selected {@code true} to make this {@code Toggle} selected.
*/
@Override
public void setSelected(boolean selected) {
this.isToggled.set(selected);
}
/**
* The selected state for this {@code Toggle}.
*
* @return the selected property
*/
@Override
public BooleanProperty selectedProperty() {
return isToggled;
}
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
import javafx.geometry.Orientation;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.SplitPane;
import javafx.scene.control.TextArea;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javax.print.attribute.standard.OrientationRequested;
/**
* This is the view of the client chat gui.
*/
public class ChatView extends Node implements NodeWithChildren, ChildNode {
private Pane root;
public void createNodeHierarchy(){
Button send = new SendButton();
AnchorPane whereTheSendFieldLives = new AnchorPane();
whereTheSendFieldLives.getChildren().add(send);
OutMsgTargetChooserNode chooseTarget = new OutMsgTargetChooserNode();
AnchorPane whereTheTargetFieldLives = new AnchorPane();
whereTheTargetFieldLives.getChildren().add(chooseTarget.getChildren());
TextArea clientOutgoingChatMsg = new TextArea();
AnchorPane whereOutTextLives = new AnchorPane();
whereOutTextLives.getChildren().add(clientOutgoingChatMsg);
TextArea target = new TextArea();
SplitPane inputOutputSeperation = new SplitPane();
SplitPane sendAndToggleSeperation = new SplitPane();
HBox buttonAndTextSeperation = new HBox();
sendAndToggleSeperation.setOrientation(Orientation.HORIZONTAL);
sendAndToggleSeperation.getItems().add(whereTheSendFieldLives);
sendAndToggleSeperation.getItems().add(whereTheTargetFieldLives);
/*
buttonAndTextSeperation.a
buttonAndTextSeperation.getItems().add(sendAndToggleSeperation);
buttonAndTextSeperation.getItems().add()
*/
inputOutputSeperation.setOrientation(Orientation.HORIZONTAL);
inputOutputSeperation.getItems().add(sendAndToggleSeperation);
}
@Override
public Pane getRootPane() {
return root;
}
@Override
public ChildNode getInstance() {
return this;
}
@Override
public void create() {
}
@Override
public Node getChildren() {
//TODO implement
return NodeWithChildren.super.getChildren();
}
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
import javafx.scene.layout.Pane;
public interface ChildNode {
public Pane getRootPane();
public ChildNode getInstance();
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
import javafx.scene.control.Control;
public interface ControlWrapper {
public Control getControl();
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
public interface InChatObserver {
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
import javafx.beans.InvalidationListener;
import javafx.beans.property.Property;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
/**
* This class represents an incoming chat message to be displayed by the clients gui. When creating
* an instance we should make sure we are also passing a String, otherwise {@code incomingChatMsg}
* will have a null value. For now the {@code getValue()} and {@code setValue(Object value)} are the
* main focus.
*/
public class InComingChMsg implements Property {
private String incomingChatMsg;
public InComingChMsg(String incomingChatMsg) {
this.incomingChatMsg = incomingChatMsg;
}
public InComingChMsg() {
this.incomingChatMsg = null;
}
/**
* Create a unidirection binding for this {@code Property}.
* <p>
* Note that JavaFX has all the bind calls implemented through weak listeners. This means the
* bound property can be garbage collected and stopped from being updated.
*
* @param observable The observable this {@code Property} should be bound to.
* @throws NullPointerException if {@code observable} is {@code null}
*/
@Override
public void bind(ObservableValue observable) {
}
/**
* Remove the unidirectional binding for this {@code Property}.
* <p>
* If the {@code Property} is not bound, calling this method has no effect.
*
* @see #bind(ObservableValue)
*/
@Override
public void unbind() {
}
/**
* Can be used to check, if a {@code Property} is bound.
*
* @return {@code true} if the {@code Property} is bound, {@code false} otherwise
* @see #bind(ObservableValue)
*/
@Override
public boolean isBound() {
return false;
}
/**
* Create a bidirectional binding between this {@code Property} and another one. Bidirectional
* bindings exists independently of unidirectional bindings. So it is possible to add
* unidirectional binding to a property with bidirectional binding and vice-versa. However, this
* practice is discouraged.
* <p>
* It is possible to have multiple bidirectional bindings of one Property.
* <p>
* JavaFX bidirectional binding implementation use weak listeners. This means bidirectional
* binding does not prevent properties from being garbage collected.
*
* @param other the other {@code Property}
* @throws NullPointerException if {@code other} is {@code null}
* @throws IllegalArgumentException if {@code other} is {@code this}
*/
@Override
public void bindBidirectional(Property other) {
}
/**
* Remove a bidirectional binding between this {@code Property} and another one.
* <p>
* If no bidirectional binding between the properties exists, calling this method has no effect.
* <p>
* It is possible to unbind by a call on the second property. This code will work:
*
* <blockquote><pre>
* property1.bindBirectional(property2);
* property2.unbindBidirectional(property1);
* </pre></blockquote>
*
* @param other the other {@code Property}
* @throws NullPointerException if {@code other} is {@code null}
* @throws IllegalArgumentException if {@code other} is {@code this}
*/
@Override
public void unbindBidirectional(Property other) {
}
/**
* Returns the {@code Object} that contains this property. If this property is not contained in an
* {@code Object}, {@code null} is returned.
*
* @return the containing {@code Object} or {@code null}
*/
@Override
public Object getBean() {
return null;
}
/**
* Returns the name of this property. If the property does not have a name, this method returns an
* empty {@code String}.
*
* @return the name or an empty {@code String}
*/
@Override
public String getName() {
return null;
}
/**
* Adds a {@link ChangeListener} which will be notified whenever the value of the {@code
* ObservableValue} changes. If the same listener is added more than once, then it will be
* notified more than once. That is, no check is made to ensure uniqueness.
* <p>
* Note that the same actual {@code ChangeListener} instance may be safely registered for
* different {@code ObservableValues}.
* <p>
* The {@code ObservableValue} stores a strong reference to the listener which will prevent the
* listener from being garbage collected and may result in a memory leak. It is recommended to
* either unregister a listener by calling {@link #removeListener(ChangeListener) removeListener}
* after use or to use an instance of {@link WeakChangeListener} avoid this situation.
*
* @param listener The listener to register
* @throws NullPointerException if the listener is null
* @see #removeListener(ChangeListener)
*/
@Override
public void addListener(ChangeListener listener) {
}
/**
* Removes the given listener from the list of listeners that are notified whenever the value of
* the {@code ObservableValue} changes.
* <p>
* If the given listener has not been previously registered (i.e. it was never added) then this
* method call is a no-op. If it had been previously added then it will be removed. If it had been
* added more than once, then only the first occurrence will be removed.
*
* @param listener The listener to remove
* @throws NullPointerException if the listener is null
* @see #addListener(ChangeListener)
*/
@Override
public void removeListener(ChangeListener listener) {
}
/**
* Returns the current value of this {@code ObservableValue}
*
* @return The current value
*/
@Override
public String getValue() {
return this.incomingChatMsg;
}
/**
* Set the wrapped value.
*
* @param value The new value
*/
@Override
public void setValue(Object value) {
this.incomingChatMsg = (String) value;
}
/**
* Adds an {@link InvalidationListener} which will be notified whenever the {@code Observable}
* becomes invalid. If the same listener is added more than once, then it will be notified more
* than once. That is, no check is made to ensure uniqueness.
* <p>
* Note that the same actual {@code InvalidationListener} instance may be safely registered for
* different {@code Observables}.
* <p>
* The {@code Observable} stores a strong reference to the listener which will prevent the
* listener from being garbage collected and may result in a memory leak. It is recommended to
* either unregister a listener by calling {@link #removeListener(InvalidationListener)
* removeListener} after use or to use an instance of {@link WeakInvalidationListener} avoid this
* situation.
*
* @param listener The listener to register
* @throws NullPointerException if the listener is null
* @see #removeListener(InvalidationListener)
*/
@Override
public void addListener(InvalidationListener listener) {
}
/**
* Removes the given listener from the list of listeners, that are notified whenever the value of
* the {@code Observable} becomes invalid.
* <p>
* If the given listener has not been previously registered (i.e. it was never added) then this
* method call is a no-op. If it had been previously added then it will be removed. If it had been
* added more than once, then only the first occurrence will be removed.
*
* @param listener The listener to remove
* @throws NullPointerException if the listener is null
* @see #addListener(InvalidationListener)
*/
@Override
public void removeListener(InvalidationListener listener) {
}
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
import javafx.scene.Node;
/**
* Any class that represents a JavaFX node and has children should implement this interface
*/
public interface NodeWithChildren {
void create();
public default Node getChildren() {
return null;
}
void createNodeHierarchy();
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
public interface OutChatObserver {
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
import javafx.collections.ObservableList;
import javafx.scene.Node;
import javafx.scene.control.Toggle;
import javafx.scene.control.ToggleGroup;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
public class OutMsgTargetChooserNode extends ToggleGroup implements NodeWithChildren {
private Pane root;
private ObservableList<Node> targets;
@Override
public void create() {
}
@Override
public Node getChildren() {
return NodeWithChildren.super.getChildren();
}
@Override
public void createNodeHierarchy() {
this.root = new HBox();
for(Node n : targets)
root.getChildren().add(n);
}
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
public interface PropertyButton {
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
import javafx.scene.Node;
import javafx.scene.control.Button;
/**
* Represents the button in the chat to send a chat message.
*/
public class SendButton extends Button implements UINode {
public SendButton() {
super("Send");
}
@Override
public void listen() {
}
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
/**
* Any class that represents a JavaFX node that takes user input should implement this interface.
*/
public interface UINode {
void listen();
}

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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
import javafx.scene.control.Control;
import javafx.scene.control.RadioButton;
/**
* Represents the toggle for a whisper chat.
*/
public class WhisperButton implements ControlWrapper {
private static RadioButton whisper = new RadioButton("Whisper");
@Override
public Control getControl() {
return null;
}
}