Added Method for adding clients to gui view
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2996f7aca7
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@ -20,6 +20,7 @@ import java.io.*;
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import java.net.UnknownHostException;
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import java.util.Objects;
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import java.util.Scanner;
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import javafx.beans.property.SimpleStringProperty;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@ -36,6 +37,7 @@ public class Client {
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private ChatApp chatApp;
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private GUI chatGui;
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private ClientModel clientModel;
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private GameStateModel gameStateModel;
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private GameController gameController;
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@ -70,7 +72,7 @@ public class Client {
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this.chatGui = new GUI(this.chatApp);
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clientPinger = new ClientPinger(this, this.socket);
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this.gameStateModel = new GameStateModel();
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this.gameController = new GameController(ChatApp.getClientModel(),gameStateModel);
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this.gameController = new GameController(ChatApp.getClientModel(), gameStateModel);
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} catch (IOException e) {
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e.printStackTrace();
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}
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@ -133,13 +135,13 @@ public class Client {
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}
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/**
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* Extracts infromation about names and positions and roles from string and adds it to
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* the GameStateModel
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* Extracts infromation about names and positions and roles from string and adds it to the
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* GameStateModel
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*
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* @param msg
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*/
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public void gameStateModelSetter(String msg) {
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}
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@ -224,6 +226,7 @@ public class Client {
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/**
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* The main Method used for testing in IDE
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*
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* @param args not used in this main
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*/
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public static void main(String[] args) {
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@ -262,8 +265,9 @@ public class Client {
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/**
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* The main-method used for the jar build of this project
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* @param address the IP address of the Server (can be localhost)
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* @param port the port for the connection
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*
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* @param address the IP address of the Server (can be localhost)
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* @param port the port for the connection
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* @param username the username of this client
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*/
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public static void main(InetAddress address, int port, String username) {
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@ -310,11 +314,14 @@ public class Client {
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}
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/**
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* funnels a message to the gui, where depending on the parameter different functions/controls/methods
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* of the gui are targeted. The data contains more information the gui needs
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* @param parameter a string according to {@link GuiParameters} and {@link ClientGameInfoHandler} can be empty
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* @param data some information in a string, separators can be $ or :
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*TODO(Seraina&Sebi): evtl. auslagern?
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* funnels a message to the gui, where depending on the parameter different
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* functions/controls/methods of the gui are targeted. The data contains more information the gui
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* needs
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*
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* @param parameter a string according to {@link GuiParameters} and {@link ClientGameInfoHandler}
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* can be empty
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* @param data some information in a string, separators can be $ or :
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* TODO(Seraina&Sebi): evtl. auslagern?
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*/
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public void sendToGUI(String parameter, String data) {
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try {
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@ -338,9 +345,11 @@ public class Client {
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}
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break;
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case GuiParameters.listOfLobbies:
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updateListOfLobbies(data);
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//TODO
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break;
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case GuiParameters.listOfPLayers:
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updateListOfClients(data);
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//TODO
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break;
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case GuiParameters.viewChangeToGame:
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@ -354,7 +363,7 @@ public class Client {
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break;
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default:
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notificationTextDisplay(data);
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//TODO(Sebi,Seraina): should the gameController be in the Application just like the ChatController?
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//TODO(Sebi,Seraina): should the gameController be in the Application just like the ChatController?
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}
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} catch (Exception e) {
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LOGGER.warn("Communication with GUI currently not possible: " + e.getMessage());
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@ -363,9 +372,18 @@ public class Client {
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}
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private void updateListOfClients(String data) {
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String[] arr = data.split(":");
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int n = arr.length;
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for (int i = 0; i < n; i = i + 2) {
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ChatController.getClient().addClientToList(new SimpleStringProperty(arr[i]));
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}
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}
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/**
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* Starts a new thread, thad adds a message to notificationText in the gameController,
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* waits 3 seconds and deletes it again.
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* Starts a new thread, thad adds a message to notificationText in the gameController, waits 3
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* seconds and deletes it again.
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*
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* @param data the message to be added
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*/
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public void notificationTextDisplay(String data) {
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@ -27,7 +27,7 @@ public class ClientModel {
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private Client client;
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private String incomingChatMsg;
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private ObservableList<ClientListItem> allClients;
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private ObservableList<SimpleStringProperty> allClients;
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private ObservableMap<Integer, SimpleStringProperty> idToNameMap;
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@ -58,19 +58,20 @@ public class ClientModel {
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this.username = username;
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}
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public ObservableList<ClientListItem> getAllClients() {
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public ObservableList<SimpleStringProperty> getAllClients() {
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return allClients;
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}
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public void addClientToList(ClientListItem nameAndId) {
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public void addClientToList(SimpleStringProperty nameAndId) {
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if(!allClients.contains(nameAndId))
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this.allClients.add(nameAndId);
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}
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public void removeClientFromList(int id){
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Iterator<ClientListItem> it = allClients.iterator();
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public void removeClientFromList(String id){
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Iterator<SimpleStringProperty> it = allClients.iterator();
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while(it.hasNext()){
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int uid = it.next().getId();
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if(uid == id){
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String uid = it.next().getValue();
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if(uid.equals(id)){
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it.remove();
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break;
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}
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@ -20,6 +20,7 @@ import javafx.scene.layout.HBox;
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public class LoungeSceneViewController implements Initializable {
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public Button newGameButton;
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@FXML
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private TreeView LobbyTreeView;
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@FXML
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@ -51,6 +52,8 @@ public class LoungeSceneViewController implements Initializable {
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public void initialize(URL location, ResourceBundle resources) {
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ChangeNameButton.setOnAction(new ChangeNameButtonPressedEventHandler());
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LeaveServerButton.setOnAction(new LeaveServerButtonPressedEventHandler());
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ClientListView.setItems(client.getAllClients());
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}
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public void updateLobbyListView(){
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@ -61,9 +64,12 @@ public class LoungeSceneViewController implements Initializable {
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}
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public void addLobby(LobbyListItem lobby) {
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LobbyTreeView.
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}
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public void addClientToList(ClientListItem player) {
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ListCell<StringProperty> playerCell = new ListCell<>();
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ClientListView.ite
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}
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/**
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@ -1,7 +1,7 @@
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package ch.unibas.dmi.dbis.cs108.multiplayer.helpers;
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/**
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* This class contains parameters for the PTGUI protocol message
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* This class contains all parameters for the PTGUI protocol message
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*/
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public class GuiParameters {
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@ -15,7 +15,7 @@ public class GuiParameters {
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public static final String listOfLobbies = "LOBBIES";
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/**
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* Tells Gui, that what follows is a list of players per Lobby
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* Tells Gui, that what follows is a list of players (per Lobby?)
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*/
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public static final String listOfPLayers = "PLAYERS";
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@ -25,21 +25,10 @@ public class GuiParameters {
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*/
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public static final String noiseHeardAtPosition = "NOISE";
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/**
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* Tells Gui, that the start view should be displayed
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*/
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public static final String viewChangeToStart = "VCSTART";
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/**
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* Tells Gui, that the lobby view should be displayed
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* Tells, Gui, who the members of a specified Lobby are.
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* Form: {@code LMEMBS$<lobbyID>$<member names>$..}
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*/
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public static final String viewChangeToLobby = "VCLOBBY";
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/**
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* Tells Gui, that the game view should be displayed
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*/
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public static final String viewChangeToGame = "VCGAME";
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public static String viewChangeToLobby = "LMEMBS";
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}
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