npcs no longer chat about hearing noise, ghost players hear ghost noise too, removed random ghost noise pitch even though it was super cool, because of stupid aliasing artefacts :(
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2d6e15a39f
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@ -6,3 +6,4 @@ serai
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serai
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serai
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serai
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Jonas
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@ -24,11 +24,11 @@ public class NoiseHandler {
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public int[] noiseNotifier(Passenger predator, Passenger victim, int[] noiseAmount) {
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if (predator.getPosition() - victim.getPosition()
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> 0) { // if predator is to the right of victim
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for (int i = predator.getPosition() - 1; i > victim.getPosition(); i--) {
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for (int i = predator.getPosition() ; i > victim.getPosition(); i--) { //-1
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noiseAmount[i]++;
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}
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} else { // if predator is to the left of victim
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for (int i = predator.getPosition() + 1; i < victim.getPosition(); i++) {
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for (int i = predator.getPosition(); i < victim.getPosition(); i++) { //+1
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noiseAmount[i]++;
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}
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}
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@ -121,14 +121,13 @@ public class ServerGameInfoHandler {
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case ClientGameInfoHandler.noiseNotification + 4 + " time(s)":
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case ClientGameInfoHandler.noiseNotification + 5 + " time(s)":
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case ClientGameInfoHandler.noiseNotification:
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//todo: jonas: handle bell behaviour correctly.
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String outMsg = npc.getName() + ": " + noiseRandomizer();
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//TODO: add likelyhood
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if(!npc.getKickedOff()) {
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game.getLobby().getAdmin().broadcastNpcChatMessageToLobby(outMsg);
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game.getLobby().getAdmin().sendMsgToClientsInLobby(
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Protocol.printToGUI + "$" + GuiParameters.noiseHeardAtPosition
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+ "$" + npc.getPosition());
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if (Math.random() < GhostNPC.probabilityToRingAlarmIfHeardNoise) {
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game.getLobby().getAdmin().sendMsgToClientsInLobby(
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Protocol.printToGUI + "$" + GuiParameters.noiseHeardAtPosition
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+ "$" + npc.getPosition());
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}
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}
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break;
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case ClientGameInfoHandler.ghostVoteRequest:
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@ -151,13 +150,13 @@ public class ServerGameInfoHandler {
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case ClientGameInfoHandler.noiseNotification + 4 + " time(s)":
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case ClientGameInfoHandler.noiseNotification + 5 + " time(s)":
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case ClientGameInfoHandler.noiseNotification: //new case where times are not noted.
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//todo: jonas: handle bell behaviour correctly.
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String outMsg = npc.getName() + ": " + noiseRandomizer();
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if(!npc.getKickedOff()) {
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game.getLobby().getAdmin().broadcastNpcChatMessageToLobby(outMsg);
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game.getLobby().getAdmin().sendMsgToClientsInLobby(
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Protocol.printToGUI + "$" + GuiParameters.noiseHeardAtPosition
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+ "$" + npc.getPosition());
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if (Math.random() < HumanNPC.probabilityToRingAlarmIfHeardNoise) {
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game.getLobby().getAdmin().sendMsgToClientsInLobby(
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Protocol.printToGUI + "$" + GuiParameters.noiseHeardAtPosition
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+ "$" + npc.getPosition());
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}
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}
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break;
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case ClientGameInfoHandler.humanVoteRequest:
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@ -172,7 +172,7 @@ public class VoteHandler {
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ClientGameInfoHandler.humansVotedFor + voteIndex + ClientGameInfoHandler.isAHuman, game);
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}
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}
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Timer.humanAfterVoteTimer();
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if (passengers[voteIndex].getIsGhost()) { // if player is a ghost
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if (passengers[voteIndex].getIsOG()) { // if ghost is OG --> end game, humans win
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System.out.println(ClientGameInfoHandler.gameOverHumansWin);
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@ -200,6 +200,8 @@ public class VoteHandler {
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}
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}
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}
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Timer.humanAfterVoteTimer();
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LOGGER.info(game.getGameState().toString());
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// set hasVoted to false for all passengers for future voting
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for (Passenger passenger : passengers) {
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@ -9,6 +9,7 @@ import org.apache.logging.log4j.Logger;
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public class GhostNPC extends Ghost {
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public static final Logger LOGGER = LogManager.getLogger(GhostNPC.class);
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public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
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public static final double probabilityToRingAlarmIfHeardNoise = 0.5;
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/**
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* Creates a new GhostNPC. Should be used at game start or if a HumanNPC is turned into a ghost.
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@ -1,6 +1,7 @@
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package ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur;
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import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
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import ch.unibas.dmi.dbis.cs108.gamelogic.ClientGameInfoHandler;
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import ch.unibas.dmi.dbis.cs108.gamelogic.ClientVoteData;
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import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
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import ch.unibas.dmi.dbis.cs108.gamelogic.ServerGameInfoHandler;
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@ -14,6 +15,7 @@ public class GhostPlayer extends Ghost {
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public static final Logger LOGGER = LogManager.getLogger(GhostPlayer.class);
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public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
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/**
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* Creates a new GhostPlayer. Should be used at game start or if a HumanPlayer is turned into a
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* ghost.
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@ -48,6 +50,8 @@ public class GhostPlayer extends Ghost {
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String formattedMsg;
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if (msg.equals(GuiParameters.updateGameState)) {
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formattedMsg = Protocol.printToGUI + "$" + GuiParameters.updateGameState + game.getGameState().toGhostString();
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} else if (msg.equals(ClientGameInfoHandler.noiseNotification)) {
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formattedMsg = Protocol.noiseNotificationProtocol;
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} else {
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formattedMsg = ServerGameInfoHandler.format(msg, this, game);
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}
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@ -10,6 +10,7 @@ public class HumanNPC extends Human {
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public static final Logger LOGGER = LogManager.getLogger(HumanNPC.class);
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public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
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public static final double probabilityToRingAlarmIfHeardNoise = 0.9;
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/**
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* Creates a new HumanNPC.
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@ -95,7 +95,9 @@ public class Sound {
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nightnoises.stop();
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}
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public static void gameoverghosts() { gameoverghosts.play(defaultvolume); }
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public static void gameoverghosts() {
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stopmusicday();
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gameoverghosts.play(defaultvolume); }
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public static void gameoverhumans() {
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stopmusicday();
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@ -116,7 +118,8 @@ public class Sound {
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}
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public static void ghost() {
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double playbackspeed = (Math.random() / 5.0) + 0.9;
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//double playbackspeed = (Math.random() / 5.0) + 0.9; causes aliasing artefacts :/
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double playbackspeed = 1;
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int ghostsoundnr = random.nextInt(4) + 1;
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System.out.println(ghostsoundnr);
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AudioClip ghost;
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@ -134,7 +137,7 @@ public class Sound {
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ghost = ghost04;
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break;
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}
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ghost.play(0.1, 0.0, playbackspeed, 0.0, 5);
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ghost.play(0.06, 0.0, playbackspeed, 0.0, 5);
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}
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}
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